No multiple enemies?
Banex
Member Posts: 127
I only got into the whole BG saga six months back,been playing BG2 mainly and only bought BG1 a few weeks back.Wasn't gonna bother with BGEE but thought what the hell and quite frankly,glad i did.Nice work Overhaul,no problems for me.
Anyway i played the old BG1 with all the TUTU mods and tweak packs,etc etc.Now to the point.Upon starting BGEE I noticed in the first two areas before the Friendly Arms Inn a distinct lack of enemies ie one gibberling,one xvart,one wolf and was a bit disappointed to say the least.Now i've never played BG1 as straight vanilla.When i originally booted it up,i immediately added all the mods and then started playing it.So here's my point,were the multple enemies in the original vanilla or was this a mod added thing?
Like i say totally love this enhanced version,just a lack of enemies set me back a bit because these areas were totally brutal and great for xp farming when i'd return at a later date,after doing a runner through both sections.Made it a bit more immersive,thinking-"Bastards,i'll be back'-as i quickly ran away and off the map.
Anyway i played the old BG1 with all the TUTU mods and tweak packs,etc etc.Now to the point.Upon starting BGEE I noticed in the first two areas before the Friendly Arms Inn a distinct lack of enemies ie one gibberling,one xvart,one wolf and was a bit disappointed to say the least.Now i've never played BG1 as straight vanilla.When i originally booted it up,i immediately added all the mods and then started playing it.So here's my point,were the multple enemies in the original vanilla or was this a mod added thing?
Like i say totally love this enhanced version,just a lack of enemies set me back a bit because these areas were totally brutal and great for xp farming when i'd return at a later date,after doing a runner through both sections.Made it a bit more immersive,thinking-"Bastards,i'll be back'-as i quickly ran away and off the map.
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Comments
BGTutu removed this scaling option I believe, and either all packs you face had the max possible number of mobs, or it always did a roll no matter your level.
I'm under the impression that, while BG:EE having less spawns than BGTutu is to be expected (because of Tutu having way more spawns than vanilla), it actually has less spawns than even the vanilla game does.
ah too late ^^
1 Xvart, not a fight.
Few Gnolls in a Gnoll Fortress is a very lonely fortress.
Baldur's Gate was not made to be scalable by level.
It's a sandbox game and you can go anywhere.
If you go somewhere that is too high a level and you die, you learn.
If the scaling was an option, in the difficulty option, that would be fine, but many of us, at least that have posted, want to play with core rules, and that means more than 1 kobold.
AOsaw is looking into the issue if it is indeed an issue.
As examples i want to use this screenshots from another thread: Ii remember theese places from my very first schooltime addiction. The first one is a hord of gibberlings south of the raiders hq, maybee peldvale, they even had some slaughtered guy on a rock nearby. The gnoll fortress was a huge massacre for me, though the reload-bug was part of it. The ogres with wolfes are at a area full of ogre-like creatures somewhere near beregost, a palladin in jovial juggler mentions them, i think. Ok I don't recognize the last one though...