Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
While i'm aware that pathfinding was never really a forte for the BG series, the pathfinding and AI here seem really off. Could we get the option to set pathfinding node processing however high we want back or something? Maybe improve mapping around other characters? While having your party get lost when moving large distances is a nuisance at best, having them stumble around each other, block each other or simply get stuck between 2 other characters and not participating/dying in combat because of this is frustrating and makes breaks gameplay flow.
I recall BG2 had these issues however they were never this bad. BG1 was arguably inferior in this regard, but i would have hoped this would have been one of the improvements the game would suffer in it's reworked state.
Is there any way we can get an upgrade of this with a coming patch?
To sum it up for people who think this is TLDR: character pathfinding around other characters of your party, especially in somewhat confined spaces is glitched as far as i can tell. Is it fixable/will it be fixed?