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We need to talk about the new bugs added in PSTEE - bugs that were not in the original PST

HelplessHelpless Member Posts: 1
In PSTEE, if a character is incapacitated (berserk, panicked, etc.) their inventory is NOT greyed out like in the original PST and other Infinity Engine games. This means you can continue to use items while incapacitated, which is an exploit.

Some cutscenes are bugged, most notably in the Fortress of Regrets, where enemies can attack you and kill you during cutscenes.

Some background animations have visual glitches. The Pillar of Skulls does not cast a shadow and the glowing pools and crystal in the Fortress of Regrets are not animated properly.

Fhjull Forked-Tongue's curses are not voiced even though you can see the floating text above his head displaying the curses. There's supposed to be voice acting for these lines.

Furthermore, many glaring bugs that were in the original PST were left unfixed.

The Blindness effect still does not give a penalty to THAC0 nor does it reduce your visual range, it only penalized you Armor Class.

You can still transport the entire party using a single character even if the rest of the party is incapacitated or nowhere near the area transition. This is an exploit. PSTEE should have implemented the "You must gather your party before venturing forth" system.

Spell effects are not properly blended and lack basic lighting. They are often blurry and look flat compared to the spell effects in the other Infinity Engine game.

The party banter system is still bugged and party members will almost never chat with each other.

Many opcodes are not supported by PSTEE, which greatly limits the potential of modding. I thought the point of this enhanced edition was to make PST take full advantage of the Infinity Engine? This is documented here:
https://forums.beamdog.com/discussion/86771/pstee-engine-quirks

Is there any hope of Beamdog addressing these issues?
Post edited by Helpless on
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