[bug] Autopause when sighting enemy after dialogue not working *Not an issue*
Current behaviour:
If an enemy becomes hostile at the end of a dialogue, "autopause on sighting an enemy" fails to work.
I don't remember anymore exactly, but after some - I think official - patch the autopause function when sighting an enemy doesn't work anymore, if a formerly neutral NPC becomes an enemy after a dialogue. Very annoying, since the interface only reacts very slowly then in regard to a manual pause - only after all enemies have already acted.
Requested behaviour:
When at "End dialogue" an NPC gets hostile, the game should firstly check for the auto-pause option "when sighting an enemy".
If an enemy becomes hostile at the end of a dialogue, "autopause on sighting an enemy" fails to work.
I don't remember anymore exactly, but after some - I think official - patch the autopause function when sighting an enemy doesn't work anymore, if a formerly neutral NPC becomes an enemy after a dialogue. Very annoying, since the interface only reacts very slowly then in regard to a manual pause - only after all enemies have already acted.
Requested behaviour:
When at "End dialogue" an NPC gets hostile, the game should firstly check for the auto-pause option "when sighting an enemy".
Post edited by Tanthalas on
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