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[MOD] Siege of Dragonspear 2 Baldur's Gate2:EE Item Upgrade - v1.1.0 released!

Daeros_TrollkillerDaeros_Trollkiller Member Posts: 156
edited June 3 in BGII:EE Mods
Version 1.1.0 is up!



What this mod does:

Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.

Includes an optional component to force all import-able SoD items to be present in their normal locations. Since the Voidsword +3 and Voidhammer +3 are mutually exclusive, a choice is given for which to import. I included this component since many players (myself included) have had trouble with these items not importing into BG2:EE properly.

Adds upgrade options for the majority of the imported SoD items via Cromwell and Cespenar. All recipes are on both, so the player should not run into any issues upgrading items. Many of these new recipes require existing upgrade components within the game, keeping in the spirit of having to choose one upgrade over another for strategizing and replay-ability. In addition, I have also created a few entirely new upgrade components to fit with the theme for some of the upgraded items. I included an upgrade path for one importable item from BG1 as well, since I felt it deserved a future in BG2.

Adalon now drops silver scales, correcting what I felt was an oversight. (These scales are used in some of the new upgrades.)

Imports Helm of Opposition from BG1 - simply because it's fun, and if you know how to use it, it can be very useful.

Starting with v1.0.0 - There is now an optional component that upgrades Cromwell's equipment to be more in-line with his skills. I always thought his gear was a bit mundane for what he could create :) This is meant as an easter egg of sorts, and is just for fun.

All of the upgrades were created with balance in mind, and most have unique effects to keep things fun and fresh.

You may download my mod here:https://gibberlings3.net/files/file/1016-sod-to-bg2ee-item-upgrade/

Starting with v1.1.0 - I have added four new mage spells to be found using recipes from Cromwell and Cespenar along with sealed ancient scrolls I have included in this mod. In addition to including Severance +2 and Crimson Dawn +2 (and upgrades for them), there is now also an alternate completion and upgrade path for the human flesh armor... which results in a new mage spell of its own. I did this because I felt mages were sorely lacking in my mod.


New SoD Items This Mod Imports:
KeyRing
Tongue of Acid +3
Soft Feet
Crown of Lies
Star-Strewn Boots
"Green" Dragonscale Armor
Stalker's Gauntlets
Sundermaul +3
Cloverleaf
Uncursed Staff +1
Backwhacker +2
Bow of the Banshee +2
Nimblefinger Gloves
Screaming Bagpipes
Bullet of Darkness +3
Void-Tipped Arrow +3
Cloak of Minor Arcana
Element's Fury +2
Storm Pike +2
Trollblood Ioun Stone
Green Dragon Scales
Shield of Egons +2
Vexation +2
Astral Crossbow +2
Shadowed Spear +2
Dragonscale Shield +3 (forged using green scales)
The Forest Queen's Benediction
Jester's Bracers (corny joke component does not currently work properly, I temporarily removed from item until it can be implemented properly)
The Night's Embrace +3
Ring of Purity
Dervish Crescent +2
Headband of Focus
Wizzard Hat
Severance +2
Crimson Dawn +2

Existing SoD Items Force-Imported by Optional Component:
These items can be imported normally.

Archer's Eyes
Robe of Red Flames
Belt of the Skillful Blade
Biter +2
Voidhammer +3/Voidsword +3
Bard Hat
Helm of Dumathoin
Buckler of the Fist +2
Dragon Blade +3
Tangled Strings

Location Spoilers:
KeyRing
Table by Jailkeep Golem in Irenicus' dungeon

Tongue of Acid +3
Shadow Dragon (Thaxll'ssillyia), Shade Lord's Dungeon

Vexation +2
Pirate Captain in Hideout of Sea's Bounty Tavern

Crown of Lies
Firkraag, Windspear Hills Dungeon

Star-Strewn Boots
Unseeing Eye, Beholder Area in Sewers (Unseeing Eye sidequest)

"Green" Dragonscale Armor
Kyland Lind, Druid Grove Area

Stalker's Gauntlets
Shade Lord, Umar Hills Dungeon

Sundermaul +3
Therndle Daglefodd, Underdark, reward for rescuing the Svirfneblin child

Cloverleaf
Haer'Dalis' starting equipment

Uncursed Staff +1
Sorcerous Amon, Den of Seven Vales in Waukeen's Promenade

Backwhacker +2
Cohrvale, Slums

Bow of the Banshee +2
Gallchobhair, Temple Distric sewers

Nimblefinger Gloves
Renal Bloodscalp, reward for killing Mae'Var after proving his treachery

Screaming Bagpipes
Pooky, Den of Seven Vales in Waukeen's Promenade

Bullet of Darkness +3
Enge's Shop, Waukeen's Promenade

Void-Tipped Arrow +3
Enge's Shop, Waukeen's Promenade

Cloak of Minor Arcana
Mekrath, Sewers, Haer' Dalis sidequest

Element's Fury +2
Pai'Na, Lower Tombs in Graveyard District

Storm Pike +2
Anarg, Bridge District (Fallen Paladins quest)

Trollblood Ioun Stone
Nalia's starting equipment

Green Dragon Scales
Green Dragon, Watcher's Keep, Test of Bravery

Shield of Egons +2
Guardian Terpfen, Helmite Camp, Dorn's quest

Vexation +2
Ithafeer, Druid Grove Area

Astral Crossbow +2
Keldorn's starting equipment

Shadowed Spear +2
Tor'Gal, De'Arnise Keep

Dragonscale Shield +3
Forged using green scales

The Forest Queen's Benediction
Vaelasa, Windspear Hills (reward for returning dryad's acorns, or by killing her)

Jester's Bracers
Enge's Shop, Waukeen's Promenade

The Night's Embrace +3
Mae'Var, his guild hall, Docks District

Ring of Purity
Guardian, King Strohm's tomb, Windspear Hills dungeon

Dervish Crescent +2
Trademeet, reward from Djinn for Ithafeer's head

Headband of Focus
Alorgoth, Rasaad's quest (SoA)

Wizzard Hat
Lanneth, Neera's quest (SoA)

Archer's Eyes
Kuo-Toa Lair, Underdark

Robe of Red Flames
Edwin's starting equipment

Belt of the Skillful Blade
Ust Natha shop, Underdark

Biter +2
Jaye's store (at night), Waukeen's Promenade

Voidhammer +3/Voidsword +3
Blood pool near Lassal, Bodhi's Lair

Bard Hat
Aawill, Planar Prison

Helm of Dumathoin
Tarnor, Temple District sewers

Buckler of the Fist +2
Shop near temple (at night), Slums

Dragon Blade +3
Tazok, Firkraag's dungeon, Windspear Hills

Tangled Strings
Shop, Bridge District

Heart of Flame
Saladrex, Watcher's Keep (Machine of Lum the Mad level)

Eye of Ichor
Chromatic Demon, Watcher's Keep (Elemental Level)

Soul of Frost
Ka'Rashur, Watchers Keep (Maze Level)

Breath of Wind
Bookshelf, Watcher's Keep (Ritual Level)

Black Dragon Scales
Black Dragons in Suldanessellar, Hell (if you decide to fight it)

Helm of Opposition
Undead Mayor, Unseeing Eye Cult Area

Crimson Dawn +2
Dragomir the Red, Dragomir's tomb

Severance +2
Lady Galvena, Lady Galvena's Festhall, Brynnlaw

Sealed Ancient Scroll (Trollkiller's Fireball)
Firkraag, Windspear Hills Dungeon

Sealed Ancient Scroll (Thunder Thrust)
Revanek, Twisted Rune Building, Athkatla Bridge District

Sealed Ancient Scroll (Corrosion)
Vault, Watcher's Keep, Level 4 (Machine of Lum the Mad level)

Sealed Ancient Scroll (Hoar of Frost)
Fire Pit, Yaga-Shura's Lair

Shadow Dragon's Blood
Shadow Dragon (Thaxll'ssillyia), Shade Lord's Dungeon

Blood-stained Ancient Scroll
Given as reward for completing Human Flesh using new alternate upgrade path

Recipe Spoilers
Tongue of Acid +3 — can be upgraded twice with branching paths
- 1st upgrade: Silver Hilt +10,000gp
- 2nd upgrade: Eye of Ichor + 15,000gp
- 1st upgrade (alternate): Angurvadal + scroll of disintegrate +10,000gp

Soft Feet
- Liquid Mercury + 7500gp

Crown of Lies
- emerald + star sapphire + diamond + potion of insight + 5,000gp

Star-Strewn Boots
- 2x potions each magic protection, magic blocking, magic shielding + 5,000gp

"Green" Dragonscale Armor — can be upgraded twice with branching paths
- 1st upgrade: Red Dragon Scales + 7,500gp
- 2nd upgrade: shadow, white, silver, blue, or green scales + 15,000gp
- 1st upgrade (alternate): Shadow Dragon scales + 7,500gp
- 2nd upgrade: red, white, blue, silver, or green scales + 15,000gp

Stalker's Gauntlets
- Bracers of Blinding Strike + Improved Haste Scroll +2 potions of power +2 potions of master thievery + 10,000gp

Sundermaul +3
- Rune of Clangeddin + 5,000gp

Cloverleaf
- 5 scrolls of Luck + 5,000gp

Uncursed Staff +1
- Wand of Fire + Wand of Frost + 5,000gp (can be repeated to recharge)

Backwhacker +2
- Wyvern Tail + Gnasher + 5,000gp

Bow of the Banshee +2
- Screaming Bagpipes + Gesen Bowstring (or Gond) + 10,000gp

Nimblefinger Gloves
- Bracers of Archery + Bracers of Defense AC3 + Gloves of Pickpocketing + 5,000gp

Bullet of Darkness +3
- Bag of plenty +2 and 5,000gp

Void-Tipped Arrow +3
- Quiver of plenty +2 and 5,000gp

Cloak of Minor Arcana
- Amulet of Metaspell Influence + Cloak of Displacement + 5,000gp

Element's Fury +2 — can be upgraded twice
- 1st upgrade: Boomerang dagger +2 and 5,000gp
- 2nd upgrade: Soul of Frost + 5,000gp

Storm Pike +2 — can be upgraded twice with branching paths
- 1st upgrade: Wave Shaft + 7,500gp
- 2nd upgrade: Hammer of Thunderbolts +3 + Scroll of Crom Faeyr + 10,000gp
- 2nd upgrade (alternate): Wave Blade + Scroll of Crom Faeyr + 10,000gp

Trollblood Ioun Stone — can be upgraded twice
- 1st upgrade: Pale Green Ioun Stone + 5 scrolls of Resist Fear + 5 potions of regeneration + 5 potions of heroism + 5,000gp
- 2nd upgrade: Wong Fei's Ioun Stone + 5,000gp

Shield of Egons +2 — can be upgraded twice
- 1st upgrade: Shield of the Lost +2 + Illithium ore + 7,500gp
- 2nd upgrade: Symbol of Amaunator + 5,000gp

Vexation +2
- Heart of the Damned + 7,500gp

Astral Crossbow +2
- Gesen bowshaft + 5,000gp

Shadowed Spear +2 — can be upgraded twice
- 1st upgrade: Breath of Wind + 7,500gp
- 2nd upgrade: Ixil's spike + 7,500gp

Jester's Bracers
- 2 Demon Hearts + 5,000gp

The Night's Embrace +3
- Black Dragon Scales + 7,500gp

Ring of Purity
- Eye of Tyr + 5,000gp

Dervish Crescent +2
- Belm +2 + Oil of Speed (murky variant) + 5,000gp

The Burning Earth +1 — can be upgraded twice
- 1st upgrade: Sword of Flame +1, + Blade of Searing +3, + 5 scrolls of Agannazar's scorcher + 7,500gp
- 2nd upgrade: Heart of Flame + 15,000gp

Dragonscale Shield +3
- Black dragon scales + 7,500gp

Archer's Eyes
- Scroll of Wizard Eye + scroll of Farsight + 2 potions of perception + 5,000gp

Robe of Red Flames
- Robe of Vecna + 10,000gp

Belt of the Skillful Blade
- Gauntlets of Weapon Expertise + Gauntlets of Weapon Skill + scroll of disintegrate + 10,000gp

Biter +2
- 5 scrolls of Melf's Acid Arrow + 5 sphene gems + 5,000gp

Voidhammer +3/Voidsword +3
- Skull of the Lich + 15,000gp

Bard Hat
- Gold Ioun Stone + Dusty Rose Ioun Stone + 7,500gp

Helm of Dumathoin
- Left Horn + Right Horn + 5,000gp

Buckler of the Fist +2
- Reflection Shield +1 + 2 scrolls of protection against normal missiles + 2 potions of mirrored eyes + 10,000gp

Dragon Blade +3 — can be upgraded twice
- 1st upgrade: Silver Blade + 7,500gp
- 2nd upgrade: Soul of Frost + 10,000gp

Varscona +2 – can be upgraded twice
- 1st upgrade: Hilt or Blade of the Equalizer + 5,000gp
- 2nd upgrade: Soul of Frost + 10,000gp

Stonefire +3
- Heart of Flame + 10,000gp

Wizzard Hat – can be upgraded twice
- 1st upgrade: Circlet of Netheril(component version) + 10,000gp
- 2nd upgrade: Bronze Ioun Stone + 5,000gp

Crimson Dawn +2 – can be upgraded twice
- 1st upgrade: Light Gem + 5,000gp
- 2nd upgrade: Starfall Ore + 10,000gp

Severance +2 – can be upgraded twice
- 1st upgrade: Light Gem + 5,000gp
- 2nd upgrade: Starfall Ore + 10,000gp

Human Flesh - can be upgraded twice (new, alternate path)
- 1st upgrade: Robe of Vecna + Shadow Dragon Blood + 10,000gp
- 2nd upgrade: Skull of the Lich + 10,000gp

Sealed Ancient Scroll (4 available)
- dragon scales (red, blue, shadow, white, black, or green) + 10,000gp

Upgraded item stats spoilers
These new items are the result of the various upgrades available in this mod

Tongue of Acid +4

Equipped abilities: – Immunity to confusion and all psionic attacks Combat abilities: – 15% chance per hit of slowing the target for 3 rounds (Save vs. Spell negates) THAC0: +4 Damage: 1d8+4, 1d3+1 (acid) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 2

Tongue of Acid +5

Equipped abilities: – Immunity to confusion and all psionic attacks

Combat abilities: – 20% chance per hit of slowing the target for 3 rounds (Save vs. Spell negates) – 10% chance per hit of corrosive burst Damage: 2d3 Acid per round (Save vs. Spell at -4 halves) Special: Blinds targets in area of effect (Save vs. Spell at -4 negates) Duration: 4 rounds Area of Effect: 5-ft. radius

THAC0: +5 Damage: 1d8+5, 1d6+1 (acid) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 2

Tongue of Burning Acid +4

Equipped Abilities: – Negative Plane Protection

Combat abilities: – 15% chance per hit of crippling pain on target for 3 rounds Special: -4 AC, -4 THAC0, -6 to dexterity, -1 attacks per round, movement rate slowed by 50% (Save vs. Spell at -2 negates)

THAC0: +4 Damage: 1d8+4, 1d2+1 (acid), 1d2+1 (fire) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 2

Tongue of Burning Acid +5

Equipped Abilities: – Negative Plane Protection

Charge Abilities: – Caustic Fog once per day Damage: 2d4 (acid) per round (No Save) Special: Movement rate slowed by 50% for one round (No Save) Chance per round of -2 penalty to dexterity, -2 penalty to strength, and unconcious for one round (Save vs. Spell at -2 negates) Special: No effect on unbreathing creatures Range: 40 ft. Area of Effect: 12-ft. radius Duration: 1 turn

Combat abilities: – 20% chance per hit of crippling pain on target for 3 rounds Special: -4 AC, -4 THAC0, -6 to dexterity, -1 attacks per round, movement rate slowed by 50% (Save vs. Spell at -2 negates)

THAC0: +5 Damage: 1d8+5, 1d3+1 (acid), 1d3+1 (fire) Damage Type: Slashing Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 2

Quicksilver Sabatons

Equipped abilities: – Saving Throws +1 – Move Silently: +50% – Immunity to Grease, Entangle, Web, Stun, and Slow

Charge abilities: – Shadowstep once per day Move for seven seconds while others are frozen in time, may not attack or cast spells while in the Shadow Plane

Weight: 1

Crown of Truths Equipped abilities: – Can memorize 2 extra 3rd-level, 1 extra 4th-level, and 1 extra 5th-level wizard spell – Lore: +30

Weight: 1

Horned Helm of Dumathoin

Equipped abilities: – Armor Class +1 – Physical Damage Resistance: +10% – Constitution: +2 – Protects against critical hits

Weight: 1

Archer's Eagle Eyes

Equipped abilities: – Chance to score a critical hit: +10% (ranged attacks only) – Dexterity: +1 (+2 for Archers)

Charge abilities: – Wizard Eye twice per day Special: Creates an invisible eye that can see with normal vision in brightly lit areas, user is subject to gaze attacks Range: 60 ft.

Weight: 1

Belt of the Blademaster

Equipped abilities: – Slashing Damage: +20% bonus – THAC0: +2 bonus with the off hand (Fighters, Rangers, Paladins, Swashbucklers, and Blades only)

Weight: 2

Biter +3

Combat abilities: – 15% chance per hit of penalizing the target's Armor Class by 1 for 1 turn (Save vs. Breath negates) – Returns to the wielder's hand when thrown

THAC0: +3 Damage: 1d3+3 (missile), +2 acid Speed Factor: 0 Proficiency Type: Dart Type: One-handed

Weight: 0

Vampiric Voidsword +5

Equipped abilities: – Strength: -1

Combat abilities: – The target suffers -1 to Strength for 5 rounds per hit (minimum 1 Strength; Save vs. Spell negates) – Does no damage to the undead – Bonuses to hit and damage based on strength do not apply to this weapon – 30% chance on hit of 2d3 damage (magic) and -1 to Strength for 5 rounds to enemies in 15' radius(No Save), weilder is healed for amount of damage done.

THAC0: +5 Damage: 1d8+5 (magic) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 2

Vampiric Voidhammer +5

Equipped abilities: – Strength: -1

Combat abilities: – The target suffers -1 to Strength for 5 rounds per hit (minimum 1 Strength; Save vs. Spell negates) – Does no damage to the undead – Bonuses to hit and damage based on strength do not apply to this weapon – 30% chance on hit of 2d3 damage (magic) and -1 to Strength for 5 rounds to enemies in 15' radius(No Save), weilder is healed for amount of damage done.

THAC0: +5 Damage: 1d8+5 (magic) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 9 Strength

Weight: 4

Melodius Bard Hat

Equipped abilities:

– Intelligence: +1 – Armor Class: +1 – Saving Throws: +1 – Immunity to silence and deafness – Bard song effects linger on for 2 additional rounds after the bard stops singing

Weight: 0

Robe of Roaring Flames

Equipped abilities: – Armor Class: 5 – Magic Resistance: 10% – Improves casting speed by 3 – Fire Resistance: +30% – All fire damage inflicted by the wearer is increased by 10%

Weight: 4

Mirrored Buckler of the Fist +2

Equipped abilities: – Armor Class: +3 – No protection against missile and piercing attacks – Immunity to Hold Person – Immunity to Gaze attacks – Reflects missiles back at their user

Requires: 4 Strength

Weight: 1

Sundermaul +5

Equipped abilities – Immunity to fear

Charge Abilities: – Earthquake once per day First tremor: 6d6 crushing damage in area of effect, victims fall to ground for 4 rounds (Save vs. Spell at -6 negates, halves damage) Second tremor: 3d6 crushing damage in area of effect (Save vs. Spell at -2 negates, halves damage) Third tremor: 2d6 crushing damage in area of effect (Save vs. Spell halves damage) 2% chance that an earth elemental will appear and attack Range: 40 ft. Area of Effect: 30 ft. radius

Combat abilities: – 20% chance per hit of inflicting a -1 penalty to Armor Class for 1 turn (Save vs. Spell negates)

THAC0: +5 Damage: 1d4+6 (crushing) +1d3 (crushing) Speed Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength

Weight: 4

The Scorched Earth +3

Combat abilities: – 10% chance per hit of immolating the target in flames, causing 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates)

STATISTICS:

THAC0: +3, +4 vs. cold-using, and regenerating creatures, +5 vs. undead Damage: 1d8+3, 1d3+1 fire damage, +4 vs. cold-using and regenerating creatures, +5 vs. undead Damage type: Slashing Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 4

The Scorched Earth +5

Combat abilities: – 25% chance per hit of immolating the target in flames, causing 1d6 fire damage per round (Save vs Spell at -2 to avoid). Creatures within 5 ft. of immolated target take 1d4 fire damage, and can be immolated by the damage. (Save vs. Spell negates)

THAC0: +5, +6 vs. cold-using, regenerating creatures, and vs. undead Damage: 1d8+5, 1d6+1 fire damage, +6 vs. cold-using, regenerating creatures, and vs. undead Damage type: Slashing Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 4

Star-Strewn Boots of Antimagic

Equipped abilities: – Magic Resistance: +10%, +20% (Wizard Slayers)

Charge Abilities: – Minor Antimagic Shell Dispels all magical effects on user and prevents further spells from affecting user for 5 rounds. Disables Wizard and Priest spells for the duration of the effect.

Weight: 4

Verdant Crimson Dragon Plate

Equipped abilities: – Immunity to poison – Fire Resistance +50%

Charge abilities: – Produce Fire twice per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

Weight: 30

Verdant Shadow Dragonscale

Equipped abilities: – Immunity to poison – Acid Resistance +50%

Charge abilities: – Vitriolic Sphere twice per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 10

Chromatic Crimson Dragon Plate (Blue Scales)

Equipped abilities: – Immunity to poison – Fire Resistance +50% – Electrical Resistance +50% – Physical Damage Resistance: +5%

Charge abilities: – Thunder Thrust once per day Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half) Special: knocks target back and unconscious for one round Range: 80 ft. – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

Weight: 30

Chromatic Crimson Dragon Plate (Shadow Scales)

Equipped abilities: – Immunity to poison – Fire Resistance +50% – Acid Resistance +50% – Physical Damage Resistance: +5%

Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft. – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

Weight: 30

Chromatic Crimson Dragon Plate (White Scales)

Equipped abilities: – Immunity to poison – Fire Resistance +50% – Cold Resistance +50% – Physical Damage Resistance: +5%

Charge abilities: – Cone of Cold once per day Damage: 10d4+10 cold (Save vs. Spell for half) Range: 8 ft. Area of Effect: 25-ft. cone with 90-deg. arc – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

Weight: 30

Chromatic Crimson Dragon Plate (Silver Scales)

Equipped abilities: – Immunity to poison – Fire Resistance: +50% – Magic Resistance: +10% – Charisma: -2

Charge abilities: – Writhing Fog once per day 1d6+1 cold damage per round, 25% chance of being slowed for 1 round (save vs. death negates) Range: 30 ft. Area of Effect: 15 ft. radius – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft.

Combat abilities: – Heals wearer 2 Hit Points each time damage is taken

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

Weight: 30

Chromatic Shadow Dragonscale (Blue Scales)

Equipped abilities: – Immunity to poison – Acid Resistance +50% – Electrical Resistance +50% – Physical Damage Resistance: +5%

Charge abilities: – Thunder Thrust once per day Damage: 12d8 electrical (Save vs. Spell for half), 4d8 electrical ( 5ft. radius Save vs. Spell for half) Special: knocks target back and unconscious for one round Range: 80 ft.

– Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 10

Chromatic Shadow Dragonscale (Red Scales)

Equipped abilities: – Immunity to poison – Acid Resistance +50% – Fire Resistance +50% – Physical Damage Resistance: +5%

Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft. – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 10

Chromatic Shadow Dragonscale (White Scales)

Equipped abilities: – Immunity to poison – Acid Resistance +50% – Cold Resistance +50% – Physical Damage Resistance: +5%

Charge abilities: – Cone of Cold once per day Damage: 10d4+10 cold (Save vs. Spell for half) Range: 8 ft. Area of Effect: 18-ft. cone with 90-deg. arc – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 10

Chromatic Shadow Dragonscale (Silver Scales)

Equipped abilities: – Immunity to poison – Acid Resistance +50% – Magic Resistance: +10% – Charisma: -2

Charge abilities: – Writhing Fog once per day 1d6+1 cold damage per round, 25% chance of being slowed for 1 round (save vs. death negates) Range: 30 ft. Area of Effect: 15 ft. radius – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft.

Combat abilities: – Heals wearer 2 Hit Points each time damage is taken

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 10

Stalker's Gauntlets of Blinding Strike

Equipped abilities: – Extra 1/2 attack per round (Thieves, rangers only) – Dexterity: +1 – Hide in Shadows: +30%
– Backstab Multiplier: +1 (Stalkers, thieves only)

Weight: 2

Cloverleaf +1 Equipped abilities: – Luck

Charge abilities: – Luck once per day on all party members. Duration: 2 turns

Weight: 2

The Uncursed Staff of Antipode

Equipped abilities: – Strength: 18

Charge Abilities: – Frost-Fire ball of Antipode Damage: 10d5 fire or 10d5 cold (Save vs. Spell for half) Range: 90 ft. Area of Effect: 15-ft. radius

THAC0: -2 Damage: 1d6-2 (crushing), +2d3 (fire) or +2d3 (cold) Speed Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength

Weight: 4

Nasty Backwhacker +4

Combat abilities: – Renders the target unconscious for 2 rounds when a backstab is performed (Save vs. Death negates)

THAC0: +4 Damage: 1d6+4 (crushing), slivers add 2 points piercing damage each round for 4 rounds, +5 poison (Save vs. Poison negates) Speed Factor: 2 Proficiency Type: Club Type: One-handed Requires: 5 Strength

Weight: 3

Bow of the Wailing Banshee +4

Combat abilities: – 20% chance per hit of releasing a banshee's scream on impact, dealing 4d4 magic damage and deafening affected enemies in a 15ft. radius (Save vs. Spell negates deafness and halves damage)

THAC0: +5 Damage: +4 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength

Weight: 3

Adventurer's Nimble Gloves of Guarding

Equipped abilities: – Armor Class: 3 – THAC0 +2 with missile weapons – Dexterity: +2 – Pick Pockets: +45% – Set Traps: +25%

Weight: 2

Quiver of Void-Tipped Arrows +3

Equipped abilities: – Unlimited Void-Tipped Arrows +3

Weight: 0

Bag of Darkness +3

Equipped abilities: – Unlimited Bullets of Darkness +3

Weight: 0

Illusory Cloak of Arcana

Equipped abilities:

– Can memorize two extra 2nd-level wizard spells, and one extra 4th-level wizard spell – Caster Level: +2 (Mages, Sorcerers, and Bards) – Lore: +20 – Armor Class: +4 vs. missile attacks – Save vs. Death: +2 – Save vs. Breath: +2 – Save vs. Wand: +2

Weight: 3

Element's Fury +3

Combat abilities: – Returns to the weilder's hand when thrown – Deals an extra 1d4 cold damage to fire elementals – Deals an extra 1d4 fire damage to water elementals – Deals an extra 1d4 acid damage to earth elementals – Deals an extra 1d4 electrical damage to air elementals

THAC0: +3 Damage: 1d4+3, +1 fire, cold, electrical, or acid damage (random) Damage type: Piercing Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength

Weight: 1

Element's Fury +4

Combat abilities: – Returns to the weilder's hand when thrown – Deals an extra 1d4 cold damage to fire elementals – Deals an extra 1d4 fire damage to water elementals – Deals an extra 1d4 acid damage to earth elementals – Deals an extra 1d4 electrical damage to air elementals – 10% chance of Snilloc's Snowball Swarm centered on target Damage: 4d3 cold (Save vs. Spell for half) Area of Effect: 15-ft. radius

THAC0: +4 Damage: 1d4+4, +1d3 fire, cold, electrical, or acid damage (random) Damage type: Piercing Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength

Weight: 1

Maelstrom Axe +3

Combat abilities: – Returns to weilder's hand when thrown – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders

THAC0: +3 Damage: 1d6+3, +1d3 (electrical) or +1d3 (cold) Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 1 Proficiency Type: Axe Type: Two-handed Requires: 4 Strength

Weight: 2

Maelstrom Pike +4

Combat abilities: – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders

THAC0: +4 Damage: 1d10+4 (slashing or piercing, whichever is better), +1d4 (cold) or +1d4 (electrical) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 11 Strength

Weight: 12

Maelstrom Axe +4

Combat abilities: – Returns to weilder's hand when thrown – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders – 10% chance per hit of cloudburst centered on target 2d3 magic damage to cold and fire dwelling creatures. 50% chance of 2d6 electrial damage per round (Save vs. Spell for half) Cancels flame blade, shroud of flame, and salamnder auras Area of effect: 17ft. radius

THAC0: +4 Damage: 1d6+4, 1d3+1 (electrical) or 1d3+1 (cold) Damage type (melee): Slashing or Crushing, whichever is better Damage type (thrown): Slashing or Crushing, whichever is better Speed Factor: 1 Proficiency Type: Axe Type: Two-handed Requires: 4 Strength

Weight: 2

Maelstrom Pike +5

Combat abilities: – 15% chance per hit of stunning the target for 1 round (Save vs. Spell negates) – Slays fire elementals, efreet, and salamanders – 10% chance per hit of smashing wave 2d10 crushing damage, 25% chance of stun, 5% chance of being knocked unconcious (Save vs. Breath for half, avoids stun and sleep)

THAC0: +5 Damage: 1d10+5 (crushing or piercing, whichever is better), +1d8 (cold) or +1d8 (electrical) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 11 Strength

Weight: 12

Trollkiller's Ioun Stone

Equipped abilities: – Protects against all forms of panic and boosts morale – THAC0: +2 – +2 damage vs. trolls – Hit Points +10% – Regenerate 1 Hit Point per round

Charge Abilities: – Aura of Minor Trollish Regeneration once per day Special: Regenerate 1 Hit Point per round Duration: 2 turns Area of Effect: Party

Weight: 0

Trollkiller's Ioun Stone +1

Equipped abilities: – Protects against all forms of panic and boosts morale – THAC0: +2, +4 vs. trolls – +2 damage vs. trolls – Hit Points +20% – Regenerate 2 Hit Points per round

Charge Abilities: – Aura of Trollish Regeneration once per day Special: Regenerate 2 Hit Points per round Duration: 3 turns Area of Effect: Party

Weight: 0

Bulwark of Egons +3

Equipped abilities: – Armor Class: +3, +4 vs. missile attacks – Magical Resistance: 10% – Turn Undead Level: +2 – Negative plane protection

Requires: 12 Strength

Weight: 6

Vexation +5

Combat abilities: – Inflicts 4 points of bleeding damage per hit (two points per round) – 20% chance of insect swarm on target 3 points of piercing damage per round for 7 rounds, -2 THAC0, -2 AC, 50% chance of spell failure (Save vs. Breath at -4 negates) – Drains 2 points of Strength from the target and transfers them to the wielder for 5 rounds when a successful backstab is performed (non-cumulative) – Blinds target on successful backstab (no save)

STATISTICS:

THAC0: +5 Damage: 1d6+5 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 4 Strength

Weight: 2

Bulwark of Egons +4

Equipped abilities: – Armor Class: +5, +6 vs. missile attacks – Magical Resistance: 10% – Turn Undead Level: +3 – Negative plane protection – Permanent Minor Boon of Lathander: +1 to hit and damage, +1 to saving throws, extra 1/2 attack per round

Requires: 12 Strength

Weight: 6

Astral Crossbow +4

Combat abilities: – On a critical hit, +4d4 damage (magic), target is knocked back and unconscious for 2 rounds (no save)

THAC0: +4, +6 vs. evil creatures Damage: +4 (missile), +6 vs. evil creatures Speed Factor: 3 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength

Weight: 5

Shadowed Spear of the Tempest +4

Equipped abilities: – Armor Class: +2

Combat abilities: – 20% chance per hit to teleport to a random enemy and receive a +4 THAC0 bonus for 1 round – 5% chance per hit to teleport to a random enemy and become ethereal for 1 round

Charge abilities: – Etherealness Special: Wearer is immune to normal weapons. Spells may still be cast, and weapons may still be used. Duration: 1 round – Wind Slash Damage: 1d6+4 (slashing, strength bonus to hit and damage does not apply) Range: 20ft.

THAC0: +4 Damage: 1d6+4 (piercing) Speed Factor: 4 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength

Weight: 3

Shadowed Spear of the Tempest +6

Equipped abilities: – Armor Class: +2

Combat abilities: – 20% chance per hit to teleport to a random enemy and receive a +4 THAC0 bonus for 1 round – 5% chance per hit to teleport to a random enemy and become ethereal for 1 round – Whirlwind on critical hit Damage: 1d8 (slashing), 1d8 (crushing), stunned for 2 rounds (Save vs. Breath negates), creatures of 2 or fewer hit dice are instantly slain, elementals and huge creatures unaffected Range: Special Area of Effect: Special

Charge abilities: – Etherealness Special: Wearer is immune to normal weapons. Spells may still be cast, and weapons may still be used. Duration: 1 round – Wind Slash Damage: 1d6+6 (slashing, strength bonus to hit and damage does not apply) Range: 20ft.

THAC0: +6 Damage: 1d6+6 (piercing) Speed Factor: 4 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength

Weight: 3

Carmine Viridian Dragon Plate

Equipped abilities: – Immunity to poison, disease, blindness, deafness – Fire Resistance +50% – Missile Damage Resistance: +10% – Piercing Damage Resistance: +10%

Charge abilities: – Produce Fire once per day Damage: 1d4+20 fire to all creatures in area of effect once per round Range: 40 ft. Radius: 4 ft. – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile) Requires: 8 Strength

Weight: 30

Umbral Viridian Dragonscale

Equipped abilities: – Immunity to poison, disease, blindness, deafness – Acid Resistance +50% – Slashing Damage Resistance: +10% – Crushing Damage Resistance: +10%

Charge abilities: – Vitriolic Sphere once per day Damage: 10d4 acid, 8d4(2nd round), 6d4(3rd round), 4d4(4th round, Save vs. Spell after each round after the first to avoid) + 4d4 acid (5 ft. radius, Save vs. Polymorph to avoid) Radius: 5 ft. Range: 30 ft. – Poison Weapon once per day Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at +2 penalty negates), and also immediately suffers 6 poison damage (no save)

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 10

Green Dragonscale +4

Equipped abilities: – Immunity to poison

Charge abilities: – Neutralize Poison twice per day Special: Heals 10 Hit Points and cures poison,
disease, deafness, and blindness Range: 10 ft. Area of Effect: 1 creature

Armor Class: 0 (-2 vs. slashing, -1 vs. piercing and missile) Requires: 6 Strength

Weight: 7

Vorpal Dragon Blade +4

Equipped abilities: – Slashing Damage: +10% bonus – Chance to score a critical hit: +10% (this weapon only) – While enraged, the chance to score a critical hit is increased by 10% (Berserkers, Barbarians and Rashemi warriors only)

Combat abilities: – Deals an extra 2d4 points of cold damage and slows the target for 1 round (no save) on a critical hit

THAC0: +4 Damage: 1d10+4, +1d3 cold Damage Type: Slashing Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength

Weight: 9

Vorpal Dragon Blade +5

Equipped abilities: – Slashing Damage: +10% bonus – Chance to score a critical hit: +15% (this weapon only) – While enraged, the chance to score a critical hit is increased by 10% (Berserkers, Barbarians and Rashemi warriors only)

Combat abilities: – On critical hit, deals an extra 5d6 points of cold damage (Save vs. Spell for half) and stuns target for 1 round (no save) – On critical hit, 1d8 cold damage and slows creatures for 1 round in 7ft. radius (Save vs. Spell for half, negates slow)

THAC0: +5 Damage: 1d10+5, +2d3 cold Damage Type: Slashing Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength

Weight: 9

Dragonscale Aegis +4

Equipped abilities: – Armor Class: +4 – Save vs. Death: +3 – Physical Damage Resistance: +15%

Requires: 8 Strength

Weight: 5

The Night's Embrace +6

Equipped abilities: – If the wearer is rendered helpless (e.g. by a Hold Person spell), <PRO_HESHE> becomes invisible for 1 turn – If the wearer recieves damage from any source, there is a 25% chance <PRO_HESHE> becomes invisible for 1 turn – Hide In Shadows: +30% – Slashing Damage Resistance: +10% – Crushing Damage Resistance: +10%

Armor Class: 1 (3 vs. piercing and missile) Requires: 3 Strength

Weight: 5

Wicked Jester's Bracers

Equipped abilities: – Armor Class: 2 – Charisma: -4 (+4 for Jesters) – May only be removed with a Remove Curse spell

Charge abilities: – Cacophony of Chaos twice per day Special: All enemies within the area of effect must make a Saving Throw vs. Spell at -4 every round that they remain in the area of effect. If the Saving Throw is failed, one of the following random effects occurs: – target is polymorphed into a squirrel – target is confused – target is paralyzed – target is deafened – target is blinded – target is panicked – target is rendered unconscious – target is silenced Range: 40 ft. Duration: 1 turn Area of Effect: 15-ft. radius

– Knife Trick twice per day Special: A dagger is thrown and once it reaches its target, it shatters, sending shards flying into enemies in a 15-ft. radius. Enemies must Save vs. Death at -4 or be affected by: –3d7 damage (piercing) (No Save) –target is intoxicated for one turn –target is blinded for one turn –target is poisoned for one damage per second for 24 seconds

Weight: 2

Holy Ring of Purity

Equipped abilities: – Armor Class: +2 vs. evil creatures – Magic Resistance: +10% – Hit Points: +20 – Chant

Charge abilities: – Mass Exaltation once per day – Mass Cure once per day

Weight: 0

Dervish Crescent of Speed +3

Equipped abilities: – Movement Speed: +1

Combat abilities: – 15% chance per kill that the wielder will be affected by Fireshield (Red) – 1 extra attack per round

THAC0: +3 Damage: 1d8+3, +1d3 fire Damage Type: Slashing Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 10 Strength

Varscona +3

Combat abilities: – 10% chance of icy thorns ensnaring the victim for one round and 1d8 cold damage(Save vs. spell at -4 to avoid snare and halves damage)

THAC0: +3 Damage: 1d8+3, 1d3+1 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 3

Varscona +5

Combat abilities: – 15% chance of icy thorns ensnaring the victim for one round and 1d8 cold damage(Save vs. spell at -4 to avoid snare and halves damage)

Charge abilities: – Ice Spikes once per day Damage: 2d4 Cold per round (Save vs. Spell at -2 halves) Special: Slows target for one round (Save vs. Spell at -2 negates) Duration: 6 rounds Range: 30 ft. Radius: 8 ft.

THAC0: +5 Damage: 1d8+5, +2d3 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength

Weight: 3

Stonefire +5

Equipped abilities: – Cold Resistance +40%

Combat abilities: – 15% Chance on hit of Magma Burst Damage: 3d4 Fire per round (Save vs. Spell at -2 halves) Special: Puts target into a panic state Duration: 6 rounds (Save vs. Spell at -2 each round negates ongoing effects and damage) Area of Effect: 5-ft. radius

THAC0: +5 Damage: 1d8+5, +2d3 fire damage Damage type: Slashing Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength

Weight: 7

Sourceror's Cap

Equipped abilities: – Hit Points: +10 – Casting Speed: +2 – Spell memorization reduced by 1 for levels 1-4 – May memorize two extra level 5 and level 6 spells

Weight: 0

Sourceror's Cap +1

Equipped abilities: – Hit Points: +10 – Casting Speed: +2 – Spell memorization reduced by 1 for levels 1-4 – May memorize two extra level 5 and level 6 spells – May memorize one extra level 7 and level 8 spell

Weight: 0

Raiment of the Lich +4

Equipped abilities: – Armor Class: 3 – Improves casting speed by 2 – Magic Resistance: +15% – All magic and cold damage inflicted by the wearer is increased by 15% – Charisma: -4

Combat abilities: – Lich's Grasp: Any opponent within 6 ft. that successfully hits the wearer suffers 3d2 magic damage, healing the wearer for the amount done (No Save), attacker must also Save vs. Death or be paralyzed for one round.

Weight: 5

Raiment of the Lich +5

Equipped abilities: – Armor Class: 3 – Improves casting speed by 3 – Magic Resistance: +15% – All magic and cold damage inflicted by the wearer is increased by 20% – Saving Throws: +1 – Charisma: -4

Combat abilities: – Lich's Grasp: Any opponent within 6 ft. that successfully hits the wearer suffers 3d2 magic damage, healing the wearer for the amount done (No Save), attacker must also Save vs. Death or be paralyzed for one round.

Weight: 5

Crimson Dawn +3

Equipped abilities: – Critical Hit Chance: +5% (with this weapon only)

Combat abilities: – 15% chance per kill of hasting the wielder for 3 rounds

THAC0: +3 Damage: 1d10+3 (slashing) +1d3 (fire) Speed Factor: 2 Proficiency Type: Katana Type: One-handed Requires: 6 Strength

Weight: 4

Severance +3

Equipped abilities: – Hit Points: +10

Combat abilities: – 20% chance per hit of draining 1d4 Hit Points from the target and transferring them to the wielder. This will not heal beyond the wielder's maximum.

THAC0: +3 Damage: 2d4+3 (slashing) Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength

Weight: 7

Crimson Dawn +5

Equipped abilities: – Critical Hit Chance: +10% (with this weapon only)

Combat abilities: – 20% chance per kill of hasting the wielder for 3 rounds

THAC0: +5 Damage: 1d10+5 (slashing) 1d4+1 (fire) Speed Factor: 2 Proficiency Type: Katana Type: One-handed Requires: 6 Strength

Weight: 4

Severance +5

Equipped abilities: – Hit Points: +15

Combat abilities: – 25% chance per hit of draining 1d4 Hit Points from the target and transferring them to the wielder. This will not heal beyond the wielder's maximum.

THAC0: +5 Damage: 2d4+5 (slashing) Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength

Weight: 7

New spells that can be created by Cromwell and Cespenar
Conjure Death

1st – 14th: a 7 HD burning skeleton weilding a +1 melee or ranged weapon and +1 shield or buckler. 10% chance that two burning skeletons, or a 9 HD Drowned in Blood will be summoned instead.

15th – 17th: a 9 HD burning skeleton weilding a +2 melee or ranged weapon and +2 shield or buckler. 10% chance that two burning skeletons, or a 11 HD Drowned in Blood will be summoned instead.

18th and up: an 11 HD burning skeleton weilding a +3 melee or ranged weapon and +3 shield or buckler. 10% chance that two burning skeletons, or a 13 HD Drowned in Blood will be summoned instead.

Trollkiller's Fireball

1d6 points of damage for each level of the spellcaster (up to a maximum of 16d6) in a 15-ft. radius Chance of 1d4 additional fire dmg per round, and panic if save is failed

Thunder Thrust

12d8 points of electrical damage, plus an additional 1d8 points per level of the caster, up to a maximum of 21d8 4d8 of electrical damage, plus 1d8 per two levels up to a maximum of 8d8 to creatures in a 7-ft. radius Creatures knocked back and unconcious if save is failed

Corrosion

1d10 of acid damage per round in area of effect, 15-ft radius, up to a maximum of 1d10+5 15% physical damage resistance penalty for 3 rounds if save is failed, up to a maximum of 20%

Hoar of Frost

1d5+1 of cold damage per level, up to a maximum of 20d5+20 in a 90-degree arc Affected creatures slowed for 3 rounds if save is failed

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