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Nearest Neighbor filter plox

Oh god please!, the blurring it burns my eyes!!!

I would love it if the devs added a nearest neighbor mag filter (current min filter is fine)...
Also devs, the interface when used with a wide-screen monitor is ridiculous.

Comments

  • scruplesscruples Member Posts: 7
    bump
  • IchigoRXCIchigoRXC Member Posts: 1,001
    Check this post.
    It will give details on how to add in the large screen beta :)
  • scruplesscruples Member Posts: 7
    edited December 2012
    That's nice Ichigo and while that does fix the UI it doesn't fix the blur that comes with the upscaling (zoom), nearest neighbor as an option would largely fix that and will basically simulate playing at a lower resolution (depending on zoom level). I should mention that this can/will cause light moire effects on low resolution monitors (1024x768) but that wouldn't matter because the default would still be whichever mag sampler the devs chose.
  • NathanNathan Member Posts: 1,007
    Hi @scruples, if you set the GL mode to GL1, it disables the filtering on the sprites.

    In your baldur.ini file, located in your My Documents/Baldur's Gate - Enhanced Edition folder, modify the part after INSERT INTO options ROWS ( to reflect the following:
    INSERT INTO options ROWS (
    'Graphics', 'OpenGL Version', '1',
  • scruplesscruples Member Posts: 7
    Thank you Nathan, and now while the characters are as sharp as the dickens, the environment is not so.
    http://i.imgur.com/Jc5PM.jpg
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