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JQuailman wrote: »
I can see the advantage of making your own thief MC for BG1. Mainly, to never have to worry about a damn knock spell.
jmerry wrote: »
Subpar thief NPCs? That is entirely a matter of opinion, and one I disagree with. I've built plenty of parties that ran two or three thieves, and I've been happy with that. With multiple thieves, you can afford to specialize skills and throw powerful effects like 100% Detect Illusion around.
A pure thief is a pretty weak class as the game goes on, granted - which is why so many of the NPCs come with some additional perk.
Imoen can dual-class to a mage, and is already dual-classed in BG2.
Montaron is a fighter/thief, for good combat effectiveness from the moment you recruit him.
Coran is another fighter/thief, with illegally good archery skills and 20 Dex.
Alora gets an amazing +2 luck from her rabbit's foot, and is a 19 Dex halfling for great skill bonuses.
Tiax is a cleric/thief, for all sorts of unusual tricks.
Nalia is dual-classed into mage (very early), and comes with a fantastic defensive ring.
Jan is an illusionist/thief with several nice pieces of personal gear.
Yoshimo is a bounty hunter - which would be a nice kit, if he spent a few levels of skill points on actually being able to use traps. He can also dual-class to fighter.
Hexxat is a vampire, with the immunities, fantastic stats, and special abilities that come with that.