[Request] Multiple strongholds
Lunever
Member Posts: 307
Current behaviour:
To see all stronghold quests you have to play the game 10 times all over. Probably not many players do that, and although these plots are very good stories many players never know what they are missing.
Desired behaviour:
My first suggestion would be, to allow multiclass characters multile strongholds, but that alone would give them to much of an advantage over single class characters. So I'm adding a second suggestion:
Why not allow joinable NPCs to have strongholds too? Why not have Jaheira be the new archdruid and Haer Dalis the star of the theatre? It wouldn't add new content, it would just make existing content better accessible.
To see all stronghold quests you have to play the game 10 times all over. Probably not many players do that, and although these plots are very good stories many players never know what they are missing.
Desired behaviour:
My first suggestion would be, to allow multiclass characters multile strongholds, but that alone would give them to much of an advantage over single class characters. So I'm adding a second suggestion:
Why not allow joinable NPCs to have strongholds too? Why not have Jaheira be the new archdruid and Haer Dalis the star of the theatre? It wouldn't add new content, it would just make existing content better accessible.
Post edited by Lunever on
4
Comments
Strongholds don't do much for you, which is a good thing. I've played a few of them, but strongholds are specifically class based and should remain. Giving strongholds to your party members is pointless and unproductive, you're the main man here not them.
Although I imagine this would probably fall under “changing original content”
Expanding existing strongholds makes for good fun. I've always wanted Nalia's keep to be sieged. Can't they implement a siege option where at random intervals you'll be called to defend the keep? They could have NPC archers on walls and stuff.
I dislike in games how the whole world seems to revole around the main character. The NPCs are indepedent people whose interests you have to take into account when making decisions, not elaborate golems to be sacrificed at your command!
One for the player character is just fine. Keeps it special, keeps the attention focused on the centre of the story; You
I do agree that some could do with a little makeover. The d'Arnise Keep was just fine, but the Paladin Stronghold (if you can call it that) was just sad. No special quarters (promised but never delivered) and a quest to do what you were going to do anyway (get Carsomyr). Not good.