Elf Kensai?
Locksley
Member Posts: 22
I am just curious as to what other people think. I've done a fair bit of research (and max leveled a human kensai in BG2, which was great), but I have not seen too many opinions out there on the elf race for playing a kensai.
Elves get those bonuses to long swords, as well as the extra point to Dexterity that gives a bonus to Armor Class. However, one less point in Constitution concerns me, as well as the possibility of a considerably less max HP in the endgame.
What is your guys' take on this?
(I do not plan to multi class. Prefer going straight-up kensai.)
Elves get those bonuses to long swords, as well as the extra point to Dexterity that gives a bonus to Armor Class. However, one less point in Constitution concerns me, as well as the possibility of a considerably less max HP in the endgame.
What is your guys' take on this?
(I do not plan to multi class. Prefer going straight-up kensai.)
Post edited by Locksley on
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Thanks.
I was trying not to go with the obvious pick this time around... plus, I just don't like the look of the Half-Orc for a kensai.
I love the stat bonuses to Armor Class and long swords that the Elf receives. Also his resistance to charm and magic right out of the gate is pretty good (not that it is needed much until later on, and magic items and armor can make easily make for that later in the game.).
So is the -1 constitution too much of a deterrent for a kensai, particularly later on in the game? The beginning and middle progression don't concern me as much, so long as the end result works.
(A human kensai maxed out can be amazingly strong. Armed with Celestrial Fury, he would stun almost any enemy and shred it before it could land a single blow or cast too many spells, and with Hindo's Doom +4 in the off hand he was protected from all death magic.)
(Moved it to where it should be.)
Half Orc would be much much better for 19 str and con.
So what you are saying is that the AC bonus (even later in the game) isn't worth the sacrifice to constitution or the bonus to long swords. Is that correct?
Also, what does 19 strength grant you that 18 strength does not? I do not see much of a difference there.
With the str tome and 20 str, a half orc will gain +2 damage with any weapon over anyone else with a tomed 19 str.
The +1 dex on elves is much better suited to thieves and archers, and the weapon bonuses to multiclass fighters. For any single class fighter, Id only make a half orc.
http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Strength
I also like the idea from a role-playing perspective: elves are meant to be dextrous and skilled fighters who are known for dual-wielding, and a Kensai speaks to that. With their extended lifespan, an elf would have far longer to master his or her chosen weapons and, consequently, be an extremely dangerous opponent.
I don't think it's a terrible idea, it'd still be playable, but being aware that it won't be the bestest Kensai it could ever be is nice.
For now, I'm rolling with a Human kensai, an Elven archer, and a Half-Orc wizard slayer in my multiplayer game.
Dwarf constution-based saving throws. Assuming you max out each physical stat with your Kensai, you'll have the same AC at 18 dexterity as a halfling or elf can at 20. They will have better ranged thac0 but who cares, they can't equip any ranged weapons that actually use dexterity to determine attack bonus. Saga-wide, there is something to be said about going elf or halfling because using the Machine of Lum the Mad, you could get to 21 dexterity and therefore gain an extra AC.
You'll have one less strength than a half-orc but the difference between 19 and 20 strength is a whole +1 damage.
You'll have the same constitution as a half-orc, meaning regenerating HP, tons of life to begin with, and the real kicker: +5 to spells/wands/death saving throws.
Thanks for those insights. I never really considered that about the Dwarf (i.e. the +5 to spells/wands/death saving throws.)
Of course, with many different magical items (that any race can use, saga-wide), that +5 bonus essentially becomes null and void. For instance, with Hindo's Hand +4 (if specializing in Katanas), you gain outright immunity to all death spells.
I am just trying to consider every possible factor in that regard. I think I'd rather go with the Half-Orc for the strength and constitution bonuses, and utilize some of the more powerful magical items that are available later. That's just me, though.
The 19 DEX doesn't really help you, but an 18/xx, 19, 17 setup is not gimped and is able to succeed.
Character that you want to play: First
Optimizing the character you chose: Second
Unless BG:EE changed this from the original, you can get a +2 short sword fairly early on (Southwest of Beregost), and in the final chapter of the game there is a +3 short sowrd (+1 short swords are lying around everywhere). As far as I know, there are no NEW short swords. Scimitar/Wakizashi/Ninja-to is one of the most supreme categories now in terms of good gear.