[Mod][Wip] Telim'Gar's Insurmountable Challenges
deratiseur
Member Posts: 350
in BGII:EE Mods
At the location of your choice (Athkatla, Watchtower, or Amkethran), you will encounter a diamond golem who will offer you challenges. Each challenge consists of an “arena” in which you will encounter dozens of random monsters and where you must find and kill the boss to claim victory.
This is a WIP version, offering only 6 of the 12 planned arenas.
Download it at Github and on Medaifire.
This is a WIP version, offering only 6 of the 12 planned arenas.
Download it at Github and on Medaifire.
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Comments
Any others? Does anyone else have any feedback from testing?
Looks like a really engaging mod challenge - I’m intrigued!
Is it feasible to install this mod in the middle of my current playthrough?
Could you please specify the average amount of experience awarded for defeating all bosses in the mod?
"Insurmountable" how? Like this bosses made of adamantium?)) I’m interested in the minimum party level required for this challenge.
XP earned from the challenge? No idea. Probably a lot (10K per boss/arena + all the monsters). But there’s an option to set the XP for monsters to zero. And other options.
You can install the mod into a current game; the golem will appear even in areas you’ve already visited.
I think there would be room for that. One reason I like Tactics Remix is due to the new encounters they had (that is, the old ones, but also e. g. bandit raids; not talking about balance here now, as balance is a complex topic). Having more fights that are designed somewhat, is IMO a good idea. deratiseur went for a kind of arena-mode which is fine. I think it would be cool if there would be a heroic mod designer who would build on these ideas and e. g. offer some simplified "boss-level" final encounter; or e. g. scenario based fights in stages. Which can happen in delays, meaning, the party fights Joe the evil acolyte. After Joe the evil acolyte is slain, his brother Boe, the evil magician comes up. And then last but not least Moe, the evil necromancer, all brothers, shows up and wants revenge for the slain two other brothers. Now that's contrived, I just wanted to explain the idea of "build up" design. It sounds like much work though. Would be cool if mod design could be somehow simplified. We all seem to be stuck with weidu? Does gemrb change mod design in any way?
100% of the mod is written; I'm just stuck on two technical issues. And right now I'm very busy working on L'Interplan v10.