[Request] Separate leaders
Lunever
Member Posts: 307
Current behaviour:
If you have an uncharismatic tank and a charismatic bard you either get a lot of bad negotiations or a bard that is killed as often as the one in "The Gamers 2".
In a paper/pen roleplaying party you usually allow the bard player to take a more active role in dimplomacy and the tank a more active role in combat confronations.
Desired behaviour:
I suggest assigning a social leader and a combat leader separately.
If you have an uncharismatic tank and a charismatic bard you either get a lot of bad negotiations or a bard that is killed as often as the one in "The Gamers 2".
In a paper/pen roleplaying party you usually allow the bard player to take a more active role in dimplomacy and the tank a more active role in combat confronations.
Desired behaviour:
I suggest assigning a social leader and a combat leader separately.
Post edited by Lunever on
2
Comments
Assigning combat leaders and social leaders just adds another function that will, in my expectation, probably confuse newcomers and old schoolers alike.
As mentioned, changing party formation fixes the problem.
And if you happen to have low stats, I don't think it'd be fair if other characters could speak for you. They can chime in to add to the fun, but they shouldn't just assume authority. If your main character has low CHA then you've just got to take it. Or use CTRL 8.
I'd just remove those checks from the game, having CHA just so I can play the game is dumb.