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[Request] Animal Empathy

LuneverLunever Member Posts: 307
Current behaviour:
Animals in the wilderness attack regardless of what characters are in the party.

From the very first time of playing until late TOB with an AI script mod installed that makes animals less confrontational I always wondered why a party of fantasy druids and rangers roaming the wilderness would kill dozens of wolves, various bears, mountain lions etc..

Desired behaviour:
I'd rather have those 2 classes check for some ability - and similar to thieves disarming traps grant them a small amount of XP for successfully calming an animal.
Post edited by Lunever on

Comments

  • ElectricMonkElectricMonk Member Posts: 599
    I really like this idea, having played a druid several times, it always seems ridiculous/immersion breaking for every animal that I come across to attack me, and slaughtering forest critters seems extremely out of character for druids/rangers. I would like to see this implemented, and like the idea of a small XP reward, which makes sense as per using a class skill and also would help to compensate for the loss of XP incurred by not killing the animals.
  • LuneverLunever Member Posts: 307
    @jaysl659: Well then, click agree :-)
    (I'd guess the number of agrees indicates the priority of a request).
  • YorleenYorleen Member Posts: 150
    Thats a nice idea! That would make me want to play a ranger!
    Actually, a while ago, I had imagined that the PC and his party could meet some druid on the first wildernest map, near the bears (they're on the top left of the map, close to the coast), who would explain that the bears would stay peaceful as long as you don't come too close to them.
  • lansounetlansounet Member Posts: 1,182
    Or use Charm Animal abilities to make them fight for you!
  • LuneverLunever Member Posts: 307
    edited June 2012
    But when a charm ends, they become hostile if I remember correctly
  • YorleenYorleen Member Posts: 150
    Maybe being a ranger or druid, you may ask them to help you fight without having to use the charm animal ability, if you've got enough charisma (or not sure what stat is used?).

    I have nice memories from the Witch's Wake, an official mod for NWN (sadly stopped to the first chapter), where a ranger could get informations from a deer afair. Animals live in the wild so they can witness the things happening there... I don't mean "speaking" to the animals, something rather like a telepathic connection or so...
  • DrugarDrugar Member Posts: 1,566
    An AI script in the animals would be nice, which checks if there's a druid or ranger in the party. If so, they remain neutral. Animal Empathy could then be used to make them Friendly.
    However, this does nuke a lot of combat encounters in BG1 into the ground, so possibly there are some exceptions (a rabid dog doesn't differentiate between friends and foes for example)
  • WardWard Member Posts: 1,305
    edited June 2012
    How easy do we need this game to be? It's easy already, now getting animals to back off, or worse, converting them?
  • ElectricMonkElectricMonk Member Posts: 599
    @Ward this request has nothing to do with making the game easier/decreasing difficulty. This is all about a certain aspect not making sense from an RP/immersion standpoint. It's not as if animals are difficult to kill, it just doesn't make sense that druids and rangers would roam through the forest killing every animal they see. Also, no offense, but speaking of the game being too easy, you made a post in your discussion "keep cheats" that you always cheat to give your character 18 in all stats, that would be something that literally makes the entire game easier. This animal empathy request has nothing to do with lowering difficulty.
  • WardWard Member Posts: 1,305
    @jaysl659

    I've said this before and I'll say it again, if I have an 18/00, 18, 18 fighter, I lose out on content because of unnecessary stats to my build. I don't need CHA or INT, don't even need WIS except for saves.

    By early in the game you have better equipment than you can even buy, which makes insignificantly cheaper goods unhelpful. will saves almost never come in handy (atleast not until BG2, even then there's equipment for help).

    Implying that because I give myself a redundant advantage, I have no say in the difficulty of the game, is inaccurate at best, even a little uppity.
  • ElectricMonkElectricMonk Member Posts: 599
    @Ward I was simply drawing a comparison between something that you claim to do and your comment about this request, I wasn't trying to be uppity, no offense was intended. I just think you misunderstand this request as being an attempt to make the game easier when it is anything but that, as I understand it anyway.
  • WardWard Member Posts: 1,305
    @jaysl659

    There is no comparison though, because giving myself extra points in those stats gives me such little advantage, I may as well just crawl in a hole until Sarevok finds me. I'm not prepared to spend hours of my day rolling, if people are that neurotic that's fine, but I'm not.

    Animals pose quite a threat early in the game, especially if you try to kill the bears like I do for EXP. If rangers and druids were able to, atleast turn hostiles (wolves, bears) into friendly NPCs, it'd have to be difficult at first level and slowly get easier.
  • ElectricMonkElectricMonk Member Posts: 599
    @Ward We just have a difference of opinion about stats, but I understand where you're coming from. Personally, I just limit myself to a certain number of rolls and just take the best of those, and yeah I'm sure that your way opens up more stuff that my characters miss out on so like I said, just a difference of opinion since I prefer it my way. I suppose I shouldn't have brought it up, but I just remember that post and [mistakenly] thought it had relevance as a contrast.

    As far as this topic is concerned, the OP was simply concerning calming the animals, as in making them non-hostile (this is what I thought he meant by "calming" anyway), not necessarily charming them to fight for you/aid you. I wouldn't want the animals to actually turn friendly via a passive ability, I think this would be too much. Normal animals (normal wolves, black bears, etc.) starting as neutral to druids and rangers just makes sense to me and in my opinion doesn't make the game easier at all, but actually hinders you overall as you miss out on all the XP for killing them. For me, at least, this is supported strictly for RP purposes, as I do many things to make BG harder than it was originally (via AI enhancement mods, only saving and sleeping at inns, etc). And I'm not saying that to sound uppity or anything, just trying to make it clear as to why I support this idea.
  • mch202mch202 Member Posts: 1,455
    @Ward I dont think that Animals are much of a difficulty factor in BG1... maybe the bear at the first map, but other than that its just slaughtering animals.

    My Idea is to raise the stats of bears and wolves, and modify druids and rangers, so the higher level they get, less is the chance that animals will attack you.

    that way party with druid/ranger will have an advantage over a party without one.... after all a bear is a pretty fearsome animal.
  • WardWard Member Posts: 1,305
    @jaysl659

    I think animals being neutral to rangers or druids is a good plan. Bears are neutral to everybody unless you get close to them, maybe if you have a ranger in your party they should be neutral until attacked. Furthermore, when a pack of wolves attacks you, the presence of a ranger or druid could calm them depending on their level.

    I don't know how it'd all work though because they'd have to put in all kinds of roll mechanics for that purpose. I doubt it'll happen. The reason it's not in BG is because Animal Empathy is a 3rd edition skill.
  • ElectricMonkElectricMonk Member Posts: 599
    @Ward yeah I don't really expect it to be implemented due to complexity and there not being a basis for it in 2nd ed, but I still like the idea either way, a man can dream :)
  • WardWard Member Posts: 1,305
    @jaysl659

    Well there's still no reason they can't change animal's behaviour towards druids or rangers. They don't have to worry about Animal Empathy, just make the game check the party for certain classes and adjust certain monsters accordingly. That couldn't be nearly as hard.

    It's aaaaaallll about compromise. :P
  • ElectricMonkElectricMonk Member Posts: 599
    @Ward True, it doesn't seem like this would be too difficult.
  • YorleenYorleen Member Posts: 150
    As @Drugar said, there might still be animals attacking a group including a druid or ranger: rabid animals, vampiric animals or other special/disturbed ones...
  • LuneverLunever Member Posts: 307
    As a sidenote to wild-empathy-like stuff, it might be nice to include tracking skill information like in IWD2 and make NPCs in wilderness areas ignore a shapeshifted druid for a while.
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