[Request] Free button configuration
Lunever
Member Posts: 307
Current behaviour:
Quick buttons are class dependent and hard-coded.
Desired behaviour:
Why not generally allow to freely configure all quick buttons like in NWN? Maybe we could have even quick AI script buttons then or set whether a button should affect 1 character only or several/all of them.
Quick buttons are class dependent and hard-coded.
Desired behaviour:
Why not generally allow to freely configure all quick buttons like in NWN? Maybe we could have even quick AI script buttons then or set whether a button should affect 1 character only or several/all of them.
Post edited by Lunever on
1
Comments
Beyond the uses already discussed involving switching from a two-handed ranged weapon to two short swords, there are applications besides switching weapons, such as multi-class characters being able to switch armor without having to access the inventory screen, which would reduce a lot of constant hassle for fighter/thieves, fighter/mages, etc. Having to open up the inventory to switch between your heavy armor and the armor you need to use your thieving skills is a persistent inconvenience.
Again, I think the best option would be for quick item slots to become customizable, enabling the switching out of things other than weapons, but there are other possibilities to deal with this. The ability to switch out different sets of equipment would be an interesting possibility as well.
Threads merged.