Kensai's special abilities. Speed factor.
jasiekzar
Member Posts: 11
EDIT: I reported a suspected bug, but was wrong about the rules, everything is ok. This might be however interesting post for those, who don't know what speed factor is in BG.
Observed: Kensai does not get his +1 bonus to hit and damage every 3 levels and -1 to speed every 4 levels
Desired: He should get these bonuses.
Actually it's quite disappointing after some time of playing with a character which cannot wear any armour bracelets or helmets. I hope this gets fixed soon
Observed: Kensai does not get his +1 bonus to hit and damage every 3 levels and -1 to speed every 4 levels
Desired: He should get these bonuses.
Actually it's quite disappointing after some time of playing with a character which cannot wear any armour bracelets or helmets. I hope this gets fixed soon
Post edited by jasiekzar on
0
Comments
I could do further tests, but I'm actually confident that speed and THAC0 are in the game too.
Warriors (including fighters in general and kensai in particular) get 1 attack per round at level 1, 1½ attacks at level 7 and 2 attacks at level 13.
On top of that, they get an extra ½ attack for two points in a specific weapon (if they use that weapon in their main hand) and another ½ attack for five points in that weapon. They can also get one attack per round for any weapon in their left hand. This left hand will never do more than one attack per round.
Attack speed only determines when the first attack is executed. People with a good attack speed can attack first. If all it takes is a single attack to kill an enemy, then the enemy will never get a chance to fight back. (if you have a really good attack speed and if you are quick on your feet as well, you may attack enemies and retreat before they get a chance to hit you) Attack speed has no influence on your attacks per round.
Extra attacks only come from Dual-wielding, Grandmastery (depending on the prof chart used), and they get half-attacks for specialization (** in a weapon, warrior-type only), and lvl 7 and 13 for warrior-type classes.
3/2 = 1.5, so every other round he attacks twice.
At lvl 7, it'll become a flat 2 attacks per round. If the prof chart uses the original baldur's gate GM chart, level 9 (assuming you've been putting all available points in a single weapon for a total of *****) will be 3 attacks per round, and at 13, you'd have 7/2 attacks or 3.5...dual-wielding would push it up to 4.5, and wearing the gauntlets of extraordinary specialization from the sequel would give an even 5 attacks per round.
The haste spell (but not boots of speed) gives an extra attack per round, while improved haste (not available till the sequel) doubles you number of attacks (so 5 = 10 with IH)
There's also a potential bug (not sure if it's in this version or not) where boots of speed may or may not round half attacks up to 1 whole attack (so you'd have 5 attacks at 13, with BG1 GM in your wielded weapon while dual-wielding)