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Cleric/Mage vs Cleric of Lathander (12) > Mage for full playthrough?
Anyone have any strong opinions on Cleric of Lathander (12) > Mage vs C/M multi? I've read the beamdog and reddit
threads debating the two, but wondered if anyone here has had experience in full BG-SoD-BGII-ToB playthroughs? I'm playing with SCS, probably on Core, will have ~3 additional folks in my party (not sure who yet, sort of up in the air, and they'll probably rotate b/c I have the EET Tweaks level up mod thingy on so I should be able to rotate folks in and out without too much penalty, though I'll probably end up with Keldorn/Jahiera/Imoen and maybe something else). Neutral Good playthrough, prolly, item randomizer, SCS's IWD spells. My thoughts are that the C(12)>M lets me play as a cleric through BG1 where it's quite strong and the armor and buffs are quite helpful, and the dual isn't terribly taxing, and mage lategame is where things get wild in BG2. Thoughts against are that I like the idea of having more than 2 or so level 6 spells, and the C/M lets me sort of wander and play however I want, where the C(12)>M requires a little more metagaming, which I want to avoid. (Solo'd SCS insane, don't really wanna do that kind of metagaming/cheese again.)
Do folks have thoughts here? Any input is greatly appreciated.