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How to replace or delete an area actor from a preexisting area?

Hello I am trying to replace or delete all the gnolls in the Gnoll Stronghold with remastered versions:


I know how to add creatures into an area via editing an area .baf file but I currently do not know how to remove preexisting creatures from an area via WeiDU.

Also the Gnoll Stronghold has random enemy spawns and I do not know how to edit those with WeiDU. I have searched through https://www.weidu.org/~thebigg/README-WeiDU.html but I am not getting much traction. Can someone please create a working script for WeiDU as an example template on how to replace or delete an actor in a preexisting area?

Comments

  • GwendolyneGwendolyne Member Posts: 461
    To add or delete an actor : Function fj_are_structure
    To modify an actor : ALTER_AREA_ACTOR

    You can also delete spawn points with fj_are_structure with variable fj_delete_mode.
  • WithinAmnesiaWithinAmnesia Member Posts: 958

    To add or delete an actor : Function fj_are_structure
    To modify an actor : ALTER_AREA_ACTOR

    You can also delete spawn points with fj_are_structure with variable fj_delete_mode.

    What would that look like in WeiDU in order to get it to properly work?
  • WithinAmnesiaWithinAmnesia Member Posts: 958

    I remastered the gnolls even more! Gnoll Hierarchy: Gnoll -> Gnoll Slasher -> Gnoll Elite -> Gnoll Veteran -> Gnoll Lieutenant -> Gnoll Chieftain!
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