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Specialist Mage kit via EEkeeper

Hello.
I know this question has been asked countless times, but im wondering, if i add lets say enchanter to a Cleric/Mage via EEkeeper, reset the characters lvl,hps etc etc, do i get the saving throw modifier for spell cast from the enchantment school? And if so, do they work on the cleric versions aswell?

/Cheers Rangeltoft

Comments

  • gorgonzolagorgonzola Member Posts: 3,678
    i am not completely sure of it, but i don't think that you need to reset all those things, both the +2 saving themselves and the -2 to the spells they cast are given by just having the kit, are not level dependent.
    while with some other kits like let's say kensai you have to reset level and the rest and level up again as the added kai, thac0 and damage are level dependent.
    i would say that the modifier works also for the cleric spells, but also here i am not completely sure about.

  • kjeronkjeron Member Posts: 2,321
    The specialist school bonus/penalty works regardless of a spell's type (wizard/priest/innate/etc...), as well as for items (mostly wands) flagged for those spell schools.

    gorgonzola
  • RangeltoftRangeltoft Member Posts: 86
  • Very_BigSwordVery_BigSword Member Posts: 217
    I am near the end of a very enjoyable BGEE run with an enchanter/cleric multi. The saving throw malus for both spell books in addition to certain charged items has been really useful and flavorful.

    I created an elven enchanter to get all the kit and race effects correctly from the start then immediately EE-keepered the class to illegal cleric/mage multi which kept all the enchanter kit effects and opposition schools.

    This is my "safe" way of making kitted multi-classes, just create the kitted single class first then edit in the multi. Remember to fix the base HPs, proficiencies and saving throws when doing it and make sure you had all your stat minimums for both classes. This can be made easier by starting a multiplayer game and creating the second character as your desired multi without the kit so you can replicate the relevant parts on your edited charname.

    gorgonzola
  • gorgonzolagorgonzola Member Posts: 3,678
    edited April 2020
    in a bg2 perspective i am not sure if a kitted CM multi benefits more with a mage kit or a cleric one.
    the mage kit with its ST advantage working also for the divine spells and some items is really strong, but also the +1 apr, that can be stacked, from the lathander kit can be strong as in BG2, after some levels and properly buffed a CM is as effective if not more then a fighter in mlee, without needing str items and self sufficient for buffing, he only lacks of apr.
    but with 2 boons stacked and DW he gets 4 apr, 5 if he uses 3 boons.
    this means a toon that kick buts mlee with 8-10 long lasting apr, while completely invulnerable to spells, well protected against physical attacks by mirror images and stoneskin, if needed he can use pfmw, that has also a long lasting kai like effect and 25 str, that is impervious to be dispelled and that can stack a couple of fireshields and the blade barrier and the aura of flaming death, while he maybe summons a deva or planetar and some elemental to help him.

    the CM with that cleric kit does not shine in bg, but from a certain point of bg2 is probably, for a very limited number of battles each day, the most broken mlee fighter.
    with the mage kit is also super powerful late bg2 because he does not get only the st bonus, but also the 3rd lev 9 spell, thing that without cheating is only possible for the gnomes, and that single spell can make a lot of difference opening tactics that the other MC can not perform, ie they can not have CC, improved alacrity and planetar the same day. also the additional spell at the lower levels is very welcome, the MC can cast so much spells each day but as multi his arcane spellbook somehow is limited in slots.

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