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SCS Mind Flayers ... oh boy
In the vanilla game Mind Flayers were annoying, but I never had serious problems with them. With SCS however, I've just run out of ideas already.
My party is around lvl 13 and I've entered the Mind Flayer Hide under the Temple District. The room before Alhoon is a death trap for me. I know that Chaotic Commands helps against the domination attacks, but I have only two slots for those, so I can't protect the whole party. And I have no way to defend against those Telepatic blasts or bombs, range attacks that just deal around 20-40 damage and seem to bypass anything. Went in with my buffed Ranger/Cleric, didn't last 2 rounds. Went in with a buffed mage, the same. Haer'Dalis survived the longest with Defensive Spin, but he killed only two Mind Flayers before going down. Spells seem to be useless because of their magic resistance.
Does anyone have any tips how to deal with those guys? Would really love to pick up the Hammer of Thunderbolts before setting sail for Spellhold.