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"Moonlight Walkers" Boots

sandmanCCLsandmanCCL Member Posts: 1,389
Question about Rasaad's new boots: Anyone else figure out how to equip them on someone other than Rasaad?

Usable by:
Any good-alignment
Any lawful-alignment
Mage
Monk

However, I can't seem to use them on Edwin despite him being a lawful evil mage. Are there hidden stat requirements a la Keldorn/Valygar's gear? Does that mean only Rasaad and a Player Character with the right class/alignments can use it?

It just seems odd to include "mage" in there if no mages can actually use it.

(ALSO: HOLY DAMN they are worth a lot of cash. You're just straight going to give us an item we can sell for 12500 gold and all we have to do is accept a dude into our party? Okay then.)

ADDITIONAL DISCOVERIES IN THREAD:

It is in fact a bug. Mages cannot use them. Also, Lawful Neutral or Lawful Evil monks cannot use them.
Post edited by sandmanCCL on

Comments

  • knasknas Member Posts: 50
    Haha I took him in, stole the boots and told him to hit the road! Kegain was really happy!
  • AmardarialAmardarial Member Posts: 270
    Well Edin is LE and the boots require Good AND Lawful....so...only Lawful Good can use them.
  • DeucetipherDeucetipher Member Posts: 521
    Ok, just took a look with Near infinity. They're flagged as unusable by mages despite the in game description. If you want to change it, it's RSBOOT.itm.

    Flagged as usable for Monk, Lawful, Good, Human, Half-Orc
  • LemernisLemernis Member, Moderator Posts: 4,318
    They provide superior arch support and relief from backaches. 12,500 worth! -2 to AC is all they actually do, right? The 12,500 price tag is absurd.
  • sandmanCCLsandmanCCL Member Posts: 1,389

    Well Edin is LE and the boots require Good AND Lawful....so...only Lawful Good can use them.

    The description says "Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Lawful Evil, Mage, Monk"

    But, according to @Deucetipher, it IS actually only usable by lawful good.

    I need to test out a lawful good PC mage, see if it works. Would be freakin' nuts to equip those on that.

  • DragonspearDragonspear Member Posts: 1,838
    @SandmanCCL

    Time to go put Dynaheir in your party. But consider it really, she can cast conjuring spells now and if she COULD equip those boots. Suddenly she goes from, "you're crazy she sucks" to "hey with an item here and there she's suddenly ROFLUNKILLABLE"
  • DeucetipherDeucetipher Member Posts: 521
    @sandmanccl
    I'd be surprised. They're flagged as unusable for mage as well, unfortunately.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @Dragonspear: Yeah seriously. I mean, they automatically made her more viable by making Invoker not so god awful, because that was my only beef with her in the first place. It'd actually make her give Imoen a run for her money as best mage.
  • MungriMungri Member Posts: 1,645
    edited December 2012
    No one other than a LG monk can use them, the entire description is a bug.

    And how exactly does dynaheir suck? All she cant cast is enchantment spells, big deal. She can still fill her book up with Evocation spells and be very useful.
  • DragonspearDragonspear Member Posts: 1,838
    @Mungri

    In the original BG1 and BG2 Invokers could not cast Enchantment Spells OR Conjuration spells which made them the ONLY specialist mages to be restricted from 2 spell schools.
  • MungriMungri Member Posts: 1,645
    edited December 2012
    @Dragonspear @sandmanCCL

    No, only in the original BG1. BG2 engine gave them Conjuration spells back, and only Enchantment as the prohibited school.

    Many people here seem to have only ever played vanilla BG1 and dont know anything much about the BG2 engine.

    Also in vanilla BG1, Invokers were NOT the only school with two schools restricted - Transmuters were restricted to both Abjuration and Necromancy.

    Both Transmutation and Invocation were then changed to just a single opposition school in BG2.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    BG2 engine didn't give invokers Conjuration spells back, and that's irrelevant to a discussion of a character just in BG1 anyway. They've always been barred from both. It's a PNP holdover, but one that didn't translate well to the video games because you didn't actually gain benefits to the school you chose. You ended up picking schools based on what was barred, therefore making Invoker the worst kit.

    The problem with her is while she could load up with invocation spells, so could every other mage save Xan. Her being an invoker didn't suddenly make her better at doing that than anyone else. However, she couldn't do the one thing I believe mages are most invaluable at, crowd control. Outside of Web, she had nothing. Not only couldn't she cast hold person or sleep, she couldn't summon meatshields to help out, and she had horrible survivability because she lost access to Armor. I could live without one or the other, but both? Pass.

    Now that it's JUST enchantments, she's a much more attractive character. Seriously, just the addition Armor brings to her arsenal cannot be overstated.

    (I still think Imoen is the best mage in BG1, btw.)

    Anyway, just ran some tests. Confirmed mages of any type cannot use the boots, nor can neutral or evil monks. Despite them having a system set up that displays whether an item can be used by someone according to flags, it still displays flags that are not valid. Gonna go make a thread about it in the bugs forum.
  • QuartzQuartz Member Posts: 3,853
    Mungri said:

    Many people here seem to have only ever played vanilla BG1 and dont know anything much about the BG2 engine.

    You're kidding me right? You'd be hard-pressed to find anyone on this board who hasn't played TuTu/BGT so long that they forgot how Vanilla BG even worked.
  • MungriMungri Member Posts: 1,645
    edited December 2012

    BG2 engine didn't give invokers Conjuration spells back,

    Yes it did. You just never played an invoker in BG2. I modded Aerie to a Cleric / Invoker in a vanilla playthrough and she could write conjuration spells to her spellbook.

    that's irrelevant to a discussion of a character just in BG1 anyway.

    Its not irrelevant because we are no longer playing vanilla BG1, we are playing BG:EE which is modded to the BG2 engine where Invokers only have one restricted school.
  • MungriMungri Member Posts: 1,645
    edited December 2012
    Here you go, vanilla unmodded BG2:

    image

    BG Tutu, BGT and BG:EE all simply carry over the same restrictions from the BG2 engine, none of them reinvented any of the rules.
    Quartz said:

    Mungri said:

    Many people here seem to have only ever played vanilla BG1 and dont know anything much about the BG2 engine.

    You're kidding me right? You'd be hard-pressed to find anyone on this board who hasn't played TuTu/BGT so long that they forgot how Vanilla BG even worked.
    Right, many people except for you, dragonspear and sandman. In Tutu and BGT, Dynaheir only has Enchantment as her restricted school. If you played more than Vanilla BG1, you would know that this is from the BG2 engine where Invokers were changed to a single restricted school.

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Does anyone else think the 12,500 gold you can sell Rasaad's boots for is way too much and should be reduced? It's not like you have to do any quest to get them.

    In my current game I haven't sold them yet, as it doesn't feel "right" to get that much for them.
  • markthesharkmarktheshark Member Posts: 57
    @Oxford_Guy I totally agree. That much gold so early in the game is nearly game breaking. I'd make them unsellable, a la the Moonblade.
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