Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

Categories

Dark Dreams of Furiae - a new module for NWN:EE! Buy now
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Bgee, how to make strings appear over objects?

Wizer13Wizer13 Member Posts: 65
Hi everyone,

Been testing some line of codes for my mod, but it doesn't seem to work.

Let's say the action in the script is by interacting with an NPC, I want to make a string appear over its head, like it does for some scripts (exemple: *gulps a potion*). They also have this feature in Planescape Torment, BG2EE and Siege of Dragonspear when you click on an area, a string will appear and describe what you see for a few seconds.
It is because this code don't work in BGEE?

Here's what i tried:

IF
InteractingWith(*Object*)
THEN
RESPONSE #100
DisplayStringHead(*Object*,*Line referenced in my .tra)
END

I've also tried

NumTimesInteractedGT(*Object*,0)

But it says that my NPC isn't referenced in NPC.ids, so it wont work either.

I just don't wanna have to create a bunch of .cre with .dlg just for a few lines to settle the mood in Planescape.

Any pointers would be appreciated. Thx for your time!

Comments

Sign In or Register to comment.