What about this group? (IWD ORIGINAL)
Wisterias
Member Posts: 227
Hi. I'm gonna start a new game (Insane) soon and I want to know what you think about this... (It's the non-EE version so no kits etc)
1. Bard, half-elf, Neutral Evil (evil so he can use the Ring of Dwarven Bone; or maybe Chaotic Neutral... don't know); at least 17 constitution so he can drink the potion that transfers -1 con to +1 strenght. Wide variety of weapons but main will be bow, axe, great sword... Very fast leveling and extra exp for "bard quests".
2. Fighter/mage/thief, Elf; I know, he will take some time to level up... but I like my thieves to be useful xD So I add magic and good Thac0. If I feel the need, I will farm some exp (Ice Golems, etc.) Main weapons, bows, Axe, long sword...
3 and 4: cleric/rangers, my tanks. They get access to SOME druid spells but it takes time and they don't get all of them, I need to get some levels for that, but they are still good clerics from the start... Main weapons ofc slings/flails/morning stars/maces...
5 and 6: fighter/druids, again tanky chars; they will be having all the nice druid spells, and some spells that c/r can't cast like shambling mounds (Stalkers). Iron Skin does not exist in this version of the game... They can shapeshift too. Main weapons; slings/scimitars mostly (Frostbrand+3, Gloomfrost Talon, etc)
Some improvement/change?
1. Bard, half-elf, Neutral Evil (evil so he can use the Ring of Dwarven Bone; or maybe Chaotic Neutral... don't know); at least 17 constitution so he can drink the potion that transfers -1 con to +1 strenght. Wide variety of weapons but main will be bow, axe, great sword... Very fast leveling and extra exp for "bard quests".
2. Fighter/mage/thief, Elf; I know, he will take some time to level up... but I like my thieves to be useful xD So I add magic and good Thac0. If I feel the need, I will farm some exp (Ice Golems, etc.) Main weapons, bows, Axe, long sword...
3 and 4: cleric/rangers, my tanks. They get access to SOME druid spells but it takes time and they don't get all of them, I need to get some levels for that, but they are still good clerics from the start... Main weapons ofc slings/flails/morning stars/maces...
5 and 6: fighter/druids, again tanky chars; they will be having all the nice druid spells, and some spells that c/r can't cast like shambling mounds (Stalkers). Iron Skin does not exist in this version of the game... They can shapeshift too. Main weapons; slings/scimitars mostly (Frostbrand+3, Gloomfrost Talon, etc)
Some improvement/change?
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