Do monks seem extremely lackluster in BG EE?
Endrance
Member Posts: 17
It feels like they're forced to go one handed weapon with scimitar and steal a scimitar from drizzt just to keep up.
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I'm still happy to be playing with Rasaad, mind you, and it does get better as you go. He's going to be great in BG2. Meanwhile, I'm hoping that someone comes up with a mod that buffs up monks in EE a bit.
-monks that do elemental damages
-monks that do additional status effects (cause slow/feeblemind/blindness/fear/doom statuses,etc)
-ninja monk (specialize in darts, throwing daggers)
They are never powerhouses in BG1, though. That just isn't in the cards for them.
It's not a very elegant solution to the "stealth is too easy" problem that existed in BG1, but that's how it works. You can invest only in one and not the other and you'll be just fine.
Kensais are plenty viable already, IMO.
Same deal with the Monk (these are my 2 favorite classes in BG2)
I mean, bards were around in 1st too, but they are nothing like 2nd edition bards.
DEFINITELY not armour-wise.
In a game where the first two hits can mean the difference between glorious victory and ignominious reload, that's fairly hefty. Heck, it can take me two hits just to get to the guy and start hitting his face.
18 Dex + 2 AC kensai bonus + boots of avoidance + shield amulet + ring of protection +1 =
-3 AC versus melee weapons (4 AC - 4 Dex - 2 kensai - 1 ring)
-10 AC versus missile weapons (2 AC - 4 Dex - 2 kensai - 1 ring -5 boots)
With a potion of defense or potion of invulnerability:
-7 AC versus melee weapons
-12 AC versus missile weapons
This isn't max protection either since you can get some additional items (like ring of protection +2, Drizzt's sword, etc.) as well as buffs. Spirit armor, barkskin, etc. are also available for people to buff you along with protection from evil, defensive harmony, bless, chant, etc.
Anyone who can't survive this isn't trying very hard, IMO. The kensai with a shield amulet = a fighter with same stats with platemail versus melee, = 1 better than fighter with full plate versus missile weapons, and adds immunity to magic missiles.
Now I can get behind a magic item for monks like some gauntlets that enhance unarmed combat but the idea that kensai needs extra special magic items isn't one I buy off on. I did a run with a halfling kensai using a two-handed sword on BGT leading up to this release on hard difficulty with SCS and didn't have any problems keeping him alive and that was with BG2 version of grandmastery and a 17 strength.