Was melee nerfed at the engine-level?
caruga
Member Posts: 375
In the BG engine(s) was melee nerfed over ranged attacks? I got the distinct impression that the miss rate for melee combat was artificially forced in some instances, but ranged attacks hit at the proper chance.
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I think armour provide shoddy Piercing resistance across the board. Since there's very few piercing melee weapons, but all arrows/bolts are piercing, this explains the difference.
That's just baseline armors, magical/enchanted one may grant further bonus, still seems a bit biased towards missile weapons while slashing (most melee weapons) gets most penalties against armored enemies, which might be what @caruga experiences
Thus at same THAC0 with say long bow and long sword, you will have better accuracy with missile on enemies wearing plate mail / chainmail, which is a lot of them.
Or maybe there's some other stuff nerfing melee vs ranged.
Detailed explanation - http://www.shsforums.net/topic/54572-interesting-research-on-attacks-in-the-round/page__view__findpost__p__539037
You can easily check it for yourself - go to game options and enabled to-hit rolls to display. Then go melee and you'll some swings are not being rolled for at all.
I thought you were talking about something like your character was forced to miss a certain amount of times, not about the animations.