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[Request] (very) Extended Palette Entries

AndreaColomboAndreaColombo Member Posts: 5,530
Originally posted /r/FriendsOfBaldursGate.

There's a component of the mod One Pixel Production (which I know you are looking into) called "Extended Palette Entries" (link: http://www.shsforums.net/topic/41723-1ppv3-extended-palette-entries/). What it does is make additional color gradients available to the Infinity Engine, taking their number from 116 to 256.

Being limited to 116 colors was a limitation I'd always hated, and Extended Palette Entries is a component I've always loved since its release. For a 2012 re-release of Baldur's Gate I think those gradients should automatically be made available to players and normally used in game for both joinable and non-joinable NPCs.

Which brings me to the "(very)" part in the header. Why limit the entries to 256 gradients when everything out there nowadays is True Color (16,8 million gradients)? I think it's time for every part of Baldur's Gate to manifest itself in full True Color splendor!

Comments

  • BhryaenBhryaen Member Posts: 2,874
    It's funny how NWN2 started with a limited palette just like NWN1 did, even though ultimately NWN1 got an extended palette. I admit, I hardly used the vast majority of the colors, but it was always fun experimenting and was very welcome to have. Since BG avatars aren't the most detailed, the main thing that stands out is always color, so adding colors is a really good idea.
  • CadrosCadros Member Posts: 253
    I support this, and hopefully it wouldn't be too hard to implement!
  • AndreaColomboAndreaColombo Member Posts: 5,530
    Bumping this thread for new users to see.
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    I support this, and hopefully it wouldn't be too hard to implement!
    +1

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