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Anyway to Bypass .IDS and use Filenames in Scripts?

MorkfelMorkfel Member Posts: 27
Basically want to avoid adding everything to the .IDS file so that my script is compatible with vanilla install and every mod.

Normally the SpellCast(Object,Spell) trigger requires the spellname to be in SPELL.IDS - is there any way to reference the spell by filename?

Thanks

Comments

  • ArdanisArdanis Member Posts: 1,736
    SpellCastRES(). I vaguely recall it may have (had?) some limitations, though.
    Otherwise you should be fairly safe with ADD_SPELL WeiDU function.
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