I did not intended to play Jaheira, so after escaping Irenicus's Dungeon I sadly asked her to part our ways. I did not intended to play Jaheira because I don't like her but because I wanted to play EE characters though all games (so Neera and Rasaad are with me since BG1) + characters I did not play earlier (Mazzy, Keldorn). And abandoning her after what happened in Irenicus's Dungeon was hard, but what happened recently was just heartbreaking.
So my solid roster consist of Charname, Keldorn, Mazzy and Neera. In Spellhold Imoen will take the last place. Because I need thief so Jan Jansen plays the role (but to Spellhold I will take under leveled Yoshimo - you know why). So before I end second act I want to do all NPC's quest and Jan is always the one who must take a forced leave (which may be irritating because he is my only thief).
So recently I left Jan in Copper Coronet I took Jaheira, to go though her personal quest (Save Jaheira from Baron Ployer's Curse
and Summoned to the Harper Hold
). After Elminster gave her the harpers pin I was so proud, but it also was the moment to say goodbye.
I though that Jaheira would proudly stand aside Minsc in Copper Coronet, but no and the "goodbye" was heartbreaking. She was devastated that after all we been through I want to leave her for another party member. She said that in my good name she fought and killed her Harper friends and now she don't know where to go. Khalid is dead, I'm leaving her and she cannot go back to Harpers, so probably we will not ever meet again and she just left.
I felt soooo bad, Jaheira, I would not leave you if I was not bonded by the absurd six members party cap. I hate this unnatural cap without any RP sense!
Gosh I would love not be limited by this cap, because I have to hurt my NPC friends feelings when I do not want to! I beg anybody to rid this cap!
Studios If you are reading this don't established any fixed party size limit. Make it role play - that conflicts between party members are the reason that somebody leaves. And If somebody wants to have big party he must have godlike charisma, to manage conflicts and bring party members together.