Nalia Stronghold Refusal

As per https://forums.beamdog.com/discussion/78352/nalia-wont-take-no-for-an-answer#latest it seems that Nalia will stay on as a companion only if you are strong in your refusal/lack of interest in listening or offering help in anyways. I'm currently playing as a F/M multi and had intended on taking the Planar Sphere as my one stronghold. Because I responded in an empathetic manner, Nalia wouldn't join my party afterwards and is currently standing outside her drawbridge - my only two dialogue options are to accept the stronghold or (apparently) refusing and her leaving the game. Is there a way to trigger the initial dialogue once the keep is cleared or an EEKeeper variable I can manipulate so I can have her join the party w/out having to accept the stronghold?
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Edit: Added Nalia to party using CTRL+Q and seems to behave normally - I can remove from party and send to Copper Coronet without issue thus far
I find that it's best to just take what you get when you play through these RPG's. You'll be happier and less distracted if you just keep playing. Taking a break to try and manipulate the road you've taken is ultimately going to cheapen your experience.
If you really want the Planar Sphere, just leave Nalia where she is, go do the Planar Sphere and after you've taken it as your Stronghold come back to the Keep and finish it up.