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[MOD] Morpheus562's tweaks

morpheus562morpheus562 Member Posts: 819
This mod is composed of various tweaks that I include within my game and wanted to share with the community. This currently includes a component to skip SoD, increase starting experience of BG2, reduce SoD enemy experience, match Sarevok's experience to the players when you recruit him in ToB, and a component to give you all Steam achievements.

https://www.morpheus-mart.com/morpheus562s-tweaks

Comments

  • morpheus562morpheus562 Member Posts: 819
    Morpheus562's Tweaks official release for version 1.1 which brings the following enhancements:
    • Added Chinese translation courtesy of MephistoSatanDevil.
  • morpheus562morpheus562 Member Posts: 819
    Morpheus562's Tweaks official release for version 1.2 which brings the following enhancements:
    • Added Italian translation courtesy of Sauler.
  • morpheus562morpheus562 Member Posts: 819
    edited October 27
    Morpheus562's Tweaks official release for version 2.0 which brings the following enhancements:
    • Make all katanas two-handed (with two-handed animations; 1d10 becomes 1d12).

    This component will make all katanas into two handed weapons dealing 1d12 slashing damage. The animations are updated to correctly appear as katanas as two handed weapon types, and creatures wielding katanas will receive the appropriate proficiency points in two handed weapon style.

    4c0r3ez65iyo.png
    uwkfchh7vnq3.png
    py92ry0bfwye.png

    NOTE: THIS COMPONENT WAS CREATED ENTIRELY USING CLAUDE AI. THIS IS NOT THE WAY I WOULD PERSONALLY CODE THIS; HOWEVER, I AM LEAVING IT AS-IS TO SHOW OFF HOW CLAUDE PERFORMS WEIDU CODING AS IT DOES WORK.
    Post edited by morpheus562 on
  • morpheus562morpheus562 Member Posts: 819
    edited October 27
    Morpheus562's Tweaks official release for version 3.0 which brings the following enhancements:
    • Added Subraces as two components:
    • Add Subraces to Character Creation (requires EEex and Infinity UI++). Subrace selection for dwarves, elves, gnomes and halflings, plus a new Planetouched race (aasimar, tiefling, air/water/earth/fire genasi), each with its own traits, shown on the subrace, abilities, summary and record screens.
    • Recruitable NPCs get subraces. Vanilla joinable NPCs get a fitting subrace on their record screen, with drow magic resistance and light sensitivity for Viconia and Baeloth, tiefling resistances for Haer'Dalis and strongheart morale for Mazzy. Human and Strongheart Halfling recruitable companions receive 1 extra proficiency point.

    40k1vxo1p3bb.png
    i6lj9j7cl7hh.png
    dn1hn11nwez1.png

    Note: Claude was used to build out these components.
    Post edited by morpheus562 on
  • EndarireEndarire Member Posts: 1,575
    Thank you for your modding and updates, including your recent Claude-assisted work.

    How did Claude do things differently from how you would normally or prefer to implement these things? Did you plan to manually add similar options with install-time toggles so people can compare?
  • GreenerGreener Member Posts: 438
    Morpheus562's Tweaks official release for version 2.0 which brings the following enhancements:
    • Make all katanas two-handed (with two-handed animations; 1d10 becomes 1d12).

    This component will make all katanas into two handed weapons dealing 1d12 slashing damage. The animations are updated to correctly appear as katanas as two handed weapon types, and creatures wielding katanas will receive the appropriate proficiency points in two handed weapon style.

    4c0r3ez65iyo.png
    uwkfchh7vnq3.png
    py92ry0bfwye.png

    NOTE: THIS COMPONENT WAS CREATED ENTIRELY USING CLAUDE AI. THIS IS NOT THE WAY I WOULD PERSONALLY CODE THIS; HOWEVER, I AM LEAVING IT AS-IS TO SHOW OFF HOW CLAUDE PERFORMS WEIDU CODING AS IT DOES WORK.

    Brilliant, thank you. Out of curiosity how do these animations differ from the ones created by @Acquaydia

    https://forums.beamdog.com/discussion/38120/mod-katana-two-handed-animation
  • morpheus562morpheus562 Member Posts: 819
    I'm not sure how the one you linked looks, but per its description it took the 2h sword animation and redrew it to resemble a katana. I had Claude take the katana and have it placed in the 2h sword attack pattern so the hilt matches with where the 2h swords was located. So basically with mine you don't have anything redrawn, you have the actual katana model exactly where it needs to be to match the 2h sword attack swings.
  • morpheus562morpheus562 Member Posts: 819
    Morpheus562's Tweaks official release for version 3.1 which brings the following enhancements:
    • Updated subraces to work on IWD: EE and also the vanilla UI.
  • GrammarsaladGrammarsalad Member Posts: 2,602
    Morpheus562's Tweaks official release for version 3.1 which brings the following enhancements:
    • Updated subraces to work on IWD: EE and also the vanilla UI.

    :o I was just wondering about subraces...
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