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Buy now[solved] Shadows are broken after adding normal and spec maps?
Or did i miss something here?
Anyone else getting funny shadowy lines as soon something like walls is marked with Renderhint: NormalAndSpecMapped with neverblender?
Example with normal and spec maps removed (but still marked with NormalAndSpecMapped):

With normal and spec maps added, hard to see but the lines are still there:

No more lines on upper half wall as soon not anymore marked with NormalAndSpecMapped:
Post edited by Himmelweiss on
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Apparently i had to add an edge split modifier, mark edges as sharp and let neverblender apply the modifier when exporting.