It is the little improvements that really show you care!
thedemoninside
Member Posts: 188
I would like more modern controls for this old game.
-Middle mouse button: It should scroll any text that has a scroll bar. Holding the middle mouse while in game should also move the camera around. I am not talking about doing the impossible and making the view rotate, just pan it around without using edge scrolling or arrow keys.
-Allow clicking of the unexplored black part of the fog. Clicking on the edge constantly is annoying. Never understood this design choice from the very beginning.
-NPC's: Send them all to a central location when you give them the boot.
-Throwing axes: Why the hell is a stack of them so heavy? Sure I guess it is realistic, but not practical at all to have a stack of 10 weigh 100 pounds.
-User Interface: Make it easily moddable. Easily the one thing that drags down the look of the game while playing. It is functional, but takes up too much screen when it doesn't have to. We have come a long way since '98.
Finally, this one has been suggested tons, and I expect it will be added eventually, but a Pathing Node slider with a wide range should be in the gameplay options, and FPS slider from 15-60 should be in Graphics options.
Other than that, the game is still just as addictive and fun as I remember. Really looking forward to what you guys do with this title in the next 6 months. Hopefully the improvements you make now can be carried over into future titles.
-Middle mouse button: It should scroll any text that has a scroll bar. Holding the middle mouse while in game should also move the camera around. I am not talking about doing the impossible and making the view rotate, just pan it around without using edge scrolling or arrow keys.
-Allow clicking of the unexplored black part of the fog. Clicking on the edge constantly is annoying. Never understood this design choice from the very beginning.
-NPC's: Send them all to a central location when you give them the boot.
-Throwing axes: Why the hell is a stack of them so heavy? Sure I guess it is realistic, but not practical at all to have a stack of 10 weigh 100 pounds.
-User Interface: Make it easily moddable. Easily the one thing that drags down the look of the game while playing. It is functional, but takes up too much screen when it doesn't have to. We have come a long way since '98.
Finally, this one has been suggested tons, and I expect it will be added eventually, but a Pathing Node slider with a wide range should be in the gameplay options, and FPS slider from 15-60 should be in Graphics options.
Other than that, the game is still just as addictive and fun as I remember. Really looking forward to what you guys do with this title in the next 6 months. Hopefully the improvements you make now can be carried over into future titles.
Post edited by thedemoninside on
1
Comments
As for Axes, this has already been raised, at the moment I believe they weight more than normal axes, and that is just absurd.
It seems a lot of people agree when it comes to "send npcs to FAI upon dismissal", and I am one of them.
To add to the suggestion, when you are selecting custom portraits, I would like the mouse wheel scroll to work in both the medium and small picture categories. It is a pain it only working in one.
It also prevents casters from fireballing into the black, ruining some group battles before they even start.
The mod for the UI simply replaced the old UI into the new game. This is not really modding the UI in my opinion. I want to do way more with it than that!
That might be less possible with the way things stand, and definitely something warranting a feature request.