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Forgotten Realms Chronology (Novels & Games UPDATED!) Pt2

BladeDancerBladeDancer Member Posts: 477
Thanks to @JuliusBorisov, I have an idea of how to make this long list work without making too many posts that could damage the forums.

"Sea of Swords" of the Paths of Darkness series ends sometime in the Winter of 1370 DR

"Baldur's Gate 2: Shadows of Amn" game version ends sometime in the Spring of 1370 DR

"BALDUR'S GATE 2 (part 2): THRONE OF BHAAL" game and novel (The game was developed by BioWare as an expansion story to Shadows of Amn, the Enhanced Edition version is made by Overhaul Games of Beamdog) (Novel version written by Drew Karpyshyn) (Release date (Original): June 22nd, 2001, (Novel): 2001, (Enhanced Edition version released inside BG2:EE), (In-universe date of game: 1370 DR (sometime during the first year of the Sothillisian War), (Novel): 1368 DR???))

Game story synopsis: Not long after saving the elven city Suldanessellar from the vengeful wrath of Jon Irenicus, Gorion's Ward and his/her companions are once again pulled into another adventure. This time, Gorion's Ward must contend with more of his/her siblings, other children of Bhaal, especially five Bhaalspawn that are so powerful, the gods themselves fear their strength, collectively known as The Five. This bloodshed between siblings in the nation of Tethyr, south from Amn, is all for competing for the right to ascend to godhood, becoming Bhaal's successor... Or so they think. Can Gorion's Ward escape his/her destiny? Or will he/she embrace it?

Fun fact: Confusing, isn't it? Why is the novel version of Throne of Bhaal set in 1368 DR? I'll explain, because I've read it (with a grain of salt). The prologue of the ToB novel is set in 1368 DR, but after the prologue ends, the author somehow forgot to make it clear that the rest of the story takes place in the "present day", therefore the continuity of the Baldur's Gate novelization series is seriously thrown out of order, Throne of Bhaal is before Shadows of Amn even though it should be the other way around, because in the novel Jaheira gets killed by Abazigal, and Imoen gets killed off by Sendai, and in the Shadows of Amn novel, Jaheira and Imoen are alive and healthy, except for Jaheira, because she had been recently brought back from the dead from getting killed by Sarevok at the end of the first Baldur's Gate novel. Another reason why the Baldur's Gate games are more canon. The only lore contradiction the Throne of Bhaal game makes is a tavern bartender NPC telling you a rumor that Sythillis or Sothillis, the ogre mage leading the Sothillisian War against the southern regions of Amn is a Bhaalspawn and crossed paths with Bhaalspawn fire giant Yaga Shura and got killed by him. Again, that is just a tavern rumor in the ToB game, and rumors are not always true. Truthfully, the game was wrong about Sythillis/Sothillis, he was NOT a Bhaalspawn, and he and Yaga Shura never crossed paths because Sythillis/Sothillis lived to see the year 1374, holding the city Murann, which is directly west from Trademeet captive even after the war ended.

Fun fact #2: Viekang, the guy who teleports away with a flash of lightning every time he gets scared survived Yaga Shura's attack on Saradush because of Gorion's Ward, and because he is a Bhaalspawn, he lived on for 100 years even though he is human (being a Bhaalsapwn guarantees near longevity for races with normally short lifespans), and he becomes one of the last living Bhaalspawn in the 5th Edition time frame during the events of the Murder in Baldur's Gate tabletop adventure game as the assassin who attempts to kill Abdel Adrian, the alleged hero of Baldur's Gate. Again, there is no way Abdel and Gorion's Ward are the same character, especially after the way Siege of Dragonspear ended. If Abdel were revealed to the people of Baldur's Gate to be a Bhaalspawn and accused of murdering a Grand Duke's child, he would NEVER be treated with love and respect during Murder in Baldur's Gate, even after stopping Grand Duke Valarken's coup 100 years later, let alone be elected as Grand Duke. In the games, Gorion's Ward falls from grace in the eyes of Baldur's Gate and Saradush despite his/her heroics, even the Thayans during Neera's TOB side quest know Gorion's Ward as the "fallen hero of Baldur's Gate". The Grand Dukes would instead appoint Abdel as the hero of Baldur's Gate even if he was not involved in any of the events in the Baldur's Gate games. In other words, Gorion's Ward's reputation falls and is eventually forgotten by history as time passes, while Abdel is considered by many to be the true hero (when he really isn't).



"The Magehound" 1st book of the Counselors & Kings Trilogy (Written by Elaine Cunningham) ((Release date: April 1st, 2000), (In-universe date of novel: 1370 DR))

Story synopsis: Some are born with magic. Some without. Matteo, un-magical counselor to the mighty of Halruaa, has devoted his life to the truth - until he finds that he may have a hidden spark of magic after all. Now, with only a street waif for a companion, he's on the run from the mysterious Cabal. In the dismal Swamp of Akhlaur, Matteo will seek his own truth while battling a creature out of his nightmares.

But something even worse is on his trail: a relentless persecutor of magic. The Magehound.;qid=1562646051&s=gateway&sr=8-1

"The Sea Devil's Eye" of The Threat from the Sea Trilogy also ends in 1370 DR

"Sea of Fallen Stars" (a sourcebook tabletop game campaign expansion) (By Steven E. Schend) (1370 DR)

Story synopsis: For years beyond measure, folk of Faerûn have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.
Atop the Waves: Examine life on the Inner Sea from the major ports and common superstitions to the goings-on in the Pirate Isles.

Beneath the Seas: Discover the worlds within the Sea! Visit Serôs, an ancient land. Meet the enigmatic shalarin, a magical sea people from unknown oceans. Join the mysterious Dukars, magical defenders of the depths.

Myth Nantar, City of Destinies: Wrapped in a magical mythal, the elven city of Myth Nantar is the perfect place to make the transition to the world under the waves or to begin a complete aquatic campaign.

Fun fact: The events of this tabletop game include and overlap some of the events from "Under Fallen Stars" and "The Sea Devil's Eye", this game is set after those novels, revealing some spoilers of plot elements from those novels, so before playing this game, read the novels first.;qid=1562646148&s=gateway&sr=8-1

"The Wyrmskull Throne" Tabletop adventure game (By Steven E. Schend and Thomas M. Reid) (1370 DR, alongside the "Sea of Fallen Stars" tabletop adventure, but can be a stand-alone game story)

Story synopsis: The Wyrmskull Throne - the ruling seat of the great dwarven nation of Shanatar - has been lost for five millenia. Now, rumors have surfaced that it has been found, and there are sinister parties that will stop at nothing to claim it. But the path to finding the throne is long and twisted, leading from a small village in the remotest regions of Tethyr to the bottom of the ocean! Those who follow it had best be prepared for the strange and wondrous - as well as enemies on every side - for it is no journey for the faint of heart.;s=books&qid=1298747714&sr=8-1#

"The City of Ravens" of The Cities series (Written by Richard Baker) (1370 DR)

Story synopsis: The City of Ravens. For the first time, Jack Ravenwild's designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn't even know he loves.;qid=1562646173&s=gateway&sr=8-1

"Calimport" sourcebook (By Steven E. Schend) (1370 DR);qid=1565024515&s=gateway&sr=8-1

"Beyond the High Road" (Written by Troy Denning) (1370 DR)

Story synopsis: The Seer Alaundo prophesied that seven scourges would sweep Cormyr away in ruin. For centuries the royal family has stood watch against that day and devoted their lives to the protection of the realm.

But in a time when their ancient guardians slumber and their most loyal servants disappear, when a terrible evil prepares to sweep down upon their home...

Who will protect the royal family?;qid=1562646212&s=gateway&sr=8-1

"The Thousand Orcs" of The Hunter's Blades Trilogy (Written by R.A. Salvatore) (1370 DR)

Story synopsis: One dark elf. Two enchanted blades. One unknown enemy. And a horde of invaders.

It's been a long time since Drizzt Do'Urden has had to fight alone. When a ravaging mob of vicious orcs overruns the North and his friends are washed away in its evil tide, he must take matters into his own deadly hands.;qid=1562646254&s=gateway&sr=8-3

"The Lone Drow" of The Hunter's Blades Trilogy (By R.A. Salvatore) (1370 DR)

Story synopsis: Alone on the battlefield. Surrounded by death. Cornered by enemies. And ready to die.

Drizzt Do'Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everyone and everything he ever valued has been destroyed, all that's left is to kill, and kill, and kill until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.;psc=1&refRID=08BCYP6Y4FGCZZCR9F6X

"The Vilhon Reach" tabletop accessory book (By Jim Butler) (1370 DR)

"The Two Swords" of The Hunter's Blades Trilogy (starts in 1370 DR after "The Lone Drow" ends)

Story synopsis: Drow stalk the shadows. Trolls infest the marshes. Orcs rule the mountains. And time is running out. Mithral Hall is under siege. Nesmé is overrun, and even powerful Silverymoon braces for war. Through it all, Drizzt has fought alone, but as the conflict draws to a bloody conclusion, the hunter will have to find allies both new and old, or die along with the rest of the civilized North.;psc=1&refRID=YFP9K7MWWACZJZPMBAN4

"The Jewel of Turmish" of The Cities series (Written by Mel Odom) (1370 DR)

Story synopsis: Alaghôn – The Jewel of Turmish Preserving the balance of nature is a way of life for Haarn Brightoak, no matter what the cost, but even his dedication to the customs of the druid is put to the test when a long-dead evil returns to the world of the living. As this vile creature gathers its undead army, Haarn must decide if he will compromise his way of life to defend the city that has never welcomed him.;qid=1562646426&s=gateway&sr=8-1

"The City of Splendors: A Waterdeep Story" of The Cities series (Written by Elaine Cunningham and Ed Greenwood) (story begins in 1370 DR)

Story synopsis: In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city's life. As a band of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends.

And across it sprawls the great city itself: brawling, drinking, laughing, living life to the fullest.

Even in the face of death.

"Empires of the Shining Sea" boxed adventure set (By Steven E. Schend and Dale Donovan) (1370 DR);qid=1565024515&s=gateway&sr=8-1

"Lands of Intrigue" boxed set (By Steven E. Schend) (1370 DR)

Fun fact: I use this boxed set and Volo's Guide to Baldur's Gate 2 as references to more accurate D&D lore in my Baldur's Gate 2 fan fiction.;qid=1565024992&s=gateway&sr=8-1

"For Duty & Deity" tabletop adventure game (By Dale Donovan) (Marpenoth "October" to Nightal "December" 1370 DR)

Story synopsis: For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great evil.

The leader of Waukeen's church believes that these visions mean Waukeen is alive but trapped in the deadly and dangerous Abyss. A party of adventurers is dedicated to peeling back the mystery of the Golden Lady's fate. Their route takes them to the plane-spanning Infinite Staircase and beyond, to the Abyss, the home of the demonic tanar'ri. The heroes must brave the dangers of the Abyss and rescue the lost goddess from the clutches of one of the most brilliant and dangerous of all Abyssal lords.

Fun fact: This adventure is very important to the D&D lore because it involves the rescue of Waukeen, the goddess known as the Merchant's Friend, who has been absent ever since the Time of Troubles. Because of her absence, clerics that worship her could only cast Level 1 and 2 clerical spells. In Baldur's Gate 2 Shadows of Amn, during Mazzy's personal side quest about curing her poisoned sister, the head cleric of Waukeen in Trademeet named Overgold says that several of his fellow clerics have given up on worshiping Waukeen because of her absence, not knowing whether she is dead or captured by someone. The latter was the answer.;qid=1562646580&s=gateway&sr=8-1

"Living Forever" (The Best of the Realms, Book II Story XIV) (1370 DR)

"Temple Hill" of The Cities series (By Drew Karpyshyn) (story begins in 1370 DR);qid=1562646635&s=gateway&sr=8-3

"A Tall Tale" (Realms of the Dragons II Story VI) (By J.L. Collins) (1370 DR)

"Chase the Dark" (Realms of War Story X) (By Jaleigh Johnson) (1370 DR during the Sothillisian War)

"Bones and Stones" (Realms of War Story XI) (By R.A. Salvatore) (1370 DR)

"Song of Chaos" (Halls of Stormweather Story II) ends. (1370 DR);qid=1562646685&s=gateway&sr=8-2

"Night School" (Halls of Stormweather Story III) (Written by Clayton Emery) (begins in 1370 DR)

"The Price" (Halls of Stormweather Story IV) (Written by Voronica Whitney-Robinson) (begins in 1370 DR)

"Thirty Days" (Halls of Stormweather Story V) (Written by Dave Gross) (begins in 1370 DR)

"Resurrection" (Halls of Stormweather Story VI) (Written by Paul Kemp) (begins in 1370 DR)

"Skin Deep" (Halls of Stormweather Story VII) (Written by Lisa Smedman) (begins in 1370 DR)

"The Floodgate", 2nd book of the Counselors & Kings Trilogy (By Elaine Cunningham) (1371 DR)

Story synopsis: After a fight, some warriors seek to return home. Others seek revenge.

The battle of Akhlaur's Swamp is over, and its heroes part ways. One becomes a wizard's apprentice and tries to unravel her mysterious lineage. Another hero returns to his queen, only to find that all is not as it was.

Hidden from them both, the Magehound broods. She cannot forgive those who drove her from power, and she will stop at nothing to be avenged. Her bitterness ensures that Akhlaur's Swamp was only the beginning for them all.;qid=1562646757&s=gateway&sr=8-2

"The Wizardwar" 3rd book of the Counselors & Kings Trilogy (By Elaine Cunningham) (1371 DR)

Story synopsis: Defeat breeds anger. Hatred breeds revenge.

Once again, the counselors of Halruaa have beaten back an attack by the wizard Akhlaur. Once more, the kingdom has been saved from its enemies.

But victory comes at a terrible price. The aged king is weakened, his powers diminished. His chief counselor Matteo is torn between his duty and his heart. Tzigone, the hero of the battle of Akhlaur's Swamp, has been hurled into a dark world from which she may never escape. And at the edge of time, Akhlaur and his ally, the Magehound, plot their final revenge.;psc=1&refRID=PS8JN0KSEC9K4Q6B16N7

"The Two Swords" end in 1371 DR

"Comrades at Odds" (Realms of the Elves Story V and The Collected Stories: The Legend Of Drizzt) (By R.A. Salvatore) (1371 DR)

Story synopsis: Tos'un Armgo finds himself without any allies since his three drow companions are all dead and he has become an enemy of King Obould Many-Arrows because of Kaer'lic Suun Wett's attempt to kill the orc while Obould and Drizzt Do'Urden were fighting. Tos'un knows that he cannot survive the journey back through the Underdark alone. Feeling helpless on the surface world, he lets out his rage by attacking orcs with the powerful sentient blade Khazid'hea.

Meanwhile Drizzt Do'Urden and Innovindil search for the body of Ellifain Tuuserail, the moon elf girl that Drizzt saved from being killed during the drow raiding party during the Homeland novel, but she eventually grew up wanting revenge, believing Drizzt along with his brethren killed her mother and friends, and crossed paths with Drizzt again in Sea of Swords, dueling against him and resulting in a draw. Ellifain died while Drizzt was healed even though he tried to beg Bruenor to heal her first. However, they find that the orc hordes have not yet disbanded after the (so Drizzt and Innovindil believe) death of King Obould. Upon inspection, the two elves find that the orcs are building a gate upon a trail further fortifying the orc kingdom. Realizing there is nothing they can do, they continue their journey objective.

Fun fact: This story takes place not long after "The Two Swords"

"Evermeet: Island of Elves" ends in 1371 DR

"Death of the Dragon" (Written by Ed Greenwood and Troy Denning) (1371 DR)

Story synopsis: Seven scourges—five long gone, one of the day, and one soon to come—open the door no man can close. Out come the armies of the dead and the legions of the devil made by itself, to sweep all Cormyr away in ruin, unless those long dead rise to stand against them.

—The Prophecies of Alaundo

The realm has endured a thousand years and more.

For all that time, an Obarskyr has sat upon the Purple Throne.

But under the tearing talons of dark magic, fell foes, and a dragon more vicious than any ever encountered, how much longer can the royal family of Cormyr endure?

Or the kingdom herself?;qid=1562646862&s=gateway&sr=8-4

"Night School" (Halls of Stormweather Story III) (ends in 1371 DR)

"The Price" (Halls of Stormweather Story IV) (ends in 1371 DR)

"Thirty Days" (Halls of Stormweather Story V) (ends in 1371 DR)

"Waylaid" (Realms of the Dragons Story VIII) (By Thomas M. Reid) (Marpenoth "October" 1371 DR)

"Resurrection" (Halls of Stormweather Story VI) (ends in 1371 DR)

"Skin Deep" (Halls of Stormweather Story VII) (ends in 1371 DR)

"Shadow's Witness" of Sembia: Gateway to the Realms series (Written by Paul S. Kemp) (1371 DR)

Story synopsis: Erevis Cale, loyal servant to the Uskevren family, can't keep his secret any longer. From the nobles in their towers to the gangs in the streets, in the city of Selgaunt power belongs to the bold and no one's position is certain. When a thieves' guild attempts to eradicate a rival organization, something unspeakable breaks free—and it's hungry.

With Selgaunt in chaos, Erevis Cale must return to the shadowy life he left behind, to protect the family that has made him one of their own from the horrors of the Abyss.'s+witness&qid=1562646910&s=audible&sr=1-1-catcorr

"The Summoning" of the Return of the Archwizards Trilogy (Written by Troy Denning) (story starts in 1371 DR)

Story synopsis: From the depths of the Demiplane of Shadow comes a new magic so mysterious it confounds even the Chosen of Mystra.
From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils—the phaerimm.

From Evereska, the last elven refuge on comes word of invasion.

From nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska... for purposes known only to themselves.;qid=1562646939&s=audible&sr=1-1

"Into the Dragon's Lair" 3rd edition tabletop adventure game (By Sean K. Reynolds and Steve Miller) (1371 DR, a few months after Death of the Dragon)

Story synopsis: Great Riches Await – And Great Danger!

As war-ravaged Cormyr tries to rebuild, a host of eager seekers—expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more—scramble to find the dragon's treasure.

Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves?

Fun fact: This tabletop adventure takes place after The Goblin War of 1370-1371 DR, so Cormyr in this game is still in bad shape after the war.'s+Lair&qid=1562647032&s=gateway&sr=8-1

"Black Wolf" of Sembia: Gateway to the Realms series (Written by Dave Gross) (story begins in 1371 DR)

Story synopsis: Talbot Uskevren's problems are his own business.

The second son of Thamalon Uskevren would like nothing more than to be free—free to pursue a life in the theater, free to socialize with whomever he wishes, free to keep to himself in his tallhouse in the city.

But everything changes when a hunting accident leaves Tal infected with lycanthropy. All those wishes and most of Tal's problems are suddenly insignificant compared to controlling the dangerous beast within him. The priests of two gods keep offering him answers—for a price—and every night he delays may cost more lives than his family and friends have to offer.;qid=1562646964&s=audible&sr=1-1

"City of Splendors: A Waterdeep Novel" ends in 1371 DR)

"The Long Road Home" (The Best of the Realms, Book II Story XV) (1371 DR)

Post edited by BladeDancer on


  • BladeDancerBladeDancer Member Posts: 477
    "Silver Marches" sourcebook (By Ed Greenwood and Jason Carl) (1372 DR)

    Story synopsis: Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there.;qid=1565025595&s=gateway&sr=8-1

    "The Book Dragon" of Realms of The Dragons 2 story #7 (By Jim Pitrat) (Sometime in mid Hammer "January", 1372 DR)

    "Pool of Twilight" (Written by James M. Ward and Anne K. Brown) (1372 DR)

    Story synopsis: The holy hammer of the Church of Tyr was captured by the evil god Bane two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a paladin before his birth. Now the young warrior Kern Desanea must fulfill his destiny and return the enchanted hammer to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey.

    Fun fact: This novel is related to the Pool of Radiance series, and it is another reason why the Pool of Radiance novel is considered canon over the game version, because the main character is the son of Shal Bal and Tarl Desenea, unless you've created those characters in the Pool of Radiance game, that is.;qid=1562647131&s=gateway&sr=8-1

    "The Summoning" ends in 1372 DR

    "The Siege" of the Return of the Archwizards Trilogy (By Troy Denning) (1372 DR)

    Story synopsis: For Evereska, the last elven refuge on Faerûn, it's a battle for survival.

    For the Chosen of Mystra, it's a potent rival for their goddess's dominion over magic.

    For the human realms of Faerûn, it's a permanent shift in the balance of power.

    For a lost race of powerful archwizards, it's a flying mountain they call home.;qid=1562647179&s=audible&sr=1-1

    "Elminster in Hell" (By Ed Greenwood) (1372 DR)

    Story synopsis: Hell hath such fury.
    On the world of his birth he's all but a god, but when an ancient evil banishes him to the depths of the Nine Hells, he's just another lost soul.

    Elminster, Sage of Shadowdale, Chosen of Mystra, faces his most desperate struggle—to survive, to escape, to cling to his very sanity—and all the forces of the inferno are rallied against him.

    Captured by a powerful demon, the Forgotten Realms legendary wizard is imprisoned in hell and tortured for his most prized and valuable possession—his mind. To resist means certain death, but to give in means absolute madness.;qid=1562647210&s=gateway&sr=8-2

    "The Shattered Mask" (By Richard Lee Byers) (1372 DR)

    Story synopsis: Shamur Uskevren isn't who she seems.

    The matriarch of Selgaunt's most powerful family is renowned for her elegance and restraint, but the Lady Uskevren who the peerage of Sembia envies and respects is nothing but a mask. A lifetime ago, Shamur abandoned the adventurous life of a thief to save her family, taking the place of her murdered niece and marrying Thamalon Uskevren.

    Now a series of clues point to the man who poisoned her niece and shackled Shamur to a life she never wanted: Thamalon Uskevren himself. Revenge might be too messy for the Lady Uskevren, but deep down, Shamur's no lady. Yet in her anger, Shamur has forgotten few things are as simple as they seem and the Uskevren have made many dangerous enemies.;qid=1562647251&s=gateway&sr=8-2

    "Astride the Wind" (Realms of Shadow Story VIII) (By Philip Athans) (7 Alturiak 1372 DR)

    "Temple Hill" ends in 1372 DR

    "The Fallen Lands" (Realms of Shadow Story IX) (By Murray J.D. Leeder) (19 Ches "March" 1372 DR)

    Story synopsis: An adventurer tries to join the forces gathering to aid a besieged Evereska, but his company is attacked by mesmerized orcs and killed before they get there. He is saved by a clan of Uthgardt barbarians who allow him to attack the orcs and their controller. Along the way, he learns to question his preconceived notions about the values of magic.

    "The Twilight Tomb" tabletop adventure game (written by Greg A. Vaughan) (1372 DR)

    Story synopsis: Stand Against the Coming Night! Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?;qid=1562647306&s=gateway&sr=8-1

    "Neverwinter Nights" (A PC game developed by BioWare, playable on Microsoft Windows, Mac OS X, Linux, Enhanced Edition developed by Overhaul Games of Beamdog, playable on PC and current gen consoles) ((Release date (Original): June 18th, 2002, (Enhanced Edition): March 27th, 2018), (In-universe date of game: Tarsakh "April" to Mirtul "May" 1372 DR))

    Story synopsis: A deadly sickness has struck the city of Neverwinter known as The Wailing Death. No medicine or clerical spell can cure it, unfortunately. A plague that cannot be cured cannot be natural, so Lord Nasher Alagondar, Aribeth and the Neverwinter Academy have started training young men and women of various humanoid races who seek, fame, glory and gold to be adventurers trained to combat whoever is behind spreading the Wailing Death. However, only one of the students is destined to become Neverwinter's hero.

    Fun fact: Canonically in the Forgotten Realms' Dungeons & Dragons lore, the Wailing Death plague started on the 30th day of Tarsakh. Also, I learned that the only time all of Faerun was a jungle and had an ice age afterwards was LONG BEFORE the Age of Thunder, more than ten millennia into the Forgotten Realms' past starting from 1372 DR. Though the game states that ten thousand years have passed since Morag's empire existed, which would make the time they were around way back in -8628 DR, that's a problem because it mismatches with D&D's lore! The Forgotten Realms' Ice Age that wiped out her empire, forcing her to hide in the source stone canonically happened far longer ago before -8628 DR, even further back than -35000 DR, before any part of Forgotten Realms history was recorded! So, setting the record straight, the Age Of Thunder is after Faerun's Ice Age ended, meaning Morag's empire must have canonically been around in a time long before the first recorded historical details of the Forgotten Realms was made, like during the Shadow Epoch, when the Faerunian gods were at war against primordials like Dendar The Night Serpent who swallowed the sun, starting Faerun's Ice Age.

    Fun fact #2: The orc king Obould Many-Arrows, the very same Obould from The Hunter's Blades trilogy novels appears in this game. In The Hunter's Blades Trilogy novels, Drizzt battled him, but he did not win because of Obould's very tough body armor. In fact, Obould almost killed Drizzt in their duel, too. The fact that the Neverwinter Nights protagonist managed to defeat Obould in a duel, something Drizzt could not accomplish, is amazing to me.

    Fun fact #3: The protagonist of the Neverwinter Nights game canonically spared the orc king Obould Many-Arrows instead of killing him after their duel, and the protagonist canonically does not fight and kill the red dragon Klauth, but instead trades a dragon egg with him for the Word of Power (You should see how big Klauth really is, this game does not do his appearance justice, he is MUCH bigger than this game depicts! Weakening him with a poisoned dragon egg would not be enough to fight him because of his sheer size!!!). Being unable to avoid killing Obould Many-Arrows and Klauth would make the entire Neverwinter Nights game not canon because these two Dungeons & Dragons characters must live on after the year 1372 DR because Obould canonically dies from old age in 1409 DR, and Klauth appears in the "Storm King's Thunder" tabletop adventure game which is set little more than 120 years after Neverwinter Nights.

    Fun fact #4: The moon elf sorceress, Valindra Shadowmantle, who you might encounter in Luskan's Host Tower of the Arcane is a major antagonist waiting to happen. Four years later after the events of Neverwinter Nights, the Host Tower of the Arcane gets destroyed, and Valindra was one of the people who died in the explosion, which led to her becoming a lich and 100 years later, becoming a major enemy of Neverwinter during the Neverwinter MMORPG.

    "Neverwinter Nights: Pirates of the Sword Coast" NWN premium module (By BioWare) (Mirtul "May" 1372 DR)

    Story synopsis: An adventurer is a freelance sailor sails aboard the Midnight Rose merchant ship, to the city of Neverwinter to gather supplies before a long trip south. A most peculiar course of events follows, slowly unraveling a plot of whale-sized proportions.

    "When Shadows Come Seeking a Throne" (Realms of Shadow Story X) (By Ed Greenwood) (1 Kythorn "June" 1372 DR)

    Story synopsis: In the wake of the revelation of Shade Enclave's role in climatic troubles in Cormyr, they are banished. A phaerimm takes the opportunity to reach out to noble families banished in the wake of the last attempted coup. Meanwhile Caladnei is just beginning to learn how to act as the new Mage Royal and a Malaugrym is loose and unnoticed in the palace.

    "Neverwinter Nights: Shadows of Undrentide" (An expansion of Neverwinter Nights developed by Floodgate Entertainment and BioWare, Enhanced Edition developed by Overhaul Games of Beamdog) (begins on 1 Kythorn "June" 1372 DR)

    Story synopsis: In a tiny settlement near the southern foothills of the Nether Mountains, west of Ladypeak called Hilltop, a dwarf wizard/cleric of Mystra named Drogan Droganson who has recently retired from adventuring, operates a school for adventurers. Only four students attend his school, Dorna Trapspringer, Xanos Messarmos, Mischa Waymeet and one certain student who is regarded as his best student, and is a hero waiting to happen, especially when kobolds attack the settlement. What follows is an interesting adventure for Drogan's star pupil, one that takes them to Anauroch.

    Fun fact: For story continuity purposes, the main character of this story should be a new protagonist, not be the one who saved Neverwinter from the Wailing Death.

    "Neverwinter Nights: Dark Dreams of Furiae" Enhanced Edition premium module (Developed by Silverstring Media and Phantom Compass) (Kythorn, 1372 DR)

    Story synopsis: In the fallen city of Furiae ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: "Worldwine". Worldwine is deadly to devils, and turns mortals into dream-addled fanatics. It is up to one citizen of Furiae to take a stand and fight to save Furiae from its devil oppressors.

    Fun fact: Though this adventure is 100 years before Baldur's Gate Descent Into Avernus, the adventure coincides with it, with mentions of Zariel and such.

    "King Shadow" (Realms of Shadow Story XI) (By Richard Lee Byers) (11 Kythorn "June" 1372 DR)

    "The Shifting Sands" (Realms of Shadow Story XII) (By Peter Archer) (13 Kythorn "June" 1372 DR)

    "Neverwinter Nights: Darkness Over Daggerford" the first expansion for NWN Enhanced Edition (Developed by Ossian Studios) (Kythorn "June" 1372 DR)

    Story synopsis: The Duke of Daggerford has been mysteriously killed, a new power has taken over the town, bandits rove the Trade Way unhindered, and mysterious things stir in a fabled ancient citadel, yet all is not as it seems. A darkness is fast descending upon this sleepy town near Waterdeep - will the adventurer destined to stand against this darkness be able to stand against it?

    "Freedom's Promise" (Realms of the Dragons 2 Story VIII) (By Ed Gentry) (Kythorn "June" 1372 DR)

    "Heirs of Prophecy" (Written by Lisa Smedman) (starts in Kythorn "June" 1372 DR)

    Story synopsis: In a household where everyone has a secret, why should the maid be any different? The unacknowledged daughter of Thamalon Uskevren, Larajin is a half-elf who finds herself embroiled in a bitter war between elves and humans. In an effort to bring peace to both Sembia and the Dalelands, Larajin will have to confront a twin brother she doesn't know and save a half-brother whose fate hangs in the balance.;qid=1562647842&s=gateway&sr=8-1

    "The Sorcerer" of the Return of the Archwizards Trilogy (By Troy Denning) (Flamerule "July" 1372 DR)

    Story synopsis: In the blasted ruins of Tilverton, demons stalk the shadows. In Evereska and Cormyr, alliances crumble. In the sun-baked desert of Anauroch, an empire of darkness is established. In the soul of a tortured elf, the future is decided.

    Fun fact: This book is set approximately two months after the protagonist of Neverwinter Nights saved Neverwinter from the Wailing Death because the ruler of Neverwinter, Nasher Alagondar appears in this book.;qid=1562647624&s=gateway&sr=8-1

    Dragon magazine issue #304 "Haunted, A Tale of Sembia" (By Dave Gross) (the parts set in 23 to 24 Flamerule "July 23rd to 24th" 1372 DR)

    "Queen of The Mountain" Realms of The Dragons story #10 (By Jaleigh Johnson) (middle and end half of the short story set in 25 Flamerule "July 25th", 1372 DR)

    "Possessions" (Realms of the Dragons II Story IX) (By James P. Davis) (Flamerule "July" 1372 DR)

    "Dissolution" (By Richard Lee Byers), "Insurrection" (By Thomas M. Reid), "Condemnation" (By Richard Baker), "Extinction" (By Lisa Smedman), "Annihilation" (By Philip Athans) and "Resurrection" (By Paul S. Kemp) of the War of the Spider Queen series (all begin and end in 1372 DR)

    Dissolution story synopsis: The city of Menzoberranzan is being subject to the Silence of Lolth: priestesses no longer have access to their clerical magic. Many drow males have apparently discovered this fact and run off. After an accident that kills several of his students, Pharaun Mizzrym, a master of Sorcere, is assigned by the Archmage of Menzoberranzan to track down those renegades to "redeem" himself. He convinces his friend Ryld Argith, a master of Melee-Magthere who is bored of his position, to help him in this endeavor.

    Insurrection story synopsis: A hand-picked team of the most capable drow adventures begin a perilous journey through the treacherous Underdark, all the while surrounded by the chaos of war. Ther path will take them through the very heart of darkness, and the Underdark will be shaken to its core. If the powerful dark elves falter, the world below is open for Insurrection.

    Condemnation story synopsis: The forces aligned against Menzoberranzan begin to take shape, and the threat to drow civilization is more terrifying than anyone has yet imagined. From the impenetrable shadows of the Underdark to the remote corners of the no less unforgiving World Above, the path toward the secrets of Lolth's silence is as unpredictable as it is deadly. Joined by two drow who might be the last survivors of Ched Nasad, the explorers from Menzoberranzan have learned much, but for every answer they find, a thousand new questions arise. They must seek out a rival priest, in hopes that he can speed them on their way to the goddess herself, but can one dark elf ever trust another?

    Extinction story synopsis: Lies, Faith, and Oblivion. The Queen of the Demonweb Pits may have turned her back on even her most faithful servants, or she may now hang lifeless in her own hellish webs. For one priestess, the only course left open to her is to discover the truth, even if she must return to a place from whence few have returned even once—a place where souls of the dead go to serve for eternity. For another priestess, the prospect of an afterlife without the Spider Queen drives her into the arms of another goddess, shattering the tenuous alliances that have brought the drow to the threshold of the Abyss.

    Annihilation story synopsis: Menzoberranzan in Ruin. For enemies of the drow, it would be the ultimate triumph. If the City of Spiders were to find itself buried by the uncaring sands of eternity, thousands would dance upon its grave, including more powerful enemies than even its most suspicious inhabitants have ever imagined. But Gromph Baenre, Archmage of Menzoberranzan, will not let that happen. When the time comes, he will risk everything to save a city and a civilization he loves more than any drow would ever admit.

    While Menzoberranzan fights for survival, a dwindling company of would-be saviors travels the multiverse in search of a goddess who could be dead, or could have simply turned away from them. They might just survive the trip, but can they possibly survive the Demonweb Pits?

    "Neverwinter Nights: Hordes of the Underdark" (The third expansion for Neverwinter Nights developed by BioWare, Enhanced Edition developed by Overhaul Games of Beamdog) (1372 DR, sometime after Shadows of Undrentide)

    Story synopsis: During the Silence of Lolth, a female drow who calls herself the Valsharess, has gained great power and influence after the binding of Mephistopheles, one of the Archdukes of Hell, and using the devil in her service. She was originally just another matron mother, and it is not known how she managed to bind Mephistopheles. With the help of the devil, she managed to conquer much of the Underdark during the Silence of Lolth. After this, she even went on to imprison Halaster Blackcloak and plans on attacking Waterdeep through Undermountain. But first, she learns what surfacer adventurer will be a great threat to her plans, and it is none other than Drogan Droganson's star pupil. Can he/she stop the rise of the Valsharess?

    Fun fact: For story continuity purposes, the main character in this expansion should be the same one from Shadows of Undrentide, and this expansion's story takes place sometime during or possibly after the War of the Spider Queen novels since the Silence of Lolth period was still in effect.

    "City of the Spider Queen" (Tabletop Adventure module game) (Created by James Wyatt) (1372 DR)

    Story synopsis: The Fate of Faerûn Lies in Shadowy Darkness! Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can.;qid=1562647714&s=gateway&sr=8-2

    "Unapproachable East" sourcebook (Written by Richard Baker, Matt Forbeck and Sean K. Reynolds) (1372 DR);qid=1565024340&s=gateway&sr=8-1

    "Black Wolf" ends in the month Mirtul

    "Sons of Gruumsh" tabletop adventure game (By Christopher Perkins) (1372 DR)

    Story synopsis: None can escape the wrath of Gruumsh! Trouble brews in Thar as orc tribes converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord. What are their wicked intentions, and what connection do they have to the six missing nobles from Melvaunt?;qid=1562647785&s=gateway&sr=8-1

    "Bladesinger" ends in 1372 DR

    "Sacrifice of the Widow" of The Lady Penitent Trilogy (By Lisa Smedman) (1372 DR)

    Story synopsis: Halisstra Melarn, convert to the cause of the goddess Eilistraee, was sent to the deepest depths of the Outer Planes to kill the demon goddess she once worshiped, but instead was transformed into a hideous creature bent to the vengeful will of her former mistress. For the Queen of the Demonweb Pits not only survived her Silence but evolved into something greater than she was before—something that no longer needs to share the domain she calls her own. Could it be that the War of the Spider Queen has just begun?;qid=1562648073&s=gateway&sr=8-1

    "The Orc King" of the Transitions Trilogy (By R.A. Salvatore) ((Release date: September 2007), (In-universe date: The chapters between the prologue and epilogue are set in 1372 DR))

    Story synopsis: An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. But it won't be easy.;qid=1562648108&s=audible&sr=1-2

    "Standard Delving Procedure" (Realms of the Dragons Story IX) (By Lisa Smedman) (7 Eleint "September 7th", 1372 DR)

    "Sands of the Soul" (Written by Voronica Whitney-Robinson) (starts in the month Marpenoth "October" 1372 DR)

    Story synopsis: The only legitimate daughter of the wealthy Uskevren family, Tazi has suffered blow after shattering blow to her body and her spirit, some at the hands of her most trusted allies. Even as she struggles to mend her fractured soul, Tazi finds herself on a journey that will take her from the safety of Stormweather to the darkest alleys of Selgaunt and the shining heart of the Calim Desert. There, the ever-shifting sands hide an old foe who holds the key to Tazi's salvation—or her doom.;qid=1562648048&s=gateway&sr=8-2

    "A Little Knowledge" (Realms of Shadow Story VII or The Best of the Realms, Book III Story XII) (By Elaine Cunningham) (19 Marpenoth (October 19th) 1372 DR)

    Story synopsis: Set in Halruaa after the events of the Counselors & Kings Trilogy. A diviner finds his ability to actual be a curse. When a shadow adept attacks his friend, he assents to a wizard dual for his powers.

    "Queen of the Mountain" (Realms of the Dragons II Story X) (By Jaleigh Johnson) (Entry isn't dated, possibly takes place in 1372 DR)

    "And All the Sinners, Saints" (Dragon magazine issue #297) (1372 DR)

    "Haunted, A Tale of Sembia" (Dragon magazine issue # 304) ends in 1372 DR

  • BladeDancerBladeDancer Member Posts: 477
    edited April 2020
    "The Yellow Silk" (By Don Bassingthwaite) (Hammer "January" of 1373 DR)

    Story synopsis: He told stories... he told even more lies.

    He told people what they wanted to hear... he told himself he wasn't doing anything wrong.

    He told the mysterious stranger from Shou Lung that he'd help him...

    He told the most dangerous man in Altumbel that he would deliver a fortune in gems...

    He should have kept his mouth shut.;qid=1562648302&s=gateway&sr=8-1

    "Neverwinter Nights: Tyrants of the Moonsea" the latest NWN Enhanced Edition premium module (Developed by Ossian Studios) (Begins 2 Alturiak "February 2nd" 1373 DR)

    Story synopsis: The harsh frontier land known as the Moonsea is besieged by demons. A mysterious cult has arisen, bent on death and destruction. Amid the chaos, war is imminent between the powerful city-states and their tyrannical rulers. Accompanied by the dwarf merchant Madoc, an adventurer approaches the town of Voonlar just as the worst snowstorm of the year hits. He/She soon discovers that only he/she can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil...

    "An Icy Heart" (Realms of the Dragons Story X) (By Voronica Whitney-Robinson) (16 Alturiak "February 16th" 1373 DR)

    "Penitential Rites" (Realms of the Dragons Story XI) (By Keith Frances Strohm) (6 Ches "March 6th" 1373 DR)

    "How Sharper than a Serpent's Tooth" (Realms of the Dragons Story XII) (By Dave Gross) (25 Ches (March 25th) 1373 DR)

    "Forgotten Realms: Demon Stone" (Developed by Stormfront Studios and Zono Inc., story written by R.A. Salvatore, playable on Windows PC, PlayStation 2 and Xbox) ((Release date: November 16th, 2004), (In-universe date of game: 1373 DR))

    Story synopsis: Three adventurers that have met by chance, Zhai, Rannek and Illus find the Demon Stone, an ancient prison, just as it breaks before their eyes. The contained evil is unleashed and the two wicked spirits of a Githyanki general and a Slaad lord once again threaten the world.

    Fun fact: Although this game's realm year isn't exactly confirmed, I have narrowed down the possibility of this game being set sometime after The Hunter's Blades Trilogy and the chapters between "The Orc King"s prologue and epilogue, and before "The Pirate King" novel's story, and I have fairly strong evidence to believe this. Rannek, one of the main characters in this game, had a cameo appearance in "The Two Swords" novel as a member of the Riders of Nesmé, the city Nesmé was overrun by an army of trolls in 1370 DR during the book's story, and Rannek was the only survivor who is a member of the Riders of Nesmé. In this game during the stand at Mithral Hall with Zhai, Illius, Thibbledorf Pwent and Drizzt against the troll army, Rannek found the chance to avenge Nesmé and his fallen friends who was fellow members of the Riders of Nesmé by slaying the troll king.

    "Lord of Stormweather" (By Dave Gross) (1373 DR)

    Story synopsis: The heir to the Uskevren fortune never expected to inherit so much so soon. After a sorcerous attack on Stormweather Towers cuts the family in half, Thamalon must learn to lead the survivors before a deadly assassin finishes the job. Too bad nobody seems willing to follow his lead. Worse still, some of them want him dead.;qid=1562648452&s=gateway&sr=8-1

    "Twilight Falling", "Dawn of Night" and "Midnight's Mask" of The Erevis Cale Trilogy (By Paul S. Kemp) (1373 DR)

    Story synopsis: The shadows grow long on the mean streets of Selgaunt. The sun sets on one man’s service to Sembia’s merchant lords. The day’s end finds Erevis Cale serving a new master, one who is beyond the petty accumulation of wealth. After all, what is gold to one who trades in souls?;qid=1562648489&s=gateway&sr=8-4

    "The Sapphire Crescent" of The Scions of Arrabar Trilogy ends in 1373 DR

    "The Alabaster Staff" ends in 1373 DR

    "Mysteries of the Moonsea" (tabletop game) (By Thomas M. Reid, Sean K. Reynolds, Darrin Drader and Wil Upchurch) (1373 DR)

    Story synopsis: The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Ironfang Keep.;qid=1562648644&s=gateway&sr=8-1

    "Beer with a Fat Dragon" (Realms of the Dragons Story XIII) (By Don Bassingthwaite) (Late Tarsakh 1373 DR)

    "The Prisoner of Hulburg" (Realms of the Dragons Story XIV) (By Richard Lee Byers) (1st and 2nd Mirtul 1373 DR)

    "The Strength Of The Jester" Realms of The Dragons 2 story #11 (By Murray J. D. Leeder) (Mirtul, 1373 DR)

    "Neverwinter Nights: Wyvern Crown of Cormyr" NWN premium module (By BioWare) (Kythorn 1373 DR)

    "The Crimson Gold" (By Voronica Whitney-Robinson) (1373 DR)

    Story synopsis: She wanted out.

    She wanted a new life.

    She wanted a trophy worthy of a master thief.

    She wanted to find the source of the treasured crimson gold.

    She wanted to face an undead emperor on his home ground and live to tell the tale.

    Careful what you wish for.

    Thazienne Uskevren leaves behind the streets of Selgaunt to challenge the Red Wizards of Thay, but even the priceless Crimson Gold might not be reward enough when all of Thay rises against her.;qid=1562648775&s=gateway&sr=8-2

    "The Black Bouquet" (By Richard Lee Byers) (1373 DR)

    Story synopsis: He thought it was a game.

    He thought no one would get hurt.

    He thought he could trust a tanarukk bandit.

    He thought he was hired for his skill and cunning.

    He thought it was just another victim, just another mark.

    He thought he could do his job without turning the entire city against him.

    He was wrong.;qid=1562648800&s=audible&sr=1-1

    "Son of Thunder" (the full story) (By Murray J.D. Leeder) (1373 DR)

    Story synopsis: It was the best thing that ever happened to him.

    It was his god's blessing.

    It was hell.

    Vell was content to be a mere warrior in the Thunderbeast tribe, staying behind on the hunt to guard the camp.

    But then something alien awakened deep within him, the spirit of a behemoth that he could not control. With it came attacks from the sky, visitors from far lands, and a mysterious command from their ancestral totem: Find the living. And this time, no one was going to let him just stay behind.;qid=1562648830&s=audible&sr=1-1

    "Mistress of the Night" of The Priests series (By Dave Gross and Don Bassingthwaite) (Kythorn to Eleasias, 1373 DR)

    Story synopsis: This story is about two priestesses—one of Shar, the other of Selûne—and is set in Yhaunn in Sembia.;qid=1562648898&s=gateway&sr=8-2

    "Queen of the Depths" (By Richard Lee Byers) (1373 DR)

    Story synopsis: I will bring my people again from the depths of the sea. That thy foot may be dipped in the blood of thine enemies, and the tongue of thy dogs in the same.;qid=1562648939&s=gateway&sr=8-1

    "The Rage" story ends in 1373 DR

    "The Rite" (By Richard Lee Byers) (1373 DR after "The Rage" ends)

    Story synopsis: Rampaging dragons appear in more and more places every day. And if the soulless lich Sammaster gets his way—and there's every reason to suspect he will—the disaster has only just begun.

    But then all the dragons have to do to avoid the madness that drives them to kill is trade their immortal souls for an eternity of undeath.

    The knowledge of that unavoidable truth may cause more madness among the dragons of Faerûn than the curse itself. For the dragonslayer Dorn, a dragon is a dragon whether or not it has skin. But what if it wears the skin of a woman he may just be falling in love with?

    It's shaping up to be a difficult year for Dorn Graybrook and his companions, a year that will bring all of Faerûn to the edge of cataclysm. The Year of Rogue Dragons rages on.;qid=1562648964&s=gateway&sr=8-1

    "The Ruin" (By Richard Lee Byers) (1373 DR after "The Rite" ends)

    Story synopsis: Rogue dragons become heroes when a millennia-old curse is revealed. But knowing the cause of a disease and curing it are two very different things.

    And when most of the victims of the curse would rather not be cured of it at all, it gets a whole lot harder.

    Far up in the frozen wastelands of the bitter north, a ruined citadel holds the key to the Rage, and dragons alive and undead, sane and mad, good and evil, converge there to decide the fate of their mighty race. For a half-golem dragonslayer ending the curse has become less a mission of duty than of love, and that only makes it more vital that he succeed.

    It's been a difficult year for Dorn Graybrook and the allies but before it's over more blood will be spilled. The Year of Rogue Dragons draws to a close.;qid=1562648995&s=gateway&sr=8-2

    "The Ruby Guardian" of The Scions of Arrabar Trilogy (By Thomas M. Reid) (1373 DR)

    Story synopsis: The Ruby Guardian

    A forbidden alliance solidifies, an army marches, and an ancient society begins to crumble.

    Vambran and Emriana have survived assassination attempts, family feuds, arranged marriages, and monster-guarded secrets. But now things are starting to get really dangerous.

    The Scions of Arrabar

    Heirs to a legacy of blood and steel struggle for control of a nation of mercenaries at odds with its neighbors and at war with itself.;qid=1562649028&s=gateway&sr=8-2

    "The Emerald Scepter" of The Scions of Arrabar Trilogy (By Thomas M. Reid) (1373 DR)

    Story synopsis: From out of the deepest forests comes the most unlikely ally in a war for a city's heart. Sides have been chosen, traitors have been revealed, and masks have come off the most secretive of Arrabar's elite—friends and foes alike. All that's left is to find it out.

    "The Gossamer Plain" of The Empyrean Odyssey Trilogy (By Thomas M. Reid) (starts in 1373 DR)

    Story synopsis: Kaanyr Vhok's ears popped again, and the whole universe turned upside down.

    The half-demon master of the Scoured Legion still stings from his defeat in Menzoberranzan, and he's turned that anger on the human city of Sundabar, and onward into the Plane of Fire.

    Aliisza's head swam. She could remain alive, so long as she was a good girl. But it seemed too easy, too simple. The alu-fiend knew there was a catch.

    She's been consort, spy, and soldier, all in support of Kaanyr Vhok, but when he sends her on a mission she only thinks she understands, she finds a secret inside herself, and the unlikeliest allies a demon could possibly imagine.;qid=1562649084&s=gateway&sr=8-1

    "Venom's Taste" of the House of Serpents Trilogy (By Lisa Smedman) (1373 DR)

    Story synopsis: Hlondeth

    A city populated by the humanoid serpents known as the yuan-ti, and ruled by

    House Extaminos

    The powerful House of Serpents, and the ultimate target of

    The Pox

    A human cult whose members worship the goddess of plague and disease, and who begins to work the deadly will of

    Sibyl's Chosen

    A dangerous cabal of yuan-ti who will turn every human in the city into a freakish tainted one, unless


    A yuan-ti halfblood, can stop them all.'s+taste&qid=1562649110&s=gateway&sr=8-1

    "Viper's Kiss" of the House of Serpents Trilogy (By Lisa Smedman) (1373 DR)

    Story synopsis: Arvin

    A mind-mage of growing power sets off on a secret journey to the barony of


    A human realm crawling with yuan-ti, where he encounters


    A yuan-ti half-blood who in turn has her serpent's eyes set on


    Scion of the powerful Extaminos family who is said to hold the fabled

    Circled Serpent

    An ancient artifact of such immense power, it could well destroy the world.;psc=1&refRID=T5KGBMDN981P3FXS2SD7

    "Elminster's Daughter" (By Ed Greenwood) (1373 DR)

    Story synopsis: A woman scorned.

    All her life, Narnra of Waterdeep has wondered who her father is. Amid the squalor of the streets, through the danger she faces daily as a thief in the City of Splendors, she speculates on whom the mysterious wizard might be who left her mother to raise a fatherless child.

    Now she's discovered that it's no less a person than Elminster of Shadowdale, mightiest mage in all Faerûn. And her anger is as boundless as his power.

    Like a silken shadow, the thief Narnra Shalace flits through the dank streets and dark corners of Waterdeep. Little does she know that she's about to come face-to-face with the most dangerous man in all Faerûn: her father. And amidst a vast conspiracy to overthrow all order in the Realms, she'll have to learn to trust again—and to love.

    Fun fact: Elminster's daughter is a half-dragon, but she looks like a pureblood human. Yes, he knocked up a dragon disguised as a human, I won't say no more.'s+Daughter&qid=1562649163&s=gateway&sr=8-3

    "Tribute" (Best of the Realms, Book III Story XIV) (1373 DR)

    Post edited by BladeDancer on
  • BladeDancerBladeDancer Member Posts: 477
    edited April 2020
    "Tears So White" (Realms of the Elves Story VI) (Written by Ed Greenwood) (in 12 Alturiak "February" 1374 DR)

    "Ghostwalker" ends on Greengrass of 1374 DR (Greengrass is a festival to welcome the first day of the Spring season from Tarsakh 30 (April 30th) to Mirtul 1 (May 1st))

    "Forsaken House" ends in 1374 DR

    "Farthest Reach" ends in 1374 DR

    "Blackstaff" continues and ends in 1374 DR

    "Bloodwalk" (By James P. Davis) (1374 DR)

    Story synopsis: Lady of the Order of Twilight. Witch of the Gargauthans. Blood Magus.

    Morgynn seethed for years under the yoke of ignorance her mother enforced. Then death came for Morgynn, and after embracing it she was reborn with frightening powers of incredible strength.

    When a wandering ghostwalker and a seer’s hubris provide the perfect opening to expand her dominion, she seizes the opportunity. But the ghostwalker is proving more trouble than she had bargained for...;qid=1562649343&s=gateway&sr=8-1

    "Darkvision" (By Bruce R. Cordell) (1374 DR)

    Story synopsis: Exile of the Hidden City. Adept of forgotten mysteries. Sorceress of the Celestial Nadir.

    Haunted by nightmares and driven by desire, Ususi defied the will of her people and ran away, venturing alone into the outside world her people abandoned centuries ago.

    Now Ususi tracks down the relics that brought both prosperity and doom to her people. But when an old adversary finds her trail, she discovers the danger she thought past might only be beginning.

    Bruce R. Cordell weaves a gripping adventure of mystery, magic, and eldritch horror.;psc=1&refRID=BYH560T4CFVZV9W6XW7B

    "Frostfell" (By Mark Sehestedt) (1374 DR)

    Story synopsis: Daughter of House Hiloar. War Wizard of Cormyr. Renegade.

    Only fools find themselves at Winterkeep after the first snowfall. The cold alone can kill, if you live long enough, and dangers far worse haunt the ruined keep in winter.

    But slavers stole her son. She would sacrifice everything to get him back. In the uncaring, frozen north, will it be enough?;psc=1&refRID=CZA0W72RTBK55GH6MFVV

    "Sentinelspire" ends in 1374 DR

    "Neverwinter Nights 2" (A PC game developed by Obsidian Entertainment, playable on Microsoft Windows, Mac OS X) ((release date: October 31st, 2006), (In-universe date of game: Spring or Summer of 1374 DR))

    Story synopsis: The main plot of Neverwinter Nights 2 centers around a powerful force of evil named the King of Shadows and an artifact that can ultimately defeat the arch-foe. The protagonist starts out as a resident of the tiny village of West Harbor, which long ago served as a titanic battleground where the King of Shadows was thought defeated by most. The player character's fate is intricately tied to this historical battle, where the character's parents were killed, resulting in the infant character coming under the foster care of the elven ranger Daeghun Farlong. As the game begins, these events are long in the past, and Daeghun's adopted son/daughter has grown to a young adult, never having left West Harbor, just like Gorion's Ward never having left Candlekeep before the events of the first Baldur's Gate game.

    Fun fact: Though it is possible for the protagonist to be an elf or another race with a long lifespan, it will not add up with the game's basic backstory. Although no clear date is ever set for the first destruction of West Harbor, the age of several characters who participated, such as Dalren or Daeghun Farlong, allows for it to be inferred that the battle took place sometime between 20 and 30 years ago. This makes any race with a substantially longer lifespan than humans, such as elves or dwarves to be ruled out as the canon race for the Kalach-Cha, who was born during or shortly before the battle, which would make him/her canonically a race that would reach adulthood or at least sub-adulthood by the age of 20 or 30 like a human, half-elf, aasimar or tiefling.

    Maiden of Pain ends in 1374 DR

    "Neverwinter Nights 2: Mask of the Betrayer" (An expansion for NWN 2 developed by Obsidian Entertainment) (1374 DR)

    Story synopsis: Following the climactic battle against the King of Shadows, Daeghun's adopted son/daughter, known to the Githyanki as the Kalach-Cha awakens alone and stranded deep beneath the earth. Surrounded by a horde of spirits, the Kalach-Cha embarks on an epic adventure to Rashemen that reveals his/her true destiny.

    Fun fact: For story continuity purposes, the hero character must be the same one from the main campaign, and the hero character must be either good or neutral aligned, or at least an evil rebel who has no intention of becoming an ally or servant of the King of Shadows so that the story can canonically progress to MotB

    "Shadowbred" of The Twilight War Trilogy (By Paul S. Kemp) (1374 DR)

    Story synopsis: The Lady has spoken to me.

    It has already begun.

    Shadows move out of the shrinking desert, south to the rich and arrogant cities of Sembia.

    "Be brave, little man," says the shadowman, and the boy thinks his voice is surprisingly soft. "Stay with your mother. This will be over soon."

    The shadows swallow him and he is gone.

    On the edge of a war that will change the face of Faerûn, the world will find that not all shadows serve Shade Enclave.;qid=1562649546&s=gateway&sr=8-1

    "Shadowstorm" of The Twilight War Trilogy (By Paul S. Kemp) (1374 DR)

    Story synopsis: The archwizards of Shade Enclave have come out of the desert with a message of peace, and an act of war. Split by petty disputes and causeless feuds, the merchant realm of Sembia is wide open for invasion, and with no shortage of Sembians more than happy to sell out to the Shadovar, can only one man—even if that man is Erevis Cale—do anything to stop it?;psc=1&refRID=904MP6Q457QV8PW2MZ9Y

    "Shadowrealm" of The Twilight War Trilogy (By Paul S. Kemp) (begins in 1374 DR after "Shadowstorm" ends)

    Story synopsis: Cale inhaled deeply and fought back tears. He allowed that on at least one night months ago the village owed its safety not to Yondalla, but to him. He had killed a score of trolls while he had answered to Jak's ghost, while he tried to climb into the light.

    But light was not for him. Not anymore. Not ever.;psc=1&refRID=HPR4BH078CJ2NDMS9HQ7

    "The Howling Delve" ends in 1374 DR

    "The Depths of Madness" ends in 1374 DR

    "Vanity's Brood" of the House of Serpents Trilogy (By Lisa Smedman) (1374 DR)

    Story synopsis: Medusanna

    A priestess of terrifying power convinces the


    A yuan-ti tribe from the distant jungles of Chult to serve her growing cult of


    Merciless god of the serpent people who languishes in the foul plane of


    Where a trapped and desperate Karell can only hope Arvin will find her before the

    House of Serpents

    Finally destroys their last hope for freedom.'s+blood&qid=1562649734&s=gateway&sr=8-1-fkmr2

    "The Bladesinger's Lesson" (Realms of the Elves Story VII) (Written by Richard Baker) (in Flamerule 1374 DR)

    Story synopsis: Daried Selsherryn an Elven Bladesinger of some nobility is commanding a defensive scouting party in his forsaken homeland of Cormanthyr against a Sembian invading force. The elven troop is small and posted there by higher command for fear of a stealthy flanking of the larger elven force that they are apart of.

    "Neverwinter Nights 2: Storm of Zehir" (An expansion for NWN 2 developed by Obsidian Entertainment) (1374 DR)

    "Neverwinter Nights 2: Mysteries of Westgate" (The final expansion for NWN 2 developed by Ossian Studios) (1374 DR)

    "Maiden of Pain" ends in 1374 DR

    "Baldur's Gate: Dark Alliance" (A video game developed by Snowblind Studios, playable on the Nintendo GameCube, PlayStation 2, Xbox and Game Boy Advance) ((Release date: December 4th, 2001), (In-universe date of game: 1374 DR))

    Story synopsis: Three adventurers, Vahn, a human arcane archer, Adrianna, a moon elf sorceress and Kromlech Bruenghor, a dwarf berserker, arrive in the city of Baldur's Gate only to be robbed by the members of the new thief guild at war against the Shadow Thieves guild. Vahn, Adrianna and Kromlech resolve to find out who stole their goods and make them pay, however, they have no clue what they are getting themselves into. If the Flaming Fist and the city watch of Baldur's Gate can't do anything about this new thief guild, what can three adventurers do? This new thief guild might likely be part of an organized alliance of evil forces preparing to unleash darkness all over Faerun.

    Fun fact: This was the very first D&D game I ever played on an old friend's PS2, years before I even grew interested in D&D and only knew of BioWare's Baldur's Gate games only by reputation. And I remember that I had a bit of a crush on the moon elf sorceress protagonist Adrianna (who is on the box art of the game wielding a sword), I always played as her in this game.

    Fun fact #2: The owner of Elfsong Tavern, the blonde half-elf woman behind the bar, Alyth, was in Baldur's Gate and Baldur's Gate: Siege of Dragonspear as an NPC. In Siege of Dragonspear, the Chaotic Neutral bard Garrick tried flirting with her, but obviously she was not interested in him. However, a few years later from the time Baldur's Gate Dark Alliance is set in, Alyth will eventually have a son who will take over running Elfsong Tavern in the 4th and 5th Edition time frame of the Forgotten Realms, and his name is Alan. Who is Alan's father? Who is the lucky man who won Alyth's heart? No one knows for now, all that is known is he was likely human.'s+Gate+Dark+Alliance&qid=1562649798&s=gateway&sr=8-1

    "Cormyr: The Tearing of the Weave" tabletop adventure game (By Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett) (Autumn 1374 DR)

    "Continuum" ends in 1374 DR (Realms of War Story I)

    "The Knights of Samular" (Best of the Realms, Book III Story I) ends in 1374 DR

    "Baldur's Gate: Dark Alliance 2" (A sequel game developed by Black Isle Studios, playable on the PlayStation 2 and Xbox) ((Release date: January 20th, 2004), (In-universe date of game: Begins in late 1374 DR))

    Story synopsis: Not too long after Vahn, Adrianna and Kromlech were kidnapped by the forces of vampire king Mordoc SeLanmere who leads the dark alliance they have been fighting, five more adventurers arrive in Baldur's Gate, human cleric Allessia Faithhammer, dwarf rogue Borador Goldhand, human barbarian Dorn Redbear, drow monk Vhaidra Uoswiir and elf necromancer Ysuran Auondril come seeking more thrills and adventures that will lead them to fame, but eventually they will come into conflict with Mordoc and his remaining members of the dark alliance that Vahn, Adrianna and Kromlech have not defeated yet.

    Fun fact: I never played this game before because back in 2002 to 2008 I never actually owned a PlayStation 2 (but my sister did) or the first XBOX or even the XBOX 360 during those years.'s+Gate+Dark+Alliance+2&qid=1562649910&s=gateway&sr=8-1&th=1

    "Unclean" of The Haunted Lands Trilogy (Written by Richard Lee Byers) (story begins in 5 Mirtul, 1375 DR)

    Story synopsis: The realm of Thay has long been ruled by the uneasy peace of an alliance of wizards, but all along there has been one who believes he is the true master. And when that one wizard, Szass Tam finally moves against his former allies, his homeland could be only the first of his conquests.;qid=1562649954&s=gateway&sr=8-3

    "The Depths of Madness" ends in 1375 DR

    "Anauroch: The Empire of Shade" tabletop adventure game (By Greg A. Vaughan, Thomas M. Reid and Skip Williams) (possibly 1375 DR)

    Story synopsis: Anauroch: The Empire of Shade offers PCs the opportunity to at last confront the ambitious machinations of the Princes of Shade, who have the power of Karsus himself within their grasp. The PCs must sift through history to determine what threat looms over the land, and then overcome the challenge of trekking through a hostile environment without the comfort of the Weave and its magic to aid them. To stop the shades from advancing their ambitions against the rest of the world, the characters must penetrate the very heart of the Empire of Shadow. Only by scattering the pages of the Nether Scrolls can they put a halt to the Shadovar scheme and prevent Shar from shattering magic forever.,+the+empire+of+shade&qid=1562650046&s=gateway&sr=8-1

    "Sacrifice of the Widow" ends in 1375 DR

    "Scream of Stone" ends in 1375 DR

    "Second Chance" (Realms of War Story XII) (By Richard Lee Byers) (29 Flamerule 1375 DR)

    "Expedition to Undermountain" (3rd edition tabletop adventure game) (By Eric L. Boyd, Ed Greenwood, Christopher Lindsay and Sean K. Reynolds) (1375 DR)

    Story synopsis: No one knows what lurks in the depths of the mad archmage's halls... but you're about to find out. Day, night, I can no longer tell. Gargoyles carried off the wizard while we were roping our way down Belkram's Fall. Evendur the paladin fell beneath the axe of a blood-maddened minotaur two rests later, then Ironhewer stumbled into a magical portal and vanished screaming. We dared not follow him. It is said that these halls hide treasure beyond imagining, but even if we found Halaster's hoard in the next chamber, we are so hopelessly lost that I doubt I would live to spend a copper of it.;qid=1562650125&s=gateway&sr=8-1

    "Fall of Frostsilver" (Role-Playing Games Association module) (By Matthew Sernett) (1375 DR) (This game was made on the 20th anniversary in honor of the creation of the character Drizzt Do'Urden)

    Story synopsis: A party of adventurers in Icewind Dale have discovered an ancient trail map that marks the location of a dwarven hold called Frostsilver. They are urged on to explore the site by a pair of dwarf brothers, who recognize it as their ancestral clanhold. Upon entering the place though, they find it occupied by goblinoids led by a pair of Underdark slavers.

    Fun fact: The cover art was a recycled image used on the cover of the module Scourge of the Howling Horde, which had been released before November 2007.

    "Storm of the Dead" of The Lady Penitent Trilogy (By Lisa Smedman) (Begins in 1376 DR)

    Story synopsis: Lolth always plays to win.

    When goddesses sit down to play a game, the stakes are the souls of their worshipers, and their own immortality. Not even the other gods of the Demonweb Pits can resist the draw of that fateful game, and one has already fallen.

    But there are mortals that can sense even the shifting winds of the Outer Planes, and not all of them are powerless, even in the face of the Queen of the Demonweb Pits. After all, it took a mortal to make Lolth what she's become, and it may take another mortal to put her back in her place.

    But how many more gods will die in the process?;qid=1562650307&s=gateway&sr=8-1

    "The Shield of Weeping Ghosts" ends in 1376 DR

    "The Pirate King" of the Transitions (By R.A. Salvatore) (story begins in 1376 DR)

    Story synopsis: Drizzt returns to Luskan, and the Realms will never be the same! The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.

    Drizzt is back in action again, and bringing more changes to the Forgotten Realms setting. This all new hardcover adventure will keep Drizzt fans guessing the whole way, with edge-of-your-seat action and plot twists that even the most casual reader of the Forgotten Realms novel line can't afford to miss!;qid=1562650341&s=audible&sr=1-1

    "Baldur's Gate: Dark Alliance 2" ends sometime in 1376 DR

    "The King in Copper" of Realms of the Dead (By Richard Baker) (1376 DR)

    Story synopsis: Set in and around Hulburg in the years between its repeated sackings and its rebuilding, "The King in Copper" follows the story of Angar Hulmaster, the harmach (lord) of Hulburg. Hekman Odelmor and Kindon Marstel, two former mercenary captains forced to flee Hillsfar when the Zhentarim invaded, had arrived in Hulburg two years previously. With their combined mercenary might, they force the young harmach to host them while they scour the ruins for anything of value.

    "Stardeep" of The Dungeons series (By Bruce R. Cordell) (possibly 1376 DR)

    Story synopsis: All Kiril Duskmourn does is run away—from guilt, from her past, and from her responsibilities. But she can't run any longer. She lost everything stopping the Traitor from loosing his unholy revolution, and now the bindings on his cell are weakening. She alone holds the key to his release or further imprisonment. But does she still have the strength of will and arm to make the right choice?

    This story likely takes place after Kiril, the main character of the story helped Raidon Kane and Delphe stop a traitorous Keeper of the Cerulean Sign, Telarian. The synopsis of Stardeep claims Kiril lost everything to stop the traitor. I'm not sure if the traitor is the same one Kiril helped Raidon and Delphe defeat yet, but it is possible.;qid=1562650379&s=gateway&sr=8-2

    Post edited by BladeDancer on
  • BladeDancerBladeDancer Member Posts: 477
    Double Diamond Triangle Saga: ("The Abduction" (By Robert J. King), "The Paladins" (By James M. Ward and David Wise), "The Mercenaries" (By Ed Greenwood), "Errand of Mercy" (By Roger E. Moore), "An Opportunity for Profit" (By Dave Gross), "Conspiracy" (By J. Robert King), "Uneasy Alliances" (By David Cook and Peter Archer), "Easy Betrayals" (By Richard Baker) and "The Diamond" (By J. Robert King and Ed Greenwood) (All take place in 1377 DR one story at a time starting with The Abduction)

    The Abduction story synopsis: It's the most important wedding of the decade—and someone has kidnapped the bride! As the nobility of Faerûn gather in Waterdeep for the marriage of Piergeiron the Paladinson, Open Lord of the city, dark and mysterious forces are at work, threatening his happiness. But be careful; for in this world, nothing is ever quite what it seems.

    The Paladins story synopsis: Lord Piergeiron has fallen ill, but his loyal retainers prepare to rescue his abducted fiancée. But their quest lies far beyond the areas around Waterdeep, and in the uncharted Utter East.

    The Mercenaries story synopsis: A shadowy figure hires a group of unemployed pirates to aid him on a dangerous mission. But the mission has a hidden purpose, and somewhere behind the scenes it connects to the kidnapping of a young bride from Waterdeep.

    Errand of Mercy story synopsis: The paladins sent by the Lord of Waterdeep to rescue his kidnapped bride have arrived in a kingdom of the Utter East. The monarch seems friendly, but the kingdom is beset by menacing fiends. Before the ruler agrees to help the knights in their quest, there is just one small task they must perform.

    An Opportunity for Profit story synopsis: The pirates hired to assassinate the kidnapped Waterdeep bride are hot on their prey. Having landed on the shores of the Utter East, they face great danger--all without knowing the identity of their employer. Now, as the pirates make their way across the eastern kingdoms, fate sets them on a collision course with another interested party.

    Conspiracy: As the search continues in the Utter East for the kidnapped bride of Waterdeep, the forces of paladins and mercenaries converge. Now, for the first time, the dark secret behind the abduction is revealed, and the searchers realize their quest is only half begun.

    Uneasy Alliances story synopsis: The paladins and mercenaries have joined forces to defeat an attacking army of fiends. Now a powerful new weapon, the bloodforge, comes into their hands. But some suspect that the leader's plans for the weapon are somewhat less honorable. Can they undermine his hidden motives, while holding off the fiendish army?

    Easy Betrayals story synopsis: A mixed company of paladins and mercenaries race back to Faerûn after the object of their quest is revealed as a threat to peace and order throughout the Realms. But beware! The evil will lead them on a chase that ends in the last place any of them expected.

    The Diamond story synopsis: 'It's the most important wedding of the decade—and someone has kidnapped the bride! As the nobility of Faerûn gather in Waterdeep for the marriage of Piergeiron the Paladinson, Open Lord of the City, dark and mysterious forces are at work, threatening his happiness. But be careful; for in this world, nothing is ever quite what it seems.

    "The Abduction":;qid=1562650461&s=gateway&sr=8-4

    "The Paladins":;psc=1&refRID=NBH04XB1R1S452V6HJJ9

    "The Mercenaries":;psc=1&refRID=4HTM23TRET4C5QZDAMES

    "Errand of Mercy":;psc=1&refRID=706P7J3STKAG881Y5FH5

    "An Opportunity for Profit":;psc=1&refRID=706P7J3STKAG881Y5FH5


    "Uneasy Alliances":;psc=1&refRID=R5FR9EK06RSCKX4TXY0D

    "Easy Betrayals":;psc=1&refRID=YAEKZ9NM8D8H9R2N6Z86

    "The Diamond";psc=1&refRID=2CBKHK82805MRTPHXB25

    "The Fall of Highwatch" of the Chosen of Nendawen Trilogy (By Mark Sehestedt) (possibly 1377 DR)

    Story synopsis: Highwatch has never been taken. The fortress has sat, undisturbed for over a century, high above Narfell's frozen plains. The line of the High Warden runs unbroken down to his seventeen-year-old granddaughter, Hweilan. It is a place of peace in the wilderness.

    But one among Highwatch isn't at peace. Guric, the foster son of the High Warden, makes a pact with an ancient, evil spirit to resurrect his wife. The price: his family's blood. Highwatch falls in less than a day. The line of the High Warden is broken. Only Hweilan escapes, her father's unstrung bow in hand and her heart full of vengeance.

    Vengeance enough to drive Hweilan to make her own pact with an ancient spirit: Nendawen, the Master of the Hunt, primal spirit of the shapechanging Vil Adanrath.;qid=1562650769&s=books&sr=1-1

    "Storm of the Dead" and "The Pirate King" ends in 1377 DR

    "Crypt of the Moaning Diamond" (By Rosemary Jones) (1378 DR)

    Story synopsis: The Siegebreakers are a tight-knit group of eccentric mercenaries who boast they can safely bring down the walls of any fortress, and will do so for the right amount of coin. But when the walls of their latest job crash down on their heads, trapping them in ruins treacherous with magic, monsters, and ever-rising water, it's all they can do to stay alive. Undaunted, the Siegebreakers are determined to escape and finish the job.

    "Ascendancy of the Last" of The Lady Penitent Trilogy (By Lisa Smedman) (story begins in 1378 DR and ends in 1379 DR)

    Story synopsis: Is it the end for the Lady Penitent? Is it the end for Lolth? Lolth has come out of hibernation with a plan that may seem too ambitious even for her, and to pull it off she'll need the help of a drow who's betrayed her at least once already—a drow she's transformed into the demonic Lady Penitent. The shocking conclusion to a trilogy that will change the Forgotten Realms world forever.

    "Final Gate" ends in 1380 DR

    "The Fractured Sky" of The Empyrean Odyssey (By Thomas M. Reid) (story begins in 1384 DR)

    Story synopsis: Kaanyr Vhok's howl of anguish and betrayal made Aliisza clamp her hands over her ears.

    The half-demon who once led the Scoured Legion finds himself exactly where he wanted to be—in the heart of heaven—under exactly the wrong circumstances—bound by divine oath to the whims of an angel.

    Aliisza laughed. "When all is said and done, I still serve one person only." Me, she silently added.

    Tricked by her lover into a torturous imprisonment in heaven, the succubus Aliisza's learned the folly of depending on demons to keep her best interests at heart. Now she's looking forward to teaching him the same hard-earned lesson.;qid=1562650901&s=gateway&sr=8-2

    "Undead" of The Haunted Lands Trilogy (By Richard Lee Byers) (begins in Hammer 11 (January 11th), ends on Marpenoth 19 (October 19th) of 1385 DR)

    Story synopsis: The dead walk in Thay, and as the rest of Faerûn looks on in stunned horror, the very nature of this mysterious, dangerous realm begins to change What started as one wizard's ambitions to take over the ruling council has become a vicious civil war that breeds a monstrous array of undead. And while the undead have always been a part of life in Thay, after ten years of constant battles, they have begun to outnumber the living.;qid=1562650955&s=gateway&sr=8-1

    "The Many Murders of Manshoon" of Realms of the Dead (By Ed Greenwood) (1385 DR)

    Story synopsis: One of Manshoon's clones sets out to cleanse the Zhentarim.

    "The Gossamer Plain" ends in 1385 DR

    "The Fractured Sky" ends in 1385 DR

    "Sandstorm" continues on to 1385 DR in Calimshan when the Second Era of Skyfire begins

    "The Crystal Mountain" of The Empyrean Odyssey (By Thomas M. Reid) (No realm year officially revealed, but it is likely in 1385 DR since the main character tried but failed to prevent Mystra's death which caused the infamous Spellplague)

    Story synopsis: What could bring heaven to the depths of hell?

    Aliisza betrayed her lover Kaanyr Vhok, her mentor Tauran, and her son Kael in order to try to stop the dark plot to kill the goddess Mystra. She failed. Now the goddess is dead, magic is malfunctioning, and Aliisza and her companions are trapped. Her only hope of escape lies is in convincing the angels and demons she just betrayed to trust her and work together—before they kill each other.

    What Aliisza has witnessed has changed her forever, but that's nothing compared to what happened to the multiverse itself. The startling climax will change the nature of the cosmos forever.

    Fun fact: This should be obvious, but this novel explains how the infamous Spellplague started.;qid=1562651040&s=audible&sr=1-1

    "Plague of Spells" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (begins in 1385 DR)

    Story synopsis: 29 Tarsakh, 1385 DR


    Raidon Kane emerges from the Spellplague with a sapphire tattoo burned into his flesh, strange supernatural powers, and eleven missing years.

    "The world had ended.
    How could he forget that?"

    His daughter dead. His home has been destroyed. His life is empty save for one thing.

    "Everything faded to blue,
    then to nothing."


    "The Devil You Know" (By Erin M. Evans) (Part 8 is set in 1385 following Bryseis Kakistos's story)

    Fun fact: Bryseis is the first Brimstone Angel, she is the ancestor of tiefling warlock Farideh

    "Pieces" of Realms of the Dead (By Richard Lee Byers) (1386 DR)

    Story synopsis: This story follows Bareris Anskuld and Mirror as they try to rejoin the resistance movement against Szass Tam. In the city of Amruthar, they discover the body of Urmas Sethdem, whom they question with the aid of Bareris's bardic necromancy magic. From him, they learn that he answered to Chon Vrael, an influential Kossuthan priest in the city who detests undead for the pain they've caused his family.

    Realms of Infamy Story II "The More Things Change..." ends in 1390 DR

    Story synopsis: In 1390 DR, we see Elaith as the renowned crime-lord of Waterdeep, with a daughter Azariah. He arranges for his girl to be trained by Arilyn Moonblade. The only thing he asks of the famed half-elf assassin, is that she teach Azariah the rules—and the habit of questioning them.

    "Iruladoon" (Realms of the Dead and The Collected Stories: The Legend Of Drizzt) (1390 DR, sometime after the Spellplague)

    Story synopsis: Set in Icewind Dale, after the Spellplague, "a place without time" tries to claim the crew and passengers traveling across Lac Dinneshere. Two of the crew stumble across a duo long lost to the world.;qid=1562651128&s=audible&sr=1-1

    "Plague of Spells" ends in 1396 DR

    "City of Torment" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (1396 DR)

    Story synopsis: Xxiphu, In the Sea of Fallen Stars


    Anusha took the warlocks' sleeping potion to stay in her dreamform while she battled the great kraken.

    "What do you mean?"

    That potion that prevented her from waking in time to escape the kraken's trap.

    "That relic sucked your mind into its heart."

    He'd do anything to free her—even go to the City of Torment itself.

    HE JUST HAS TO FIGURE OUT HOW;qid=1562651160&s=audible&sr=1-1

    "Key of Stars" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (1396 DR)

    Story synopsis: Citadel of the Outer Void

    I know where to find the Key of Stars.

    For centuries Malyanna has worked in secret, manipulating, killing, and researching in pursuit of the Key of Stars.

    I'll use it in the Eldest's place to unlock the Far Manifold.

    With it, she will unleash a realm of chaos upon the world.

    But first, we must find my poor, long departed mentor.

    Raidon Kane and his companions must find a way to stop her—a race that leads them to seek out a dangerous criminal Raidon had defeated once before.

    The Traitor.;psc=1&refRID=J5EDE4CQTVN7R3RP37K0

    "Wrath of the Blue Lady" (By Mel Odom) (begins in 1399 DR)

    Story synopsis: A treasure hunter discovers a sunken ship beneath the Sea of Fallen Stars ... and the dark sorceress who sank it. Allying with the vilest monsters of Faerûn, she seeks to expand her empire beneath the waves and overcome the surface.;qid=1562651205&s=gateway&sr=8-1

    "Hand of the Hunter" of the Chosen of Nendawen Trilogy (By Mark Sehestedt) (possibly 1399 DR)

    Story synopsis: For generations we fought him, but he grew stronger, destroying our homeland. We fled....
    The demon Jagun Ghen, the nemesis of Nendawen the Hunter, roams the frozen wastes, building an army. For long years, Hweilan, the last scion of fallen Highwatch and the loose end of the Defiler’s plans, has been missing.

    In the Hunting Lands, Jagun Ghen almost conquered. Only hundreds of years of blood and sacrifice vanquished him. Here... in this corrupt world beneath its cold stars....Here... Jagun Ghen could become a god....

    For long years, in the cold places of the Feywild, Hweilan has been shaped into a tool to bring down Jagun Ghen and a weapon to avenge her dead family with—the Hand of the Hunter. But even in the Feywild, Jagun Ghen has eyes.

    There are far crueler things in these woods than me.;qid=1562651232&s=audible&sr=1-3

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