[Soundset] Original Custom Soundset - Female Shorty
This is a soundset for a player-made character compatible with BG:EE (tested), BG2:EE and IWD:EE version 2.6.6.0. It uses all 36 of the official conventional sound slots and none of the unofficial slots and is English language only.
The voice is suitable for a gnome or halfling (and possibly human) of good alignment. Inspired by Alora, she is sweet and bubbly. It will appear in your menu as 'Female: Shorty, Bubbly G' if you use the installer, or as FShrtyG if you prefer the loose sound files. All files were generated via ElevenLabs and have excellent audio quality. A preview can be found here.
This mod was packaged using CamDawg's EE Soundset Tool. Just place the installer into your game's main folder and run. You will also find a few portraits for your consideration. Move them to the appropriate folder for your install if interested.
If you are .exe wary, extract the loose sound files into your ./lang/en_US/sounds folder for the US version of the game. Change 'en_US' to whatever is appropriate for your region.
Happy gaming, and kick butt for goodness.
Alternate links:
https://drive.google.com/file/d/1sXJ8fvaen5ATq7QnQBjll_p6pvXWw3Ki/view?usp=drive_link
https://drive.google.com/file/d/1ortk_1xYlxdXVo6k5l4us8ObTUx5ReHO/view?usp=drive_link
The voice is suitable for a gnome or halfling (and possibly human) of good alignment. Inspired by Alora, she is sweet and bubbly. It will appear in your menu as 'Female: Shorty, Bubbly G' if you use the installer, or as FShrtyG if you prefer the loose sound files. All files were generated via ElevenLabs and have excellent audio quality. A preview can be found here.
This mod was packaged using CamDawg's EE Soundset Tool. Just place the installer into your game's main folder and run. You will also find a few portraits for your consideration. Move them to the appropriate folder for your install if interested.
If you are .exe wary, extract the loose sound files into your ./lang/en_US/sounds folder for the US version of the game. Change 'en_US' to whatever is appropriate for your region.
Happy gaming, and kick butt for goodness.
Alternate links:
https://drive.google.com/file/d/1sXJ8fvaen5ATq7QnQBjll_p6pvXWw3Ki/view?usp=drive_link
https://drive.google.com/file/d/1ortk_1xYlxdXVo6k5l4us8ObTUx5ReHO/view?usp=drive_link
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Comments
Granted, I'm not the most gifted creative writer in the world, but I find it difficult to believe that you listened to what I came what with and believe that it is AI slop. Surely at least a few of the lines are funny enough that you recognize that they were written by a human being? If not, I'd love for you to point out the LLM that has my sense of humor.
For you or anyone else that isn't fond of my creation, that's okay. But this was MY CREATION. I wrote all 36 lines with my brain. Yes, I used ElevenLabs to voice the lines instead of looking for a real-live voice actress, but what's wrong with that? And there is a learning curve and a bit of trial and error involved in getting ElevenLabs to produce what you want sometimes. There is no auto-pilot.
Although I'm not above criticism, labeling this as LLM slop is not a valid criticism. Please take another listen and reconsider.
I mean, I could pull my friends into voiceacting for sessions a decade ago easily (USB mics are cheap and work well enough for this kind of stuff), with only finding the timeslot being the sole issue.
Either way, I see nothing wrong with calling out LLM slop for what it is, especially, when it involves my work.
Besides, you claimed that copypasting simple sets work for EE 2.6 onwards - newsflash, it doesn't, one of the reasons that library was needed was because 2.6 regressed the simple soundset loader with the selection voices stopping to work when the game attempts to iterate to the 7th selection slot from IWD (which sure, while it doesn't play even with using the extended slots, but atleast doesn't bug out the rest when set).