Brightness of branch in AR1404, temple ruins BGII:EE 2.5
 imp51096454                
                
                    Member Posts: 53
imp51096454                
                
                    Member Posts: 53                
            
Hellow, what's the cause of the glitch (brightness of the branch) in the screenshot? The bright area looks like a rectangular block as compared to deep purple around it.
AR1404 Temple Ruins before the elimination of shadow lord
0        
             
                                
Comments
The differently colored regions are static animations. You can disable them with console commands if you want. This command disables the static from the screenshot:
C:Eval('AmbientActivate("1400T005",FALSE)')The others are similarly names (from 1400T001 to 1400T004).
https://forums.beamdog.com/discussion/77829/white-tear-lines-artefacts-frequently-appear-around-some-animation#latest
The black/white lines/artefacts around sprites have been bothering me for many years...