Bastard +1 Vs. Ashideena +2? i dont get it.
Qayin
Member Posts: 29
as i've only beated BG once (and BG never) when it came out, i remember nothing.
i do remember that weapons aren't a HUGE part of the dmg system, it is equally effected by other factors.
i also don't remember TACHO needs to be high or low?
speed factor needs to be low, right?
number of attacks: 5/2 means... 5 attacks in 2 turns? (turn = 6 secs?)
about the weapons:
Ashideena +2 has
speed = 2
THAC0 +2
Dmg 1d4+3 ,+1 electrical (so assuming that its 1d4+4 gives a range of 5-8
Bastard +1 is:
speed 7 (alot slower?)
THAC0 +1 (less accuurate?)
dmg 2d4+1 is 3-9
do i understand this correctly?
i know that in a million billion levels when i dual to cleric from fighter i won't be able to use the B-sword, but i still need to understand this.
if the hammer is faster, why do i still get a number of attacks 3/2 on both weapons when equipt?
i do have a lower THACO with the mace (so i assume that lower = better)
so what i take from this is the only + to the hammer is, i will hit SLIGHTLY more often (which can be achived with a million other ways) but do less dmg? because seeing the round thing in my inventory says hammer does 13-16 (14.5 avarage) and the sword does 12-18 (15 avarage)
i do remember that weapons aren't a HUGE part of the dmg system, it is equally effected by other factors.
i also don't remember TACHO needs to be high or low?
speed factor needs to be low, right?
number of attacks: 5/2 means... 5 attacks in 2 turns? (turn = 6 secs?)
about the weapons:
Ashideena +2 has
speed = 2
THAC0 +2
Dmg 1d4+3 ,+1 electrical (so assuming that its 1d4+4 gives a range of 5-8
Bastard +1 is:
speed 7 (alot slower?)
THAC0 +1 (less accuurate?)
dmg 2d4+1 is 3-9
do i understand this correctly?
i know that in a million billion levels when i dual to cleric from fighter i won't be able to use the B-sword, but i still need to understand this.
if the hammer is faster, why do i still get a number of attacks 3/2 on both weapons when equipt?
i do have a lower THACO with the mace (so i assume that lower = better)
so what i take from this is the only + to the hammer is, i will hit SLIGHTLY more often (which can be achived with a million other ways) but do less dmg? because seeing the round thing in my inventory says hammer does 13-16 (14.5 avarage) and the sword does 12-18 (15 avarage)
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Comments
You don't have any weapon proficiencies that boost the bastard sword? That's the only thing that I can think of.
nope i have 2 points in b-swords and 2 in warhammers.
i also don't see how it could be better? base it is, so srsly >.< what the hell?!
and is 1 TACHO that big a deal?
@TJ_hooker
tysm for trying to explain, i got it for 1 but for 2 it does seem more complex - basically it gives u a sort of "first hit" per round i think...
im not arguing ofc, im just trying to unerstand! - so ty for trying!
With regards as to how to actually get more attacks per round (APR), warrior classes (fighter, paladin, ranger, and their respective kits) get an additional 1/2 APR at levels 7 and 13. Also warrior classes gain an additional 1/2 APR when attacking with a weapon they are specialized in (2 proficiency points) and another 1/2 APR at grandmastery (5 points, only fighters can go above 2 points). Also, some ranged weapons have a higher default rate of attack. Bows and throwing daggers get +1APR, darts +2APR. And then there are some spells/special abilites/magic equipment effects that grant additional attacks. Lastly, dual wielding lets you attack once per round with the second weapon, giving you a +1APR.
If you care at all about how to calculate when you attack with multiple APR:
First divide the round (6 seconds) by your APR to get seconds per attack. Let's say you have 2 attacks, which gives 3 seconds/attack. You then multiply by the speed factor to find out when in these 3 seconds you attack. So with speed factor 7 you attack first at (7/10)x3=2.1 seconds. Because you have 3 seconds/attack, your next attack will come 3 seconds later, or at 5.1 seconds. I think there's something called initiative that comes into play here that may alter these values a bit.
http://i.imgur.com/gqzRG.jpg
It says I have 15 THAC0, however in the list it says I have base 20, then -5 and -1 from elf = 14THAC0.
I seriously hope it's just a display bug..
More discussion of display bug in inventory here: http://www.reddit.com/r/baldursgate/comments/142xwy/inconsistencies_with_new_combat_panes_and/
Maybe yours could be similar, just displays incorrect values.
Nevertheless, it's very strange and confusing.
The hammer also deals more damage, as you mentioned and some monsters require +2 weapons to hit, although I am a bit unsure this is the case in BG1. On top of that I think blunt damage is slightly better than slashing, but do not quote me on that.
All in all: The hammer is better in every regard, and therefore there is little reason to use the bastard sword.
Regarding dual-classing, not sure if I understood your OP, but if you dual to cleric you will not be able to use the bastard sword ever again.
Calculating when a damage bonus is better than a THAC0 bonus can be a little complicated, but as a rough rule of thumb, if your THAC0 plus your character's level is more than about 15, you probably want to focus on lowering THAC0 before focusing on increasing damage. If your THAC0 is so low that you hit most of the time, then you may prefer a +1 damage boost to a +1 additional THAC0 boost.
Also note that 1d4 + 3 + 1 electrical is not the same as 1d4 + 4. In general, the former is better because it combines two different damage sources (physical and electrical) which can often go through more defences and immunities than a single source.
All that being said there are some characters that I don't think would use a hammer, so I try to role play things a bit. I have rolled three Characters for BGEE so far.
Neutral Evil Blackguard who has ++ in Long Swords and ++ in Bastard Swords
Neutral Good Kensai ++ in Dual Wielding and ++ in Wakizashi / Ninja-to / Scimitar (Which he will take to Grand Mastery)
Neutral Good Cleric / Ranger ++ in Dual Wielding, ++ in Hammers, and ++ Flails / Morningstars
I know people are fixated on Katana's transitioning into BG2 (for Celestial Fury, which is amazing and yet kind of overrated to me) and Bastard Swords (For Foebane / Purifier), but Axes are good too when you get to BG2, even though they are kind of weaker picks in BG1. (Axe of the Unyielding is great),
And of course there's great Hammers in BG2 so it's always really been one of the best weapon types.
All in all, very few weapons stand up to Ashadeena in BG1, maybe the Short Sword +3...Staff of Striking...or one of the new weapons I don't know about yet...Drizzt's Scimmies...the staff mace does slightly better damage but you get it way later and it doesn't have the bonus electrical damage.
@debaser
so pretty much this is an awesome weapon im just stupid :P
Also there are a couple, but very rare enemies that do require +2 or higher to hit.
And you number of attacks per round is exactly what it says 5/2 or 2.5 per round, aka every other round you get a 3rd attack in.