Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Vision behind doors/walls
Sorry if this is a silly question, maybe my google skills aren't sharp today.
I've noticed that sometimes a wall/door blocks the vision from the next area, while others just don't. For instance:
Here the area after the door won't show up until I open the door:
In this other instance, I can always see the other side, it won't mater if I've add a door or let it a plain wall:
Is there a way for me to control which walls/doors block vision and which ones don't, through the toolset or through scripting?
Thanks in advance!