[Request] Remove mirroring from BG2 animations
AndreaColombo
Member Posts: 5,530
Originally posted on /r/FriendsOfBaldursGate.
It's not a mistery that I love BG1 animations and paperdolls most of all, and nothing would make me happier than to see them be made standard in BG:EE with full dual-wielding support. However, Trent Oster has made it clear that the source art assets for BG1 are lost forever, so the chances of BG:EE featuring dual-wielding BG1 animations are very slim (actually, as close to zero as it makes no difference).
Since BG2 animations will likely be used, I would like you to consider ditching the one thing that has always bugged me the most about them: the mirroring effect. It looks ridiculous and hideous. It is downright, undeniably and irretrievably horrible. Please, from the bottom of my heart, do remove the mirroring effect from those animations and make them headed just like BG1 animations were. BG1 animations would still look better and more imposing, imho, but at least BG2 animations would become acceptable.
It's not a mistery that I love BG1 animations and paperdolls most of all, and nothing would make me happier than to see them be made standard in BG:EE with full dual-wielding support. However, Trent Oster has made it clear that the source art assets for BG1 are lost forever, so the chances of BG:EE featuring dual-wielding BG1 animations are very slim (actually, as close to zero as it makes no difference).
Since BG2 animations will likely be used, I would like you to consider ditching the one thing that has always bugged me the most about them: the mirroring effect. It looks ridiculous and hideous. It is downright, undeniably and irretrievably horrible. Please, from the bottom of my heart, do remove the mirroring effect from those animations and make them headed just like BG1 animations were. BG1 animations would still look better and more imposing, imho, but at least BG2 animations would become acceptable.
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Comments
I noticed this, but it didn't ever really bother me. But I do support the change, if this is what you're implying.
That is precisely what I'm referring to. BG1 animations were headed, and that was part of their greatness. I would still like them better, but if mirroring could be removed from BG2 animations that would already be something.
A separate request for paperdolls is on its way, also from /r/FriendsOfBaldursGate. I'll probably be able to post it on Sunday (tomorrow I'll be out of town all day).
But I also love dual-wielding, so hopefully there will be way to keep it and also remove mirroring.
@AndreaColombo When it comes to creating new animations for dual-wielding, does this mean redrawing new animations for every race, armour, weapon, hair colour and clothing combination, but holding two swords? If so I can see how the work is probably not worth it right now.
Not for every class combination, for every avatar. But yeah. It's quite a bit of work -_-
You'd then have to manually draw less mirrored animations - the shield and ranged weapon animations.
-Galactygon
drawing off-hand shields and ranged weapons (could some even be imported from BG1?)
vs
drawing every single dual-wieldable weapon (had they used BG1 animations)
-Galactygon
I see why the developers chose not to tackle dual-wielding with BG1 animations - they would have to redraw everything from scratch.
-Galactygon
Eventually.
To be more precise: character-animtions (.bam) have 9 sequences now (S, SSW, SW, WSW, WNW, NW, NNW, N). So, it should be enabled, that the engine can also deal with 15 sequences (for the rest of directions).
Then we just need Erephine and that thing will get under way
And yes, AndreaColombo, Dual-Wielding BG1 animations should be enabled in the engine too. Again, the modders may do the job, the devs just have to make it possible...