Sarevok won't die
V2.7.3 with SCS installed
The three others are dead but Sarevok gets to nearly dead but won't die. I even used Radar Overlay and it shows him staying at 10 or 12 HP even when hit, sometimes dropping to 1 with a magic hit but then going straight back up to 10.
Any ideas as to what is going wrong?
The three others are dead but Sarevok gets to nearly dead but won't die. I even used Radar Overlay and it shows him staying at 10 or 12 HP even when hit, sometimes dropping to 1 with a magic hit but then going straight back up to 10.
Any ideas as to what is going wrong?
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I'd managed to kill others before Sarevok had done his second speech. Looking at the treasure, I think this means that Angelo was never triggered, only Tazok and Semaj. Think there is script that means he can't die until all the others are dead.
Just need to work out how to win the battle against all four concurrently (on insane)
You might be on right track.
Here is what SCS readme says about the fight
The six acolytes are left alone (though if you are using the Smarter Mages/Priests/general AI components you'll notice a big effect). However, they are joined by two new acolytes: a half-elven fighter/thief and a human thief, who begin the battle invisible. You get some warning of the change if you read the dialogues lower down the tower carefully.
Sarevok and his three acolytes (Tazok, Angelo, Semaj) are joined by a fourth: Diarmid, who the party briefly encounter at the very end of chapter 6. He's a fighter/mage rather like Angelo.
More crucially, Sarevok is the beneficiary of a spell which lets him draw protective strength from his followers. You won't even be able to hurt him until at least one is dead, and killing him requires all four to have died. (Not terribly original, I admit, but in the original battle you might as well just ignore everyone else and go straight for Sarevok. This way it's a proper fight against a team of opponents. And hopefully the added dialogue is smooth enough not to make it feel contrived.)