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[Mod][Wip] Telim'Gar's Insurmountable Challenges

deratiseurderatiseur Member Posts: 350
At the location of your choice (Athkatla, Watchtower, or Amkethran), you will encounter a diamond golem who will offer you challenges. Each challenge consists of an “arena” in which you will encounter dozens of random monsters and where you must find and kill the boss to claim victory.

This is a WIP version, offering only 6 of the 12 planned arenas.

Download it at Github and on Medaifire.

Comments

  • shevy123456shevy123456 Member Posts: 470
    \o/
  • deratiseurderatiseur Member Posts: 350
    What a useful comment ^^

    Any others? Does anyone else have any feedback from testing?
  • scheelescheele Member Posts: 82
    Hi, deratiseur.

    Looks like a really engaging mod challenge - I’m intrigued!

    Is it feasible to install this mod in the middle of my current playthrough?

    Could you please specify the average amount of experience awarded for defeating all bosses in the mod?

    "Insurmountable" how? Like this bosses made of adamantium?)) I’m interested in the minimum party level required for this challenge.

    7kc3tr02mujf.png
  • deratiseurderatiseur Member Posts: 350
    “Insurmountable” is especially true for the “final” mod. This WIP version only includes the 6 “easiest” arenas and can be completed by a level 13–15 group. Be warned: the bosses aren’t just there for show.
    XP earned from the challenge? No idea. Probably a lot (10K per boss/arena + all the monsters). But there’s an option to set the XP for monsters to zero. And other options.

    You can install the mod into a current game; the golem will appear even in areas you’ve already visited.
  • deratiseurderatiseur Member Posts: 350
    For those who have tried my mod: the arenas are presented in order of (relative) difficulty, so the boss of the 6th zone (Antimaginium) is the “most dangerous.” If you've made it that far, are you interested in the (more difficult) rest of the mod?
  • KyrosKyros Member Posts: 11
    Haven't tried the mod since no time to setup a big EET install, but this would be on my list for my next run. And I am more into Tob and epic battles than the average BG player, so if there are more areas that touch epic levels then I'd be interested to play that.
  • shevy123456shevy123456 Member Posts: 470
    > so if there are more areas that touch epic levels then I'd be interested to play that.

    I think there would be room for that. One reason I like Tactics Remix is due to the new encounters they had (that is, the old ones, but also e. g. bandit raids; not talking about balance here now, as balance is a complex topic). Having more fights that are designed somewhat, is IMO a good idea. deratiseur went for a kind of arena-mode which is fine. I think it would be cool if there would be a heroic mod designer who would build on these ideas and e. g. offer some simplified "boss-level" final encounter; or e. g. scenario based fights in stages. Which can happen in delays, meaning, the party fights Joe the evil acolyte. After Joe the evil acolyte is slain, his brother Boe, the evil magician comes up. And then last but not least Moe, the evil necromancer, all brothers, shows up and wants revenge for the slain two other brothers. Now that's contrived, I just wanted to explain the idea of "build up" design. It sounds like much work though. Would be cool if mod design could be somehow simplified. We all seem to be stuck with weidu? Does gemrb change mod design in any way?
  • deratiseurderatiseur Member Posts: 350
    I'm on vacation and I took the opportunity to finish something that's been missing for a long time: the English documentation for the mod, available for download on GitHub.

    100% of the mod is written; I'm just stuck on two technical issues. And right now I'm very busy working on L'Interplan v10.
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