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Tileset tiles: "no shadows below z=0"

Hi Folks,

picked up work on an old tileset project of mine again.
I figured that ( since 1.69 ?) we can have the green selector box be whatever height we would like it to show up in the toolset. Great!

Now another thing I was wondering would be,
if the shadow volumes cast by geometry still cut off for tiles at z=0 height and below?
In NWN: EE that is (which I still have to get).

I did mention the green selector box height,
since making that larger would be a workaround to offset all geometry up above z=0 if the tiles have a lot visible geometry below the walkable level and if that should display shadows as well.

Is there another option to have shadows below z=0?

Comments

  • ZwerkulesZwerkules Member Posts: 112
    As you said, usually the tiles are just moved to z=5 (or more if necessary) so there is no visible geometry below 0 or at least none that needs shadows.
  • ArcanaArcana Member Posts: 4
    Thank you :)
    Going to try that and see how much is okay before it starts to feel wonky in the toolset.
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