[bug] Infinite gold and XP loopholes
Lunever
Member Posts: 307
There have been 3 big loopholes in BG:
a) Gold loophole:
Current behaviour:
In many shops you can't sell stolen items. In some you can, like in the thieve guild. That is how it should be, after all it's the fence in the thieves guild. But, you can resteal there and resell stuff in the same gulld again over and over.
Expected behaviour:
I think stealing in the thieves guild should be very difficult at first, and just unavailable once you are the guildmaster yourself.
b) Spell learning XP loophole:
Current behaviour:
While it was important that some patch did introduce the option of deleting spells from the grimoire (so new players don't get overwhelmed with planning the next 20 character levels of spell selection in advance for their below INT 18 human wizard PC, you could get indefinite experience by deleting and relearning the same spell over and over.
Expected behaviour:
Somewhere in the character there should be stored, which spell he already had learned, even if deleted later on. For relearning such spells no XP should be generated.
c) Monster XP loophole
Current behaviour:
In Saradush you can't target the giant attackers beyond the city wall. But at the right position, the PC AI script can. You just select some ranged combat AI, stand on the right spot, and go away. Every 20 minutes you check whether no character got a catapult hit. Infinite experience ingame loophole.
Expected behaviour:
Monsters, that can be targeted only by AI scripts (but not by the player) should give 0 XP, and/or the AI should also not be able to target them.
a) Gold loophole:
Current behaviour:
In many shops you can't sell stolen items. In some you can, like in the thieve guild. That is how it should be, after all it's the fence in the thieves guild. But, you can resteal there and resell stuff in the same gulld again over and over.
Expected behaviour:
I think stealing in the thieves guild should be very difficult at first, and just unavailable once you are the guildmaster yourself.
b) Spell learning XP loophole:
Current behaviour:
While it was important that some patch did introduce the option of deleting spells from the grimoire (so new players don't get overwhelmed with planning the next 20 character levels of spell selection in advance for their below INT 18 human wizard PC, you could get indefinite experience by deleting and relearning the same spell over and over.
Expected behaviour:
Somewhere in the character there should be stored, which spell he already had learned, even if deleted later on. For relearning such spells no XP should be generated.
c) Monster XP loophole
Current behaviour:
In Saradush you can't target the giant attackers beyond the city wall. But at the right position, the PC AI script can. You just select some ranged combat AI, stand on the right spot, and go away. Every 20 minutes you check whether no character got a catapult hit. Infinite experience ingame loophole.
Expected behaviour:
Monsters, that can be targeted only by AI scripts (but not by the player) should give 0 XP, and/or the AI should also not be able to target them.
Post edited by Balquo on
4
Comments
If you have Charisma 20 and Reputation 20 (which is well possible), some merchants (Shahuagin, Suldanesselar) sell items to you for a higher price than they buy items from you.
The thieving thing does suck, since you basically get money for free.
But on the other hand, they are exploits. If you want to play the game as intended and have fun, don't use them. If you want to get OP and whack everyones head of without breaking a sweat, well... your choice...
b) would only be minor if a) is fixed, lest infinite gold can be converted to infinite XP.
c) is a plain AI scripting bug.
Aside from that I can't follow your line of argumentation, for if I did, I had to ask for an XP-free level-up button - after all, no one has to press it.
You're obviously missing the fact fact that none of it matters, because random encounters provide all the infinite gold and xp you'll ever need, if one's patient enough.
10th
@10thLich: For XP by random encounters you have to do something. For the Saradush loophole you position your characters and while you drink 2 or 3 cups of coffe, you characters rise up fast! My vote is to stuff that loophole. The rest is up to the devs.
If people seriously wanted, they could just keep importing new mages to teach the spells to in multiplayer. People will almost always find a way to exploit the game to get XP, so why bother with the ones that take the players hours that they could have been spending on you know... playing. If they want to waste their time writing freedom scrolls or shooting fire giants, why not just let them? It's their loss in the long run, and some people get a kick out of doing it.
Personally, I can go either way on the matter. Although I would like to see some more things you can sink your gold into should they get rid of the scroll exploit. I usually have something like 200,000 by the end of SOA and 2,000,000 by the end of TOB. Maybe implement some sort of super ridiculous weapon or equipment that has to be bought for that much? Of course, then you can run into the problem of such an expensive equipment being able to be sold for extravagant amounts too.
If you sell a depleted wand/rod to them, not only can you steal it back but it also comes fully charged.
I'm pretty sure that's not a glitch. It's supposed to get charged, otherwise they would barely make any money selling it. I mean, without shopkeepers being able to charge wands that really ruins the usefulness of the wand pedestals in Irenicus' dungeon. I'm fairly certain that was all actually by design with the wand charging. Or like the necklace of missiles or whatever item it is you need charged. Keep in mind you must also pay extra to actually buy the thing back thanks to all the charges.
Understand that. It was more to illustrate the fact that by stealing from the Thieves Guild you are not only getting free money but also unlimited charges of wands (Resurrection/Cloud Kill/Monster Summon wands spring to mind).
And if you are defending Saradush you deserve the XP