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IWD Divine spells in BGEE, SoD and BG2EE

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  • The user and all related content has been deleted.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    So I'm clear, right now you won't see some of the very new divine spells if you install FnP, like Snare or Camouflage. I'll update FnP by next Sunday to incorporate these spells.

    Hm, what's Camouflage? TnB adds a 1st-level wizard spell I called Camouflage. Maybe I should change it to "Chameleon..."
    Oh! Yeah, if you could do that. Lol, I have to see what is going on with TnB these days.

    Anyway, I updated FnP for compatibility with B_Spells. At this point, until I more fully integrate these mods, I recommend installing B_Spells first (though if you don't it's not horrible. )
  • GrammarsaladGrammarsalad Member Posts: 2,582
    btw @subtledoctor

    Snare (New)
    (Alteration)

    Level: 3
    Sphere: Plant
    Range: 20 ft.
    Duration: Permanent until triggered
    Casting Time: 6
    Area of Effect: 10-ft. radius
    Saving Throw: none

    When the druid casts this spell, selects an area within range. The plant life in the area reconfigue to construct a deadly trap that does 1d8 points of piercing damage per level (max 10d8).

    Much like a thief trap, this spell fails if cast in the presence of enemies.
  • [Deleted User][Deleted User] Posts: 0
    edited October 2018
    The user and all related content has been deleted.
  • southfla79southfla79 Member Posts: 214
    Perhaps you already addressed this, but the read me says some spell levels are changed if FnP is installed. Should this be installed after FnP?
  • GrammarsaladGrammarsalad Member Posts: 2,582

    Perhaps you already addressed this, but the read me says some spell levels are changed if FnP is installed. Should this be installed after FnP?

    No definitely install before fnp.

    And you should use the most recent version of fnp:

    https://github.com/UnearthedArcana/Faiths_and_Powers/releases
  • I am a bit confused: how is this different than IWDfication? What's the rationale behind doubling the feature - is it simply the need for FaP compatibility?
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  • GrammarsaladGrammarsalad Member Posts: 2,582

    I am a bit confused: how is this different than IWDfication? What's the rationale behind doubling the feature - is it simply the need for FaP compatibility?

    Well, for a very long time IWDification was not fully compatible with the EEs - you got the old-style pre-EE spells. Grammarsalad made this so we could have the proper IWDEE spells with all their EE goodness (including stuff IWDification didn't include like the excellent Giant Insect, Wall of Moonlight, and Mord's Force Missiles).

    Naturally as soon as he had a working version, G3 decided to finally update IWDification. :tongue:

    (Same thing happened to me - nobody had made Song & Silence compatible with the EEs for years, and I wanted stuff like the Sharpshooter and the Chorister kits. So for that sole reason, I made a mod with thief and bard kits. What happened? Within weeks, they finally updated S&S to work with the EEs.)
    Lol, yup
  • majbermajber Member Posts: 53
    Are there all spells from this mod in latest Tome and Blood from Git?
  • GrammarsaladGrammarsalad Member Posts: 2,582
    majber wrote: »
    Are there all spells from this mod in latest Tome and Blood from Git?

    Hi @majber
    Not at the moment. This mod has become quite ambitious. It's also on git:

    https://github.com/UnearthedArcana/B_Spells

    A more up to date readme:

    https://github.com/UnearthedArcana/B_Spells/issues/174
  • majbermajber Member Posts: 53
    Do you have any method to determine if your mod is compatible with another or it should be installed after or before another mod?

    I want install your mod and this mod: https://github.com/Holic75/Baldurs-gate-dnd-3.5

    And I wonder if it's a method to check if there are compatible or not?
  • majbermajber Member Posts: 53
    I cant install your mod, I post issues with details, please help :)
    https://github.com/UnearthedArcana/B_Spells/issues
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