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Edwin Romance now also EET compatible!

jasteyjastey Member Posts: 2,669
edited November 2019 in BGII:EE Mods
Edwin Romance

Edwin Romance is a Weidu mod for Baldur's Gate II that allows the player to carry out a romantic relationship with Edwin Odesseiron, that insulting Thayvian wizard wearing red.

An additional optional component for the romance is a new epilogue for romanced and redeemed Viconia, of a less tragic kind than the original one. Note that this will in no way affect the Edwin romance in itself, so if you prefer Viconia's original epilogue, simply bypass this component upon installation.

This package includes the entire Edwin Romance (SoA+ToB), and is compatible with BGII, BGT, BGII:EE, and EET!


With Laufey's blessing, the Edwin Romance mod was updated to v2.08 with EET compatibility, bugfixes, and optimized scripting!
The mod is now also compatible with Imoen4Ever.

v2.08 Beta 1 is still a beta version, please let us know if you encounter any problems.


Read the Readme

Visit the Forum

Download at SHS

Download from official GitHub Mirror at SpellholdStudios


Changes in v2.08 Beta 0.1:

- EET compatibility added.
- Fixed mistyped "Myself" in redlich.baf.
- (All BWPFixpack fixes integrated.)
- Removed "Edwin sound fix" dialogue with True() trigger.
- Added SUPPORT tag with link to the Edwin Romance forum.
- Component "Edwin Flirts" will be deinstalled automatically if the main romance component is deinstalled.
- added Inparty(), See(), CombatCounter(0), !See([ENEMY]), !StateCheck("Edwin",CD_STATE_NOTVALID) to script blocks where appropriate
- added "romance kill" script blocks for Rasaad, Dorn, Hexxat's romances
- removed redundant triggers from the dialogues
- morning after dialogue: will fire directly after wakeup
- PC should not have to sail to Brynnlaw immediately when talking to Aran if Edwin's quest is finished (fixed misplaced A_T_T)
- optimized dialogue patching (no more REPLACE to EdwinJ and Degard.dlg)
- tree of life and final solar talk interjection compatible (no more skipping of other NPCs, no accidental call of the original Edwin interjection in romance case)
- no romance dialogues should be missed (romance dialogues scripted like Kulyok's "How to ensure your banters always run when you want them to"
- compatibility with Imoen 4 Ever added
- new lines translated by: Austin (Russian), angel_c4 (Chinese), Cykuta (Polish)
- Polish, Russian, Chinese: English version for missing tra files added
- Update to WeiDU v246.
ZaghoulAciferStummvonBordwehr

Comments

  • jasteyjastey Member Posts: 2,669
    Edwin Romance updates to v2.09!
    Thank you to Staylos for completing the Russian version!

    Changes:
    -Russian version completed, by Staylos.
    -Morning after drunk talk should fire after wakeup, independent of romance timer.
  • jasteyjastey Member Posts: 2,669
    The Edwin Romance mod updates to v2.11!


    Changes:

    - PID flirts should not end abruptly but switch to PC's set dialogue as intended.
    - Removed the timer check from the LT trigger block (is already checked in initiation script block; morning after dialogues should not check timer).
    - Journal entries of Edwin's quest will be removed correctly (moved entries into game.tra and bundled them under one title for EE.)
    - compatibility with Ascension 2.0.8 (old comp code removed as it was no longer necessary).
    megamike15
  • MordekaieMordekaie Member Posts: 269
    Some warnings/errors during the installation with PI on an EET install :


    //WARNING: cannot find block matching [edwin/baf/tob/erfiold.baf]
    //ERROR: error loading [.\lang\es_es\dialogf.tlk]
    //FATAL ERROR: Failure("read 2162688 of 54473108 bytes from [.\\lang\\es_es\\dialogf.tlk]")
    //[C:\Zone Bruno\BALDUR\EET Section MODS and TOOLS\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //[.\lang\es_es\dialogf.tlk] created, 518944 string entries
    //INSTALLED WITH WARNINGS Edwin Romance
    //
    //WARNING: edwinromance : 2 has encounter errors durring installation, exited with ExitCode =
    //WARNING: unpausing installation will continue from next component.

    anyone knows what those warnings mean ?
  • jasteyjastey Member Posts: 2,669
    @Mordekaie thanks, it's a warning that the matching sciptblock wasn't found so the script wasn't altered. I need to update this with a more stable way of patching.
    It's the patching of the existent Edwin Epilogue to enable a romance epilogue in case the romance was active. It means that you might see the wrong epilogue if your PC was in a romance with Edwin.
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