Druid Shapeshifter(Werewolf) Dual Fighter Build for IWDEE
Been playing infinity engine games on and off over the years and have always been intrigued by the Druid Shapeshifter (Werewolf) Class, however i did find it a bit lacking when it came towards the end game.
Through a lot of trial and error, trawling through online forums and personally beating the game with this character as part of my party , I'd like to share my take on making the Shapeshifted Form as strong as possible :
Fighter / Shapeshifter :
-Human
-True Neutral
-Druid Shapeshifter(15) Dual Fighter
Strength : 18 (Maximum Stat, Can be Lower as Shapeshifting Overrides this Value)
Dexterity : 18 (Maximum Stat, Can be Lower as Shapeshifting Overrides this Value)
Constitution : 16 (Minimum Stat, Must not be Lower to fully benefit from Druid HP Adjustment Per Level)
Intelligence : 9 (Junk Stat, Minimum required to use Wands and Scrolls)
Wisdom : 18 (Maximum Stat, Must not be Lower to fully benefit from Bonus Spell slots)
Charisma : 15(Minimum Stat) / 18 (If going Maximum Charisma)
Total Roll : 94 (With 16 Constitution, 9 Intelligence and 15 Charisma)
Weapon Proficiency Points(Werewolf and Greater Werewolf Forms only benefit from Sword and Shield Style(No Weapon, only the Shield equipped) and Single Weapon Style(No Weapon or Shield equipped)):
-Before Dual : Sword and Shield Style +1 (-2 AC Bonus VS Missile) / Single Weapon Style +1 (-1 to AC and Critical Hit on 19/20)
-After Dual : Sword and Shield Style +2 (-4 AC Bonus VS Missile) / Single Weapon Style +2 (-2 to AC and Critical Hit on 19/20)
Druid Shapeshifter :
-Alignment restricted to True Neutral
-Shield Types restricted to Bucklers
-May only place 1 Proficiency Point in Weapons and Styles
-May not wear Armor(Torso Slot) and May not Shapeshift into other forms except for Werewolf / Greater Werewolf
-May not cast spells while Shapeshifted but can use Potions and Items
-1st Level : Access to Shapeshift Werewolf
-9th Level : immune to Poison
-13th level : Access to Shapeshift Greater Werewolf
-14th Level : Access to Level 7 Druid Spells
-15th Level : immune to Fatigue
Fighter :
-May Equip all Shield Types
-May Place more than 1 Proficiency Point in Weapons and Styles
-Better THAC0
-Better Saving Throws
Combined :
-Alignment restricted to True Neutral
-May not wear Armor(Torso Slot) and May not Shapeshift into other forms except for Werewolf / Greater Werewolf
-May not cast spells while Shapeshifted but can use Potions and Items
-May Equip all Shield Types
-May Place more than 1 Proficiency Point in Weapons and Styles
-Better THAC0
-Better Saving Throws
-Immune to Poison
-Access to Shapeshift Greater Werewolf
-Access to Level 7 Druid Spells
-immune to Fatigue
Werewolf Stats :
Strength : 19
Dexterity : 16
Base AC : 1
Effective AC : -1
Attacks Per Round : 2
Base Attack Damage : 1d6 Slashing
Attack Enchantment Level : +2
Magic Resistance : 20%
Greater Werewolf Stats :
Strength : 21
Dexterity : 20
Base AC : -6
Effective AC : -10
Attacks Per Round : 3
Base Attack Damage : 1d10 Slashing
Attack Enchantment Level : +3
Cold Resistance : 50%
Fire Resistance : 50%
Electricity Resistance : 50%
Acid Resistance : 50%
Magic Resistance : 40%
Regenerates 1 HP every 2 Seconds
Notes :
-This Class Build can be Dualed the earliest at level 13( When you gain access to Shapeshift Greater Werewolf), but you miss out on Level 7 Druid Spells (level 14) and Fatigue Immunity (level 15)
-This Class Build will take a long time to 'come online' as you need 1,800,000 EXP in Shapeshifter(level 15), then and additional 2,000,000 EXP in Fighter(level 16), for a total of 3,800,000 EXP!
-With the right equipment(like Large Shields) and the Greater Werewolf's innate -10 AC, a passive AC of under -20 is doable!
-Unfortunately you can't cast spells while Shapeshifted, however the druid does have long lasting buff spells like Iron Skins that can be cast before Shapeshifting and will still apply their effects!
-Equipment that provides + to Stats like : Ring of Dwarven Bone (+1 Strength) will be added to your Shapeshifted Forms Stats when you transform!
-If you don't want to "waste" proficiency points , you can put them in other areas besides Sword and Shield Style / Single Weapon Style before Dual Classing, then put 2 points into them when you Dual to Fighter
Through a lot of trial and error, trawling through online forums and personally beating the game with this character as part of my party , I'd like to share my take on making the Shapeshifted Form as strong as possible :
Fighter / Shapeshifter :
-Human
-True Neutral
-Druid Shapeshifter(15) Dual Fighter
Strength : 18 (Maximum Stat, Can be Lower as Shapeshifting Overrides this Value)
Dexterity : 18 (Maximum Stat, Can be Lower as Shapeshifting Overrides this Value)
Constitution : 16 (Minimum Stat, Must not be Lower to fully benefit from Druid HP Adjustment Per Level)
Intelligence : 9 (Junk Stat, Minimum required to use Wands and Scrolls)
Wisdom : 18 (Maximum Stat, Must not be Lower to fully benefit from Bonus Spell slots)
Charisma : 15(Minimum Stat) / 18 (If going Maximum Charisma)
Total Roll : 94 (With 16 Constitution, 9 Intelligence and 15 Charisma)
Weapon Proficiency Points(Werewolf and Greater Werewolf Forms only benefit from Sword and Shield Style(No Weapon, only the Shield equipped) and Single Weapon Style(No Weapon or Shield equipped)):
-Before Dual : Sword and Shield Style +1 (-2 AC Bonus VS Missile) / Single Weapon Style +1 (-1 to AC and Critical Hit on 19/20)
-After Dual : Sword and Shield Style +2 (-4 AC Bonus VS Missile) / Single Weapon Style +2 (-2 to AC and Critical Hit on 19/20)
Druid Shapeshifter :
-Alignment restricted to True Neutral
-Shield Types restricted to Bucklers
-May only place 1 Proficiency Point in Weapons and Styles
-May not wear Armor(Torso Slot) and May not Shapeshift into other forms except for Werewolf / Greater Werewolf
-May not cast spells while Shapeshifted but can use Potions and Items
-1st Level : Access to Shapeshift Werewolf
-9th Level : immune to Poison
-13th level : Access to Shapeshift Greater Werewolf
-14th Level : Access to Level 7 Druid Spells
-15th Level : immune to Fatigue
Fighter :
-May Equip all Shield Types
-May Place more than 1 Proficiency Point in Weapons and Styles
-Better THAC0
-Better Saving Throws
Combined :
-Alignment restricted to True Neutral
-May not wear Armor(Torso Slot) and May not Shapeshift into other forms except for Werewolf / Greater Werewolf
-May not cast spells while Shapeshifted but can use Potions and Items
-May Equip all Shield Types
-May Place more than 1 Proficiency Point in Weapons and Styles
-Better THAC0
-Better Saving Throws
-Immune to Poison
-Access to Shapeshift Greater Werewolf
-Access to Level 7 Druid Spells
-immune to Fatigue
Werewolf Stats :
Strength : 19
Dexterity : 16
Base AC : 1
Effective AC : -1
Attacks Per Round : 2
Base Attack Damage : 1d6 Slashing
Attack Enchantment Level : +2
Magic Resistance : 20%
Greater Werewolf Stats :
Strength : 21
Dexterity : 20
Base AC : -6
Effective AC : -10
Attacks Per Round : 3
Base Attack Damage : 1d10 Slashing
Attack Enchantment Level : +3
Cold Resistance : 50%
Fire Resistance : 50%
Electricity Resistance : 50%
Acid Resistance : 50%
Magic Resistance : 40%
Regenerates 1 HP every 2 Seconds
Notes :
-This Class Build can be Dualed the earliest at level 13( When you gain access to Shapeshift Greater Werewolf), but you miss out on Level 7 Druid Spells (level 14) and Fatigue Immunity (level 15)
-This Class Build will take a long time to 'come online' as you need 1,800,000 EXP in Shapeshifter(level 15), then and additional 2,000,000 EXP in Fighter(level 16), for a total of 3,800,000 EXP!
-With the right equipment(like Large Shields) and the Greater Werewolf's innate -10 AC, a passive AC of under -20 is doable!
-Unfortunately you can't cast spells while Shapeshifted, however the druid does have long lasting buff spells like Iron Skins that can be cast before Shapeshifting and will still apply their effects!
-Equipment that provides + to Stats like : Ring of Dwarven Bone (+1 Strength) will be added to your Shapeshifted Forms Stats when you transform!
-If you don't want to "waste" proficiency points , you can put them in other areas besides Sword and Shield Style / Single Weapon Style before Dual Classing, then put 2 points into them when you Dual to Fighter
Post edited by MJO93 on
0
Comments
Stat wise I would lower CON to 16 (you won't be getting Warrior HP anyway), WIS do 16-17 and maybe STR to 17 (use STR boosting items and potions). Max out CHA because why not. INT can be low unless you plan to use wands and there are no Mind Flayers in the game (that I remember).
Weapon wise: clubs, slings, daggers, scimitars and single weapon style. You will be relying mostly on your werewolf forms for melee. Druids also get the awesome Shillelagh and Star Metal Cudgel (both use the club proficiency) if you need something magical early on. Once you get to Fighter I would just put everything in clubs and slings, and maybe have a few points in spears with two handed weapon style.