XP CAP
BostjanB
Member Posts: 1
Hi everyone.
So after long 10 years or so I decided to replay BG2 again since the whole world is now in quarantine. Regular SoA didn't work so I bought the EE on Steam. I soloed my Sorcerer through whole SoA and am now in ToB. I hit level 30 and I can't seem to level up anymore. I remember that in the vanilla BG2 I could solo up to level 40.
IIRC Weidu had some XP cap removers available. Is there any way to remove the CAP in the EE version?
Any help would be appreciated!
So after long 10 years or so I decided to replay BG2 again since the whole world is now in quarantine. Regular SoA didn't work so I bought the EE on Steam. I soloed my Sorcerer through whole SoA and am now in ToB. I hit level 30 and I can't seem to level up anymore. I remember that in the vanilla BG2 I could solo up to level 40.
IIRC Weidu had some XP cap removers available. Is there any way to remove the CAP in the EE version?
Any help would be appreciated!
0
Comments
Fighter: 40.
Ranger, Paladin: 34.
Cleric, Monk: 40. Would be 43 if the linear progression continued.
Druid: 31.
Thief, Bard: 40. Would be 46 if the linear progression continued.
Mage, Sorcerer, Shaman: 31.
Fighter/Mage: 24/20.
Fighter/Cleric: 24/25.
Fighter/Thief: 24/28.
Fighter/Mage/Thief: 18/17/22.
Mage/Thief: 20/28.
Cleric/Mage: 25/20.
Cleric/Thief: 25/28.
Fighter/Druid: 24/21.
Fighter/Mage/Cleric: 18/17/19.
Cleric/Ranger: 25/21.
Note that in order for going beyond the cap to work, the extra levels have to be accounted for in the appropriate game tables. Even the best-made cap removers don't typically support anything beyond level 50.
And for that matter, what is your sorcerer really getting out of those extra levels, anyway? HLAs? You've got them all already. Spell slots? You maxed out at 6 per level back at level 20. Spells known? Well, OK, you'd probably get the fifth level 8 and level 9 spells somewhere in there. Raw level count helps with dispel checks, but that's about it.
Single-class characters don't get much out of cap removers in BG2, because extremely high levels are mostly empty anyway.
in the original having enough xp they could cast lev 9 spells and get the high level spells that you get only as hla, like improved alacrity.
in EE they don't have the chance to select those spells when they pick hla, so a triple class will be a mage with some lev 9 spells, but lacking of very important ones compared to a single-2class multi or triple not EE toon.
for a sorcerer i agree that there is not much difference as well for many single class playing with or without cap remover, where i see the real difference is in the 2 classes multi, a something/mage at 8Mxp has only 2 lev 9 slots, with the only exception of the gnomes that get 3, without the cap a multi can become, if he farms enough xp, a mage as good as a single class.
by the way is there a mod that enables again the missing mage's hla for EE triple classes?
even if at present i am not using any more cap removers i think that if it does not exist it should be created by someone, and probably it is a very easy mod to implement.
Err, no.
Triple-classes in oBG2 never had access to any mage HLAs because FMTs used the FT table, and FMCs used the FC table. Fixpack--and BG2EE--create unique tables for them that adds the "Extra level 6/7/8 spell" HLAs, but not the level ten spell HLAs. This is because, at the level cap, they only have access to level 8 spells max.
It must have been a mod:
It sure is.
You know you're getting old and decrepit when you don't even realize it's your mod that makes the very changes you were talking about.