Sorcerer Multi-Class
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I've been hoping that BG: EE would externalize Sorcerers so that they could be dual/multi classed, but unfortunately it seems like that is currently not the case. What I am about to suggest is beyond my currently very limited modding capabilities, but I would like to know whether it is possible.
Is is doable to create a mod which adds a class that is identical to a Sorcerer, but capable of being dual/multi classed? If not, what would be the best way of replicating a fighter/sorcerer multiclass in BG: EE? Thanks very much to anyone who can shed some light on this!
Is is doable to create a mod which adds a class that is identical to a Sorcerer, but capable of being dual/multi classed? If not, what would be the best way of replicating a fighter/sorcerer multiclass in BG: EE? Thanks very much to anyone who can shed some light on this!
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Both barbarians and monks are also from 3rd edition, but unlike sorcerer, they were present in the 1st edition as well - where they were not available for multiclassing or, if I remember correctly, dual-classing. If sorcerer follows their example, it would make sense to not be a dual-/multiclass option.
Failing that, I might just use Shadowkeeper to manually mod in my envisaged abilities whenever necessary.
Sorry for the bother, I'm afraid that when I get a character concept in my head, I'm typically loath to let it go.
The mod seemingly bypasses the difficulty of adding a kit to the sorcerer class by adding these abilities to a sorcerer character once the game has started.
So, you could for instance create a sorcerer and then edit attacks and thac0 to be similar to a fighter's, and add fighter HLA:s, etc. The things you can't do afaik is to make the class be seen by the game as any class other than sorcerer, nor can you add hardcoded effects such as thief abilities.
http://www.shsforums.net/topic/45258-multiclassed-multikit-builder-mod-experimental/
Apparently, the above mod made it possible to multi-class a sorcerer. However, the forum was split on whether it actually worked for sorcerers, and it definitely isn't compatible with BG:EE yet. If anyone can get it to work on BG, hopefully we'll find out.
Indeed it would be a powerful character... High AC without armor, good number of attacks, fast, monk melee attacks and monk HLAs would mesh well with tensor's transformation, black blade of disaster and other protective spells, MR... Def a munchkin character, especially combined with level cap remover...
http://www.gemrb.org/wiki/doku.php?id=mods:sorcerer_monk
Obviously it wouldn't work for BGEE...
That is why usually mix things like 2nd edition with 3rd isn't a great idea... Anyway, another possible solution could have been make a subclass like the dragon disciple that adds more fighting skills and maybe some less spells. (for compensate)
Although i think multiclassing should be ported as it is in 3rd edition, since it should be something open, like IWD2 (where i usually always play with monk/sorcerer or fighter/sorcerer)
Dang.