Skip to content

Shadow druids: should they be a kit, or merely an informal association?

2»

Comments

  • KamigoroshiKamigoroshi Member Posts: 5,870
    Ehhh... I'll take a druid who's into arthropods, annelids and other invertebrates over the "Batman of Nature" any day of the week. :P

    Some possible food for thoughts: forget about the pnp Hivemaster notion of buggy hippie days with smiling spidies. Rather, it may perhaps be more interesting in giving the microscopic side of nature a closer look: all of us have mutualistic, symbiotic relationships with other lifeforms in our very bodies. To put it into perspective, we have 100 trillion microbes and other tenants in our body and yet just 10 trillion human cells.

    And while I do find it rather unlikely for druids to come across a microscope in the wilds, there are still critters out there which can be seen with the naked eye: namely parasites. I see potential there for a one-of-a-kind druid kit right there:

    Imagine a druid who utterly lacks shapshifting abilities and with no actual martial prowess to speak of. Yet being a living host made of all kinds of the tiniest crawling critters. Kind of like a Cellular druidic branch, for the lack of a better word. I'm just brainstorming ideas here, but such a kit could very well be knowledgeable about nasty bacteria, viruses and parasitic worms that will terrorize enemies. Heck, it could be even turn out to be a better healer than clerics. Given the overly familiarity of the body's inner working.
  • ChroniclerChronicler Member Posts: 1,391
    I don't think it's an issue that insects eat other insects.

    Druids whole thing is maintaining a healthy ecosystem. Whatever woodlands or cave system or whatever they're protecting, the inhabitants will be eating eachother, and that's the way it should be.

    The druid's role is not to pick out one creature, and protect it from natural predators. It's to prevent the encroaching forces of civilization from bringing this whole house of cards crashing down around us.
  • ThacoBellThacoBell Member Posts: 12,235
    I don't don't personally see an issue with the HIvemaster. They are just Druids that favor life of the creepy crawly variety. I can see them as protectors of life that other people, and even other druids might not think of much. The fact that a lot of insects eat each other woldn't be an issue. Druids are all about the natural order, that includes the food chain. You don't see "normal" druids preventing wolves from hunting deer, etc.
  • The user and all related content has been deleted.
  • ChroniclerChronicler Member Posts: 1,391
    There are tons of people in real life who are way into insects. Don't know why that seems like such an outlandish motivation to you.

    Obviously I'm not gonna tell you what to do with your mod, but just if we're talking about hivemasters in general your hangups sound weird.
  • ThacoBellThacoBell Member Posts: 12,235
    @subtledoctor Think of druids as the naturalists of the world. Generalist druids have no formal specialty. Hivemasters are entomologists, aquatic druids are marine icthyologists, etc.
  • [Deleted User][Deleted User] Posts: 0
    edited September 2018
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • The user and all related content has been deleted.
  • ThacoBellThacoBell Member Posts: 12,235
    What about "swarmer"?
    Keeper of swarms
    Swarmologist
    Swarmi
    Hive Minder
    Hive Tender
    Shepard of Swarms
    Hive Shepard
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited September 2018


    There is no "Aquatic Druid" [...] in the Complete Druids Handbook

    Fixed. No need to thank me. ;)
    We both know that none of the so-called "Complete" books are truly complete regarding their subjects. They probably don't even have half of AD&D listed within them. Much less the campaign specific ones. Which already is in and of itself a sin, considering the sheer awesomeness of Zakharan kits.

    Druids can be found in all kinds of biomes. Even the wet ones. For instance, I remember reading that especially half-aquatic elves are drawn into the druidic ranks. Faerun has no shortage of sentient races swimming around after all. Needless to say is that both later editions and Pathfinder explored fishy smelling druids in more detail.

    Stromwreck, for instance, was one of the better books on the subject. It basically takes the base druid class and gives them some twists. Such as opening up toothed whales, fishes and marine reptiles for animal companion choices. And occuring no swimming speed penality in reefs, kelp forests or similar difficult terrains.

    Pathfinder's take on the aquatic druid is a little more adapted under the waves.


    It is wildly uneven. Now, your idea of "druidic entomologist" is a good one, but it isn't what is presented. There is a difference between understanding and appreciating arthropods' role in an ecosystem while others often don't (that sounds about like an entomologist - and, like a druid) vs. actually promoting and favoring them. The latter is, as I say, conceptually thin. I could certainly see characters with particular backstories roleplaying that way... but it doesn't make to shoehorn a kit - a career, basically - into that mold.

    Plus, let's be honest, the name "Hivemaster" is stupid. It evokes a silly 2-dimensional villain-of-the-week, rather than a roleplaying archetype that fits within the concept of the druid class. Oh, you're a "master" of insects? Are your insect armies going to rise up and crush all humans, and then seat you as king of the Myrkwood?

    While hivemaster aligns pretty even with the dozen other animal-centered druids out there, such as oozemasters( ha, bet you didn't see that coming :P ), nothing holds you from sticking with it

    Arthromancer, Warden, Mediator, Keeper, Carrier or even Polleneer could be the kit's moniker just as well.

    What do you have against the Batmaster kit???

    Nothing that helps, @subtledoctor... nothing that helps... *le sigh*
    :trollface:
  • The user and all related content has been deleted.
  • ChroniclerChronicler Member Posts: 1,391

    Anyway, since all of that argument seems to be just about the label attached to the kit (as I said earlier) and not the implementation of the kit itself, maybe I'll rename it to something like... how about "Hivekeeper?" (I'm not using "_____master" in a druid kit, sorry.)

    Switching gears now:

    Let's say, again and as always completely hypothetically, I was looking to do a Gray Druid kit along these lines (1 spirit animal, slightly different sphere access, 4-5 shapeshift forms).

    Any thoughts on game resources to use? What should the shapeshift forms be? Maybe something like...
    - small spider
    - giant spider
    - boring beetle
    - ooze (which one?)
    - myconid
    - otyugh...??
    - better ooze (which one?)
    - umber hulk...??

    Something like that. Not sure about the last two, whether they are/could be considered natural creatures with a place in the underground ecosystem, vs. magically-created abominations.

    Myconids sounds like an especially cool option! Do you have any ideas about what a myconid form would do?

    I'm also looking it up and apparently myconids are sapient, so I don't know if that effects anything.
  • The user and all related content has been deleted.
  • ChroniclerChronicler Member Posts: 1,391
    Umber Hulks are also apparently surprisingly intelligent. They speak Terran, which seems to be a language spoken primarily by Earth Elementals. Would that hint at them being a force of nature, in tune with the soil, rather than a blight upon the natural world, like undead and certain kinds of magical monsters?
  • The user and all related content has been deleted.
  • bob_vengbob_veng Member Posts: 2,308
    they're somewhat similar but the head is very different. players are very familiar with the shape of the head because of the ankheg shell item. so no.
  • RaduzielRaduziel Member Posts: 4,714
    Umber Hulks have an average Intelligence (8-10).

    http://www.lomion.de/cmm/umbehulk.php
Sign In or Register to comment.