Baldur's Gate has many NPCs available for recruit (as many as 25), but some of them are very far from the roads or can only join the group really late without real reasons, and because of that they are rarely used ; players already got their well-rounded party when they meet them.
BG1 NPCs at Beginning is a mod for Baldur's Gate designed to move many NPCs that are far away from the main road to Nashkel to allow them to join the party at the early stage of the game, except of course NPCs that are prisonners.
The 11 moved NPCs are : Quayle, Kivan, Viconia, Ajantis, Faldorn, Alora, Tiax, Eldoth, Safana, Coran, Shar-Teel.
The mod also takes care of altering the joining dialogue if the original dialogue cannot fit with its new location or the knowledge of the PC at that stage of the game. It also takes care of the timed quests, making sure they are still doable by increasing the allowed delay or pausing the timer until PC seems to be far enough in the game.
Sword Coast Stratagems, BG1 NPC Project (and now G3's Tweaks Anthology) also contains components that do similar things, but they affect much less NPCs. My mod goes further, affecting as many as 11 NPCs, and the new location are much closer to the beginning of the game, so you can recruit them on the road to Nashkel without needing to take detours.
You can move each NPC individually. The new version is now compatible with BG1 (with TOSC), BGT and BG:EE.
NPC's new location (more details in the readme below) :
Crossroads (between Beregost and Friendly Arm Inn) : Quayle, Kivan
Friendly Arm Inn : Faldorn, Viconia, Ajantis, Alora
Beregost : Tiax, Safana, Eldoth
Beregost South : Shar-Teel
Beregost Temple : Coran
It is, of course, compatible with BG1 NPC Project, Sword Coast Stratagems and Tweaks Anthology. Install those mods before this one, to avoid moving the same NPC twice.
Available in English, French, German, Russian and Polish. Compatible with Windows and Linux.
Last Updated September 27th, 2018. Added BG1+TOSC compatibility. Added BG:EE compatibility.DownloadReadme (English)Readme (French)