Dual classing to fighter with 18 strength
csuzw
Member Posts: 48
If you dual class to fighter and have 18 strength does it change to 18/?? or does it stay as it was? If it does change, is ?? set at character creation time or at dual class time?
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(set at character creation)
Though I can imagine in BG:EE(1) a true-class fighter is worth a try, but not in any other game (IWD2/BG2...not talking about NWN2 ^^ EPIC Divine Might ...YES!)
*uhm* yet my fighter has to stay true up to at least lvl7 :P gives me the 1.5 ApR and checked just as of today, that I still can achieve GM in BG2 (currently freshly installed with no mods) after the dual-class becomes active. Yet am pretty sure, in my last game with tweaks/fixes/whatever installed, I had to be lvl9 - else I was stuck on the 4th point and I couldn't spent 5 points in the char-creation neither.
Crom Feayr-wise I don't care about having slightly less spells :P
(guess, that's the reason that my fighter->thief had to be 9, else I was stuck on 4 points)
Single character-wise....it could work, I suppose...but a fighter is gonna have thac0 to burn and depending on race and alignment, there's not much difference damage-wise between 22 and 25 (imported evil half-orcs could potentially get a raw 25 str). Clerics of course don't need it at all, 19 str is enough to hit 25 with DUHM which you'll have the +6 version by the time you get everything to make Crom), vs sacrificing an extra attack from using a speed weapon off-hand instead.....now...if you could throw the Crom Faeyr like the pnp version...that would change things a little.
I'll dual to cleric, that gives me not that much of an option for a decent weapon :P (there are a lot of str items to decline the exorbitant costs to craft that item)
maces in bg2? lawl
FoA....dunno, usually give it to one of my fighters
WHy should I roll a 18/18/18 char if am supposed to be in the background with a throwing dagger?
IMoD is nice...but that's really the only one that jumps to mind....Storm star is supposedly nice, but I've never actually used it since I already have all my ideal weapons by then.
FoA is the F/C's best friend. As you say, there's not a whole lot of options, vs anyone else who could use all those awesome bladed weapons the F/C can't. And the 25 str is wasted on a part cleric because of DUHM...and FoA deals more damage..is faster (which matters since the slow effect reduces the enemies attack speed to 10 (well 10 base, and then 1 speed faster for each attack they have beyond 1), amongst other things) and it's on hit effect works on EVERYTHING....
But you are right about the girdle, as even with the lower str. the difference is minor and the additional elemental damage is huge.
Else, I can't have another piercing damage character in my planed party but as a backup weapon for sure (or sling...as it's limited to cleric). Yet with those stats and all that fancy armor in soa/tob my AC is supposed to be pretty low and am 'forced' to use the Gaxx-ring too to overcome the free-action effect of the flail. Haven't checked yet if it's gotten fixed or tweaked by some mod.
And never tried Storm Star myself, though chainlightning can be sometimes be very helpful...
Just 'changed' the prof points, and it's not really cheating
I dual class immediatly, i.e. at level 2. This results in a fighter that is clearly superior:
- Has AC-1
- Has two more weapon proficiencies than a pure fighter (the swashbuckler build allows for 2 points of dualwielding at the start e.g.)
- Can open all the locks in the game! (I give my Swashbuckler lockpicking 65% and add 25% at level2)
Disadvantages:
- Slightly lower HP's
- Starts at 18 strength, not 18+, but as said higher, with the Tome of Strength they all arrive at 19.
This makes for an extremely efficient fighter. A SB/fighter level 3 e.g. could already have 3 points in two wepaon style, 2 in a melee weapon and 2 in a ranged weapon. A pure fighter would need to be at level 9 to reach this.
Of course afterwards then you have more of a point.
That's not a bad plan. At level 5 your AC would have gone down another point. But the drawback is that you would have to go through a large part of the game - before your fighter hits level 6 - without a thief at all.