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How can I add specialist wizard bonuses to an item or character with Nearinfinity?

So I'm creating a custom character with a wide array of abilities, but defined in-game as a cleric thief. I would like to add to this character the bonus specialist wizards (specifically, necromancers) have against their school of magic, and the saving throw penalty for enemies targeted by their spells.

I kinda know my way around Nearinfinity, but I'm not sure how to do that or if it's even possible. I don't know how to even access the specialist kits to get a hint as to how to do this.

Anyone can give me some pointers? Thanks

Comments

  • RaduzielRaduziel Member Posts: 4,714
    The bonus to resist is easy to implement.

    Opcode 346, p1 = 2 p2 = 0 special = 7 (for Necromancy).

    The appliance of a penalty to enemies can't be easily implemented - I've been trying to do it for literally months without success and no masterbrain here could provide a way to do it.
  • That's too bad. I'm guessing it's hardcoded, sort of like the Shadowdancer's hiding in plain sight ability?
  • RaduzielRaduziel Member Posts: 4,714
    Exactly.
  • [Deleted User][Deleted User] Posts: 207
    edited July 2019
    However, what does work is to make a character a specialist wizard using EEKeeper. Even if you're not a wizard, whatever spells you have, if they are of the corresponding school of magic, they will get the bonus. For example, you could make a cleric a necromancer, and their necromancy spells will get the bonus. I tested this on a previous version of the game a year or two ago, but it probably works still.

    Similarly, if you make a monk or ranger a Shadowdancer, they will be able to hide in plain sight. Obviously the downside is that you cannot use kits for your actual class or classes.

    Unfortunately I can't use this because my character is already a Shadowdancer.
    Post edited by [Deleted User] on
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