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So is the Qwinn's Fixpack integrated into PST:EE or not?

FicjuszFicjusz Member Posts: 20
The title says it all. I've gathered conflicting information in that matter.

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  • DoubledimasDoubledimas Member, Mobile Tester Posts: 1,286
    edited August 2018
    @Ficjusz, check this quote from the FAQ-thread in the PST:EE forum.

    In addition, here are some design decisions that we made (Alex Tomovic is the PST:EE Project Lead):

    PST Fixpack.

    For people asking about the integration of the PST Fixpack: we contacted Qwinn in the early development stages of PST:EE and obtained permission to use it. During development, the fixpack has undergone a thorough review by the PST:EE team and Chris Avellone was consulted whenever there was uncertainty. As a result, all objective bugfixes have been integrated into PST:EE.

    Note that some of the more subjective fixpack changes have been deliberately left out for PST:EE because they contradicted the original (Black Isle) developer intent. This is not Qwinn's fault, as he didn't have access to the original PST design documents (which we do) nor to the PST source code (which we also have) so he had no way of knowing. As an example, PST:EE leaves out the fixpack change that gave enemies the ability to run towards the player while engaged in combat. The original design documents and the source code both confirm that enemies were deliberately prevented from running in that situation.

    Unfinished Business.

    We obtained permission to use the Unfinished Business mod, but decided not to after some internal discussions.

    If/when the mod is updated for PST:EE people will still be able to install it, if they are so inclined.

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