Minimal reload ideas?
BGLover
Member Posts: 550
For a few years I've been playing Baldurs Gate with a strict no reload rule - If I die, the game ends. I can finish BG1 with relative ease, unless I get cocky or lazy or forgetful, and apart from the occasional mishap I can get through Dragonspear fine too.
But here's the problem - I always die in BG2, sometimes early, sometimes a little later, and because of limited time I don't play as much as I'd like so I don't play BG2 often, I don't know the game inside and out like BG1 (I quite like not knowing), and I can't see any of this changing.
So I'm toying with the idea of dropping my strict reload rule, but I'm worried that the ability to reload will significantly reduce the risk and alter how I play.
So how do others in a similar predicament reach a satisfactory compromise? I suppose I'm looking for some ideas for hard and fast rules that will preserve what I like about no reload gameplay, whilst giving me at least a chance of actually getting to the end (or at least further than I've managed thus far!). Is it just a case of x number of extra lives?
But here's the problem - I always die in BG2, sometimes early, sometimes a little later, and because of limited time I don't play as much as I'd like so I don't play BG2 often, I don't know the game inside and out like BG1 (I quite like not knowing), and I can't see any of this changing.
So I'm toying with the idea of dropping my strict reload rule, but I'm worried that the ability to reload will significantly reduce the risk and alter how I play.
So how do others in a similar predicament reach a satisfactory compromise? I suppose I'm looking for some ideas for hard and fast rules that will preserve what I like about no reload gameplay, whilst giving me at least a chance of actually getting to the end (or at least further than I've managed thus far!). Is it just a case of x number of extra lives?
0
Comments
A couple of suggestions that might help:
1. If your character dies but most of the rest of the party is still alive and you honestly think they could still win the encounter then you could argue that they would be able to resurrect you so you could reload in that situation.
2. You could turn down the difficulty level when you are dealing with unfamiliar encounters and then turn it back up again when you are in more familiar territory.